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The Basilisk and the Bananaby Jasper & Darren2024 Mythology Adventuron
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(based on 3 ratings)
2 reviews — 3 members have played this game. It's on 1 wishlist.
You are Hermes, the Greek god and messenger. Today, you have to deliver an important letter to Zeus, who is not only the king of the Gods, but also your father. He's quite annoying, but you always deliver letters, even to annoying people. He'll be at his palace on Mount Olympus.
2nd Place - Text Adventure Literacy Jam 2024
| Average Rating: based on 3 ratings Number of Reviews Written by IFDB Members: 2 Write a review |
This game was entered in the Text Adventure Literacy Jam, designed to introduce newcomers to the genre.
It was co-written with a kid, who has provided the art for it, which gives the game a pretty awesome feel. I especially enjoyed the lettering on the parachute.
The game is well-fit for an introductory game, with good programming, a generally easy but dramatic set of puzzles, and a lot of humor.
The plot is a bit silly so some things didn't make much sense, but I don't think 'makese sense' was high on the list of priorities here; it seems like 'have fun' and 'be cool' were higher priorities, and it succeeds at both of those.
This game has a really fun and simple premise. You are Hermes and you need to deliver a letter to your father, Zeus. It’s a colourful and enjoyable Adventuron game with hand-drawn illustrations and styling that fits well with the Ancient Greek theme.
The tutorial is great and very straightforward - it’s an easy-to-follow introduction to all the basic commands and commonly used shortcuts. The game also makes good use of a fairly limited parser, sticking to basic verbs and simple noun-verb commands throughout. The only slightly uncommon verb (WEAR) is fully explained in the tutorial.
For me, this game is pitched at exactly the right level for TALP. When I first started out in the world after the tutorial and could seemingly go anywhere in any direction forever, I was a little worried the map was going to be huge. However, the story quickly limits the player’s movement and the game becomes a simple and fairly linear (but still very enjoyable) adventure.
The only time I got stuck was when I couldn’t find an item and didn’t seem to be getting any help with it from the in-game hints (you need to be in a certain location to get the hint you need, which doesn’t make much sense). I was able to find the hint I needed for this by looking through the comments on the Itch game page, but there is also a walkthrough provided.
It’s solidly coded (I only came across a couple of tiny bugs) and well written. A very good addition to the TALP canon.