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Social Democracy: An Alternate History

by Autumn Chen profile

(based on 19 ratings)
Estimated play time: 1 hour (based on 4 votes)
Members voted for the following times for this game:
  • 45 minutes: "One playthrough after reading the entire library at the start." — Cerfeuil
  • 1 hour and 15 minuteskaj
  • 1 hour and 14 minuteswolfbiter
  • 30 minutesautumnc
5 reviews17 members have played this game. It's on 15 wishlists.

About the Story

Play as the Social Democratic Party of Germany in 1928, and try to stop the NSDAP from taking power. Guide the party through elections and parliamentary politics, and deal with the Great Depression and the spiraling political violence that characterized the late "Weimar Republic".

Author's Comment: "This is an alternate-history political simulation game with some card-based elements. It was written as the first substantial game in DendryNexus, a game engine inspired by StoryNexus."

Awards

Best in Show, Main Festival - Spring Thing 2024

Winner, Outstanding Game of the Year 2024; Tie, Author's Choice for Best Game of 2024; Tie, Outstanding Use of Interactivity in 2024; Winner, Outstanding Technical Implementation of 2024; Winner, Outstanding Educational Game of 2024; Winner, Outstanding Historical Game of 2024; Winner, Outstanding Game in an Uncommon System of 2024 - The 2024 IFDB Awards

Ratings and Reviews

5 star:
(14)
4 star:
(3)
3 star:
(1)
2 star:
(1)
1 star:
(0)
Average Rating: based on 19 ratings
Number of Reviews Written by IFDB Members: 5

3 Most Helpful Member Reviews

5 of 5 people found the following review helpful:
Always Be Fighting Facism, May 15, 2024
Related reviews: Spring Thing 24

Adapted from a SpringThing24 Review

Played: 4/4/24
Playtime: 1 hr, long civil war ending, but hey, no Hitler!

There’s a lot of folks ready to draw parallels between the rise of Nazism and current US politics. I’m not historically literate enough to contribute to that dialogue, but boy am I intrigued by (and sympathetic to) that analysis. My antennae twitch whenever the topic comes up. I ALSO happen to dig modern board games, particularly card-driven political games. So this entry could not have been more engineered to my fascinations unless maybe it included 80’s slasher icons. Boy would I play the HELL out of a Jason v Hitler game.

It wasn’t immediately clear what I was in for. Given the intimidating plurality of German political parties, each with their own permuted relationships and alliances, and public sentiment percentages that suggested a fine grained-navigation of cold algorithms, I feared my historical illiteracy would be a prohibitive handicap. Thankfully, and also dauntingly, there is a library of background reading to set the player up for what follows. The game had prerequisite reading! I don’t think I was at ease until I saw the Deck/Hand paradigm. Turns out the transition from apprehensive to ecstatic is super easy.

What followed was gameplay that echoed any number of cardboard experiences, requiring juggling party and government decks (each presenting a series of unattractive choices), a limited resources pool, and unstable political alliances to hopefully keep the country steady enough not to give the Nazis an opening. History has kind of foreshadowed how hard THAT was going to be. I was smitten after the first two cards played and just totally immersed from there, nevermind that my choices had uncertain impacts. Nevermind that some special powers were more opaque than others. Nevermind that most of the historical cast were unknown to me. I was fighting Nazis fer cryin’ out loud - no time to bemoan fog of war, just start swinging!

I cannot speak to the historical accuracy of the thing. It certainly presented as well researched. I cannot speak to the compromises, algorithmic or otherwise, made to facilitate gameplay. I can say my hour was a white knuckle series of challenges, moral quandries, and frustration with my fellow Germans. Holy Crap was it compelling. Behind it all danced the tantalizing ‘well this does/doesn’t have a modern US parallel’ dialogue.

