9:05, by Adam Cadre loungeman's rating: Average member rating: The phone rings. Oh, no — how long have you been asleep? Sure, it was a tough night, but... This is bad. This is very bad. The phone rings. |
Ad Verbum, by Nick Montfort loungeman's rating: Average member rating: "With the cantankerous Wizard of Wordplay evicted from his mansion, the worthless plot can now be redeveloped. The city regulations declare, however, that the rip-down job can't proceed until all the items... |
Aisle, by Sam Barlow loungeman's rating: Average member rating: "Late Thursday night. You've had a hard day and the last thing you need is this: shopping. Luckily, the place is pretty empty and you're progressing rapidly. On to the next aisle... Aisle started out as a... |
Anchorhead, by Michael Gentry loungeman's rating: Average member rating: You take a deep breath of salty air as the first raindrops begin to spatter the pavement, and the swollen, slate-colored clouds that blanket the sky mutter ominous portents amongst themselves over the little... |
Asylum, by cpuguy89 loungeman's rating: Average member rating: A simple "Escape the room" style game. It is the first of my games that is actually worth publishing. It is not intended to be difficult, and was created for those who are just getting into interactive... |
Augmented Fourth, by Brian Uri! loungeman's rating: Average member rating: WANTED: Amateur musicians to serve the Royal Court. Must provide own instrument and be inured to copious constructive criticism. Impress your friends! Meet the King! Apply in person at the Castle, located on... |
Babel, by Ian Finley loungeman's rating: Average member rating: In this game, you play as an amnesiac inside Babel, an abandoned Arctic facility devoted to biological research. You soon discover that you have the unusual ability to witness scenes from the past by... |
Beyond, by Roberto Grassi, Paolo Lucchesi, and Alessandro Peretti loungeman's rating: Average member rating: A mysterious death, a secret to be revealed… and someone who wants to know the truth, at any cost. ... |
Bronze, by Emily Short loungeman's rating: Average member rating: When the seventh day comes and it is time for you to return to the castle in the forest, your sisters cling to your sleeves. |
City of Secrets, by Emily Short loungeman's rating: Average member rating: A train journey abruptly cut off. An enforced stay in a strange City. Intrigue, madmen, and growing sense of being watched... |
A Day for Fresh Sushi, by Emily Short loungeman's rating: Average member rating: No time for fantasy. Must feed fish. |
The Dreamhold, by Andrew Plotkin loungeman's rating: Average member rating: The Dreamhold is interactive fiction — a classic text adventure. No graphics! No point-and-click! You type your commands, and read what happens next. The Dreamhold is designed for people who have never... |
Dual Transform, by Andrew Plotkin loungeman's rating: Average member rating: This game takes place in a single room — but not always the same one. The room contains just one item, but again, there's more to it than that. Experiment and enjoy. |
Earth and Sky, by Paul O'Brian loungeman's rating: Average member rating: It's been almost a month since your parents disappeared. One Tuesday, they just didn't come home, and there's been no sign of them since. For the University and the rest of the town, the mystery is beginning... |
Enlightenment, by Taro Ogawa loungeman's rating: Average member rating: "The intrepid Adventurer has escaped the caverns. Nought remains to block a successful escape but this troll here. Hmmm. A one-room adventure. The author recommends this for people who grew up on Zork II and... |
The Erudition Chamber, by Daniel Freas loungeman's rating: Average member rating: |
Final Selection, by Sam Gordon loungeman's rating: Average member rating: |
Fragile Shells, by Stephen Granade loungeman's rating: Average member rating: You don't know how long you've been hammering against the station's wall, but you stop as soon as you realize what you've been doing. |
Galatea, by Emily Short loungeman's rating: Average member rating: Emily Short's description: A conversation with a work of art. "47. Galatea. White Thasos marble. Non-commissioned work by the late Pygmalion of Cyprus. (The artist has since committed suicide.) Originally... |
Glass, by Emily Short loungeman's rating: Average member rating: The Prince sits awkwardly on the couch, holding his glass slipper and trying to keep it from crushing. Lucinda and Theodora have the ends of the same couch, and they are taking turns seeing who can bend... |
I-0, by Anonymous loungeman's rating: Average member rating: Stranded on Interstate Zero after your car broke down, you are miles away from the last sign of civilization. It's twenty minutes to noon and the temperature is well over 120°F. It's beginning to look like... |
Lord Bellwater's Secret, by Sam Gordon loungeman's rating: Average member rating: The game takes place on the town house of the fictional Lord Bellwater on the night of 19th June/20th June 1863. The player character is a groom who works in Bellwater's service and wants to discover more... |
Lost Pig, by Admiral Jota loungeman's rating: Average member rating: Pig lost! Boss say that it Grunk fault. Say Grunk forget about closing gate. Maybe boss right. Grunk not remember forgetting, but maybe Grunk just forget. Now Grunk need find pig. -- IFComp 2007 blurb |
Metamorphoses, by Emily Short loungeman's rating: Average member rating: You wake to stillness. The hammering, banging, and shouting that kept you awake half the night are gone. The air is cold, and something smells burnt. Your master's experiments must be finished, but with what... |
Photopia, by Adam Cadre loungeman's rating: Average member rating: "Will you read me a story?" "Read you a story? What fun would that be? I've got a better idea: let's tell a story together." |
Shade, by Andrew Plotkin loungeman's rating: Average member rating: "A one-room game set in your apartment." [--blurb from Competition Aught-Zero] |
Slouching Towards Bedlam, by Star Foster and Daniel Ravipinto loungeman's rating: Average member rating: In the beginning was the Word, and it was hungry. ... |
Snowquest, by Eric Eve loungeman's rating: Average member rating: You've been on your quest so long you've almost forgotten what it is all about, but now you are nearing your destination -- if only you can stay alive long enough in this frozen wilderness to reach it. |
Suveh Nux, by David Fisher loungeman's rating: Average member rating: An entry in the 2007 One Room Game Competition. You play a magician's servant who gets trapped in your master's vault; you'll need to learn some of his tricks if you want to get out. |
Tapestry, by Daniel Ravipinto loungeman's rating: Average member rating: You were born; you lived; you died. Not everyone gets a second chance to go back and change crucial decisions. You have been granted one and must go back to critical moral dilemmas; but do you change the... |
Taunting Donut, by Kalev Tait loungeman's rating: Average member rating: One-room game where you need to get an out-of-reach donut tied to the ceiling of your exitless room. |
Violet, by Jeremy Freese loungeman's rating: Average member rating: Calm down. All you have to do is write a thousand words and everything will be fine. And you have all day, except it's already noon. [blurb from IF Comp 2008] |