Reviews by manonamora

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Sunny-Side Up, by PetricakeGames-IF
1 of 1 people found the following review helpful:
Twisted and graphic take on horror, November 11, 2023
Related reviews: ectocomp, barebonesjam

This was one twisted story. Starting already strange becomes bleaker with each passage, as you get deeper inside the man's values, morals, and outlook on life/society.

Though well written, this was far from easy to read, due to the implicit and explicit violence depicted in the text. While the main body gives some indication of what is happening outside of the man's thoughts and spoken words, it is brought even further through the list of choices. It is subtle enough to give you pause, as well as showing how insane all of it is...

I know there are multiple endings to this game, some of them "better" than others, but I didn't have the stomach to hunt them all down...

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Among the Haunted, by aurelim
2 of 2 people found the following review helpful:
Mix of genre did not quite land., November 11, 2023
Related reviews: ectocomp

This was a collaboration project between two authors of different styles, where a cosy slice-of-life and horror mash up was attempted.

There are indeed some horror elements to this game, especially at the start and towards the end of the story, but I found them being muddled through the rest of the text, its gripping effect drowned in lengthy passages and passive interaction, diluting the tension and fast pace. By the end, the horror aspect resembled more a list of references weaved through the quirky slice-of-life concept.

Granted, mixing up genres, especially when they are so different, is pretty difficult. But I can't help but wonder how it would have looked like if the writing focused more on the slice-of-life or more on the horror rather than make both genre work on the same level. The concept of a single mom with two kids trying to survive Halloween is already a neat concept, adding the cookie haunted house they live in adds to the charm, but I fail to see how the murder clown would fit in there. On the other hand, if the horror aspect was taken further, the single mom having to deal with a haunted house on Halloween was already a solid plot!

I think more interactivity and player agency would have greatly helped the game in general. There are many instances in the game where you go through multiple lengthy passages, with only a click-to-continue link, pulling the reader through the story, rather than making it an active participant*. It is a bit of a shame, especially as the blurb sets expectations of choices with decorating the house, or going trick-or-treating, or pulling a prank... While you have some small choices, the bigger aspects happen without requiring the player. I would have loved to be able to** place particular decorations in specific places (which could affect the prank later on), or choosing a different costume to go trick-or-treating (rather than that one or nothing), or responding to passers-by/candy-givers during the trick-or-treat phase. The added agency for the player would have helped with the pace of the story (and potentially added to the horror aspect - oh, but what if I had chosen another path...)
*even if the PC is supposed to have a set personality, many of the choices made for you could have been interactive.
**most of those don't require more than an extra line or two of variation in the text.

One final gripe with the accessibility of the game itself: when the passage has an image for the background, the text is often very hard to read, even when a dark-ish overlay has been added. Either the dark overlay needs to be darker/less opaque, or the image should be less bright (a combination of both would be best).

One thing that I noticed however, was how the prose and style stayed consistent throughout the writing, even with the switch in tone and genre. This is pretty impressive considering the writers have quite different styles. This speaks volume about the synergy during the creating process.

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End Of History, by n-n
2 of 3 people found the following review helpful:
Really, don't mess with time..., November 11, 2023
Related reviews: ectocomp

The game is fairly shot, showcasing a neat puzzle about numerology through different interactive elements. Some attention needs to be paid to the text from different locations, and some translation of numbers is necessary to unlock the puzzle. Then parts fall naturally where they should, and it's fairly simple to reach the end.

The moral of this game is: don't mess with time.

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Roads of Liches, by Andrew Schultz
1 of 1 people found the following review helpful:
Dr. Seuss would be proud, probably., November 11, 2023
Related reviews: ectocomp

Games with word-plays are in my experience notoriously hard*, as they either require a specific type of knowledge of the language or are based on a certain accent. But add a little bit of zazz here, some funny writing there, and a whimsical setting, and you can get away with it. Or at least, most of Andrew's wordplay/rhyme games tend to manage that.
*ESL reader ;-;

This game falls definitely in this category of fun word-play game. The prose is absolutely absurd, the rooms are nonsensical, and the gameplay whimsical. But it's also hard. When you don't get it, the game is frustrating, and makes you feel a bit dumb. But when you do, it's honestly fun, and you feel so darn smart about it!

Still, I didn't manage to finish on my own, even with the walkthrough and map next to me (got too frustrated - 23/50-53). But, starting a new file and following the walkthrough to the letter worked!

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Good Bones: A Haunted Housewarming, by Leon Lin
1 of 1 people found the following review helpful:
An excellent mix of horror and comedy!, November 10, 2023
Related reviews: ectocomp

What a riot of a game this was, and so, so well done. The writing is hilarious, and had me wheezing at every passage. The premise is honestly insane an absurd, with the moral of the story essentially being that fixer-uppers are not always the way to go... (/jk)

It was honestly so fun essentially running around the house, at night, half-asleep and needing to go to the bathroom, trying to survive the crazy amount of danger in that house (realtors are always sus, of course they'd downplay the bad stuff!). Everywhere you end up, there is something that wants to hurt you. So you die, respawn, try something else... and repeat!

