After all I'd heard about this game it ended up not being anything like I was expecting. It is true that you play a 17-year-old girl who can take her clothes off any time she wants, but that doesn't affect game play nearly as much as I expected. In fact, if you completely ignored this option (which I would recommend on your first several playthroughs) then the game hardly plays any differently and only a few of the branches are closed off to you.
This game isn't really a story-based game (there's almost no plot arch) and it isn't really a puzzle game (unless trying to figure out how to accomplish certain task with the parser is considered a puzzle). It is just a trying-a-bunch-of-stuff game, but that can be fun too.
I did have a few frustrations with it, however:
(Spoiler - click to show)
I think the parser's response to certain phrases could have been more robust. There were at least two instances when I typed something (for example: "get out from under car") and the game responded by telling me I had to do what I had just asked to do first (the response was literally "You have to get out from under the car first"). Also, I asked the server to use the phone, got a reply of "sure, whatever" but then couldn't use a phone.
I also hated how much waiting the game required at certain points. Typing "wait" over and over again doesn't make for fun game play.
Overall, fun for 3-4 playthroughs (each only takes 15 minutes or so) to try to figure out how to get home, but not much depth past that.
I enjoyed playing through this one. It is mostly story with only a very small amount of puzzle to it. I thought the interface was very clever (you basically play a parser-based game with a limited verb set by clicking on buttons, no keyboard needed), especially how it evolves over the course of the game. Most of the enjoyment comes from the dialogue that continues as you move around the map. There were a few moments I didn't like, such as (Spoiler - click to show) the info dump when you first meet the doctor and the way the game ends so abruptly (at least that's what it felt like to me) . Overall a fun game with a clever interface that only takes 30-45 minutes to play through, but nothing spectacular.
Good writing and several different branches that make it worth playing through at least three times. However, you are just thrown into the story without much context and the characters aren't very deep. I think the author wanted to have a lot of different branches, but in this case it means that they were all fairly shallow.
Very solid, if short, opening chapter to a series in which you play the sister in a brother and sister superhero team. This game is mostly about introducing the story and getting used to the mechanics. I found it all very easy to grasp despite using some new verbs relating to the super powers that I hadn't used in other games. Looking forward to playing the other games in the series.
Forgive me, it has been several months between playing this game and writing this review so I can't remember all the details, but what has stuck with me is that I didn't care for it much. The fact that (Spoiler - click to show)the game starts in one place and then you never go back there, and instead are playing somewhere completely different threw me for a loop. I didn't think that the puzzles were set up well (I had to cheat several times and when I found out the answer to several problems I knew that I was unlikely to have ever figured those out on my own because they didn't really make sense). I also think that some of the characters' abilities should have worked in ways that the game didn't allow only because that wasn't the right answer. My favorite part was the ability to switch between phone lines to control the different characters. Clever and decent effort in the classic style, but in the end just not for me.
A somewhat interesting, if fairly cliched, short story in a barely interactive shell. Many of the choices aren't really choices, just ways to expand the text. Also, the setting is totally unnecessary. It doesn't need to have a magical setting, seeing words like MagiCorp (or whatever it was) thrown in there to explain away things that don't need explaining away was just distracting.
Feels like someone programmed a weird dream they once had into a short game. It was just odd and I didn't find any meaning in it. I think there was a glitch in it if you don't go in a certain order, or maybe it was caused by playing through a second time without restarting the game, but it felt like the game assumed you would go through it from A to B and only explained the first part of B in part A, so starting with B as you are allowed to do is confusing.
Kind of an interesting premise, but in the end it is just a quick 15 minute game where nothing really happens. Your choices don't feel like they make any difference. Certainly not as good as "Eat Me".