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24th Place - 19th Annual Interactive Fiction Competition (2013)
Number of Reviews: 1
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Saving John is a Twine 1 game with the standard CSS and formatting. In it, you find yourself in a dangerous situation and have the opportunity to construct a backstory for what happened.
The backstories involves jealousy, betrayal, love, profanity, and so on. The game is fairly short, but can be replayed several times.
The writing was descriptive, and the interactivity worked, but the story just didn't click with me, and It didn't feel all the way polished.
Games about experiencing chronic/long-term illness by verityvirtue
Games which primarily involve the experiences of the PC or an NPC with an illness, which may involve their experiences with healthcare professionals and other services. Not to say there isn't a place for games whose PCs have a long-term...