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Blackberry Bloodbath is a nontraditional coming-of-age story that narrates the horrors of girlhood through interactive fiction. Viewers of this interactive fiction can find the virtue in gore, the hilarity in grief, and the mischief in joy.
Entrant, Main Festival - Spring Thing 2025
| Average Rating: Number of Reviews Written by IFDB Members: 2 |
The first thing that jumps out from this is the fantastic graphics: the online notepad and chat of a teenage girl in the late 90s/2000s. The computer interface is perfect, the colours warm and inviting, but helpfully show the passage of time, and the sidebar icons give different responses when you click on them in different chapters (I didn’t realise this until another reviewer mentioned it, and I replayed). The music on the CD player is a nice extra touch, too.
Each chapter is mostly written in the form of teenage-girl poetry, which sounds real and authentic. Although it’s only a short game, each chapter takes a different event from a different year in the protagonist’s life. When I played it first, it didn’t seem that there were that many branching points, but when I went back and replayed, I realised that there were plenty, and that they take the character off in a number of different directions. A sad, thoughtful, believable and visually appealing tale that does a lot in a short gameplay.
This game has great multimedia presentation. It fakes a desktop with music, notes, etc. and a cute cursor dripping purple particles. It has occasional images included as well, and it seems to have been written as part of an academic requirement, as it cites committee members.
The writing is more literary/poetic than genre-based. It depicts several vignettes from the life of a girl, from 13 to 21. All of them are dynamic and full of emotion, some strongly negative (there is attempted sexual assault and violence) while others are more thoughtful or melancholic.
Much of it seems pretty realistic. I work with kids and a lot of kids get into the occult or, worse, poetry at around 13-15, and talking to former students who graduated college, many of them do find it grueling and rough entering into the working world. I found this poignant overall.
Games which take place in chat messenger systems or on a digital interface by grimperfect
Specifically, works where the main mechanic is either exploring a in-game digital interface(ala Secret Little Haven) or communicating using a type of chat/text messenger system(think Emily is Away).