This is a solid branching-narrative Twine story which begins with trying (and mostly failing) to get to sleep at night. It’s got a kind of immediacy to it, and it’s easy to get hooked into the stories. A good innovation, for a game with “more than 25 endings” is that, when you’ve reached a few endings, it makes it easier to navigate them. For example, the game opens up a list of the endings found so far, and (later on) gives you the option to restart from the last significant branch-point, two design points which should be widely used amongst games of this kind.
The branching paths do sometimes meet, but mostly it’s a story that leads out into all kinds of different directions(Spoiler - click to show) - you get caught up in shady dealings at work, or end up in a monastery, for instance - that are unexpected and make it a good, unpredictable read.