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A hypertext short story, taking the player inside the fragmented mind of John's, as he struggles to find his way through looping, disjointed moments.
24th Place - 19th Annual Interactive Fiction Competition (2013)
| Average Rating: Number of Reviews Written by IFDB Members: 1 |
Saving John is a Twine 1 game with the standard CSS and formatting. In it, you find yourself in a dangerous situation and have the opportunity to construct a backstory for what happened.
The backstories involves jealousy, betrayal, love, profanity, and so on. The game is fairly short, but can be replayed several times.
The writing was descriptive, and the interactivity worked, but the story just didn't click with me, and It didn't feel all the way polished.