The first thing that jumps out from this is the fantastic graphics: the online notepad and chat of a teenage girl in the late 90s/2000s. The computer interface is perfect, the colours warm and inviting, but helpfully show the passage of time, and the sidebar icons give different responses when you click on them in different chapters (I didn’t realise this until another reviewer mentioned it, and I replayed). The music on the CD player is a nice extra touch, too.
Each chapter is mostly written in the form of teenage-girl poetry, which sounds real and authentic. Although it’s only a short game, each chapter takes a different event from a different year in the protagonist’s life. When I played it first, it didn’t seem that there were that many branching points, but when I went back and replayed, I realised that there were plenty, and that they take the character off in a number of different directions. A sad, thoughtful, believable and visually appealing tale that does a lot in a short gameplay.
This is a solid branching-narrative Twine story which begins with trying (and mostly failing) to get to sleep at night. It’s got a kind of immediacy to it, and it’s easy to get hooked into the stories. A good innovation, for a game with “more than 25 endings” is that, when you’ve reached a few endings, it makes it easier to navigate them. For example, the game opens up a list of the endings found so far, and (later on) gives you the option to restart from the last significant branch-point, two design points which should be widely used amongst games of this kind.
The branching paths do sometimes meet, but mostly it’s a story that leads out into all kinds of different directions(Spoiler - click to show) - you get caught up in shady dealings at work, or end up in a monastery, for instance - that are unexpected and make it a good, unpredictable read.