This is clearly the gamiest entry in SpringThing24. The narrative is emergent, as most well-designed, themed board games are. Is it Interactive Fiction? Technically, yes, but maybe in a way that unnecessarily muddies what we mean by IF when there are crisper ways to summarize this experience. Is that a lick on it? Oh, hell no. My playthrough ended in civil war, because I was unwilling to cede to the Nazis. I got chills as I let the modern US parallels sink in.

This thing is bookmarked. ABFF. Always Be Fighting Facism.

Mystery, Inc: A construct this intricate? Fred
Vibe: Boardgamegeek Top 10
Polish: Smooth
Gimme the Wheel! : If this were my project, I would Kickstart this thing as a prestige-format board game. Wooden pieces, thick cards, the whole nine yards. Yeah, I’d need to lose the opacity of algorithms, and streamline mechanisms to adjust public sentiment, but small price to pay. Maybe as a backer bonus thresshold, provide US 2024 alternate decks.

Polish scale: Gleaming, Smooth, Textured, Rough, Distressed
Gimme the Wheel: What I would do next, if it were my project.

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4 of 4 people found the following review helpful:
I think the point is that it's almost unwinnable, February 27, 2025

I couldn't win this game at its easiest difficulty, following the "Beginner's Guide" walkthrough highlighted on the game's subreddit. https://old.reddit.com/r/RedAutumnSPD/comments/1hkkt39/beginners_guide_to_social_democracy_an/

"as long as you keep implementing WTB plan, nothing you do would screw your position ... Support otto braun for president. If you kept zentrum relations good enough you'll win in a landslide." Instead, my Zentrist allies refused to enact WTB, Hitler took power at 40% unemployment, and I lost badly.

I tell you that story so as to clarify what I mean when I say that this game is hard. I probably spent about two hours with this game, taking careful notes on the Library, and playing carefully following the walkthrough, and I didn't even come close to winning.

I fully believe that if I invested six or seven hours in the game, I could eventually figure out how to win once (maybe mostly by luck?) at the easiest difficulty, and that every minute of playing it would hurt. The feeling of winning would be a sense of relief that I could finally stop playing.

With clear parallels to the US, the message of this game is one of historically informed hopelessness. It *ought* to be easy to defeat the far right, just spend money on social welfare, but the centrists will never agree to that, and so the far right will ride into power with historical inevitability, and there's nothing anyone can do to stop it.

I respect that message, and I guess I'm glad that this game exists, but everything about it is unenjoyable. I feel like I wasted the time I spent trying to figure out how to win. Puzzle games need to have solutions that are surprising but inevitable in hindsight. This is a game where the solution is obvious, but where you're powerless to enact it.

Maybe I'll play it again if I find a better walkthrough, just to see what it's like to win, but I can't imagine ever enjoying this work of art.

And, that's the point of the game, I guess.

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3 of 3 people found the following review helpful:
A compelling text strategy game that's quality edutainment, May 5, 2025*

Monopoly is one of the most popular games in American history. There's something telling about modern culture's inattention to history in the fact that many years passed between when I was first introduced to the game as an enjoyable pastime and my discovery that the game's designer intended it to be an object lesson-in-action of the inherent flaws in capitalism as an econonomic system.

If one actually plays Monopoly according to the rules as written, it is inevitable that from among a group of players all starting on an objectively even playing field only one will emerge as the sum holder of all wealth in the model universe. That result is simply baked into the system -- there's no avoiding it, and that's what playing Monopoly is supposed to teach the player. It also teaches various skills related to improving the chances of being the player who comes out on top, though the nature of the game ensures that there's never any real certainty until late in the trajectory of a particular play session.

Social Democracy: An Alternate History feels very much like Monopoly, both in that it plays like a board game and that it has a lesson to teach. Here the lesson seems to be about the essential fragility of democracy-like government and the functional priority of economic concerns in determining societal stability. You play the animus of the SPD, a "moderate" and "socialist" party that, despite a plurality of popular support at the outset, seems inevitably doomed to lose as the country suffers a series of economic and political shocks.

I've only played Social Democracy a few times, on normal difficulty. As other reviewers note, the simulation feels well-grounded in historical research -- I have learned a surprising amount about the Weimar era just from following up on key people and events online, and the work presents an extensive bibliography that invites more serious study. Needless to say, this work does not present the History Channel style of faux history that usually paints Hitler's rise as the result of some mysterious magical power over the German people; instead it shows the confluence of many trends in interwar history -- including the history of the SPD itself -- and how they shape both the choices available and the consequences of each decision.

As with Monopoly, both strategic choices and lucky breaks compound over the course of time. As the political pressure builds, the player will inevitably come to the point where the party's mode of survival is threatened. The resolution of that threat can take various forms, each imposing tradeoffs that will shape the range of viable strategies available in later parts. Will you sponsor strong socialist approaches involving state control of the means of production and the pruning of private wealth? OK, but then the "conservative" elements of the "centrist" coalition will become enemies, and support from the communist party is likely to be restrained at best. Will you throw in with the right wingers in an attempt to prevent the far right from gaining a foothold? OK, but then you will soon find yourself an ineffectual puppet supporting policies that are in direct opposition to your base's desires, and they will react accordingly. Will you stick to your historically "middle ground" position and try to ride out the storm? OK, but you will in all likelihood find the storm to be stronger than you anticipated and your steersman skills to be insufficient to come through intact.

These are just a few of the trajectories supported by the game's system. The list of achievements and various clumps of related cards suggest that there are many more. I'm looking forward to trying quite a few of them, and seeing what unconventional strategies are supported by the system that author Autumn Chen has created. Mike Russo's comparison to one of Paradox Entertainment's grand strategy games is apt, and if you like that sort of thing then you won't want to miss this. For those looking for something more directly comparable, Chen has also just released a similar treatment of the Russian Revolution.

While I don't personally think this game falls under the label of "interactive fiction," it does fit under the broader umbrella I assign to the phrase "text games." It's worth emphasizing that the label is secondary to the thing itself, and that this thing, whatever you choose to call it, is well worth your time. I'm giving it a rare 5-star rating in recognition of its singular value as edutainment; it is surely the apex of that category for works found on IFDB.

* This review was last edited on May 6, 2025
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1 Off-Site Review

PC Gamer
Forget Helldivers, the viral hit that's swallowing my time is this browser game
Based on a derivative of the engine behind the (also excellent) Fallen London, Social Democracy is a relatively simple, card-based affair that sees you guide the German Social Democratic Party (SPD) through the turbulent years 1928 to 1933. Your goal is to stop, by any means you so choose, the rise of the Nazis to power in 1933.
[...]
I lost more time than I care to admit to this thing yesterday, which is why I'm currently writing this article through a slightly sleep-deprived haze.
-- Joshua Wolens, 5-Apr-2024
See the full review

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Game Details

Social Democracy: An Alternate History on IFDB

Recommended Lists

Social Democracy: An Alternate History appears in the following Recommended Lists:

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Polls

The following polls include votes for Social Democracy: An Alternate History:

Outstanding Game in an Uncommon System of 2024 by MathBrush
This poll is part of the 2024 IFDB Awards. The rules for the competition can be found here, and a list of all categories can be found here. This award is for the best game of 2024 written in an uncommon system. Voting is open to all IFDB...

Outstanding Use of Interactivity in 2024 by MathBrush
This poll is part of the 2024 IFDB Awards. The rules for the competition can be found here, and a list of all categories can be found here. This award is for the an outstanding game of 2024 that felt truly interactive. Voting is open to...

Outstanding technical implementation of 2024 by MathBrush
This poll is part of the 2024 IFDB Awards. The rules for the competition can be found here, and a list of all categories can be found here. This award is for the most outstanding technical implementation in a game from 2024. Voting is...

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This is version 11 of this page, edited by JTN on 2 April 2025 at 3:23pm. - View Update History - Edit This Page - Add a News Item - Delete This Page