And even with its simplistic look, it is such a polished entry. The writing is impeccable, balancing the horror and comedic aspects brilliantly - it is never too dark or too comical. You're never really stuck, as the game includes check points to “undo” your last action when facing a dead end, as well as indicating whether a path lead you to a dead end before.

And there are 20+ different endings to find, some of them being secret endings. Trying to collect them all was a hoot and a half, each of their title being a joke by itself (the alliteration were fantastic!).

I really enjoyed playing this game! Laughed so hard it hurts.
Might be one of my favourite game of this year!

The witch and the vampires were the most funny thing I encountered

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Öhfwërhld, by Bruhstin
1 of 1 people found the following review helpful:
A good try at horror, November 10, 2023
Related reviews: ectocomp, barebonesjam

Tiptoeing the other-wordly aspect of horror, this short game shines in its pacing, starting slow before picking up fast enough to hold your breath until the end. The writing does a good job at hinting during the first half of the game of something not being quite right, while still keeping the stake low, keeping it subtle enough to leave you confused until the reveal - though it can be easy to guess the kind of twist the story has.

I could have seen the ending going a different route than is currently there, where you don't make it out, pushing the horror aspect even further.

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Dark Communion, by alyshkalia
1 of 1 people found the following review helpful:
Spooky shenanigans? check!, November 10, 2023
Related reviews: ectocomp

Moody abandoned church? check! Two kids with not enough fear to know better? check! Spooky shenanigans? check, check, check!

The game plays like one of those horror movie, where dumb kids do something they shouldn't, stumble on a weird thing that definitely means them harm, and try they best to escape - hopefully in one piece...

The writing is quite moody and creepy, and with the quick page, it gives little space to breathe (you have to act now or else...). The reluctance of your PC towards your sister/more-than-friend/acquaintance's wish to explore without care is understandable, from the uneasy descriptions of the abandoned church (and all the horror warnings of not breaking off ranks). Endings can come quite fast, depending on the choices, with some leaving you with a sense of dread for what happened.

As is it quite easy to pick the "wrong" choice, and reach a bad end, the game gives you the opportunity to "rewind" to the last choice made, and try something else. While there are many ways to fail the game, it is also a short one - so getting back on track doesn't take too long.

Another interesting bit of this game, was how the text/ending was affected from the first choice: what relationship you have with the other girl. Different tactics are required for different relationships...

Anyway, going back to hunt the last of the achievements~

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Haunted House for Social Phobics, by Stewart C Baker
1 of 1 people found the following review helpful:
Whiplash ending., November 8, 2023
Related reviews: ectocomp

The theme of the game is made clear from the start that this is about having social anxiety and how it affects you. You are described or you experience situations where you are forced to interact with others, which makes you uncomfortable due to the awkwardness or embarrassment you take from it. Navigating the world is difficult, and the game doesn't shy away from telling you that.

Still, even with this disorder plaguing your life, you find yourself going to a haunted house, to win some cash... if you manage to stay inside during the allotted time. So you can go about, explore some rooms, meet some long-forgotten acquaintances (and be embarrassing), maybe help someone and get a treat in return... trying your best to stay collected to get that prize. The scenes in the haunted house brings some needed tension and unsease, as you'd expect from this kind of place

However, the game suddenly threw me off, changing the scenery without warning, before ending quite abruptly*. Felt like a whiplash...
It leaves quite a few threads behind and brings more questions than it answered.
*so I have a whole theory about it [in spoiler]

(Spoiler - click to show)My theory about the abrupt switch is that, you were not really going to a haunted house to win some cash but actually going to a clinic to get the help you need for your social anxiety. But, your brain tricks you, making up this whole weird spoopy scenario to actually get you there. Because, for some reason, you can't get yourself to go to therapy or something...

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Put-Peep(tm), by Sean Huxter
1 of 1 people found the following review helpful:
When the side-quest goes a bit weird..., November 8, 2023
Related reviews: ectocomp

This was a fun short parser, mixing some surreal elements with the horror tropes. Late at night, you find yourself back at work to fix one darn bug that's been bugging you for a while, and mess with your colleague. Of course, because you're in an empty building, in the middle of the night, completely by yourself, you hear some strange noises that prompt you to investigate, as they get weirder.

The writing is pretty fun, and plays on horror tropes to give a very eerie vibe, to the point that you question whether what you are experiencing is real or you are hallucinating. I also quite enjoyed the in-game commentary ( * ) while playing, and even typed the command even when there weren't any indicators (there are no hidden one, but the response is funny).

I've only had to use the walkthrough once, for the middle puzzle (yay for in-game walkthroughs!), as the rest was pretty intuitive.

This was a fun time!

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THAT WHICH IS EXEMPT FROM RESURRECTION, by swanchime
1 of 1 people found the following review helpful:
Confusing ramblings, November 8, 2023
Related reviews: ectocomp

This was a short VN, a sort of sequel to wretched star, where, during a resurrection of a loved(?) one, you ramble to them about your past and your motivation for this resurrection, like a madman would. There seemed to be multiple actors at play, but it was not always clear who was talking when (or which sprite represented who); as well as some required background/knowledge was required to understand what was going on (and since I found the other linked game super confusing, I didn't end up with much when I was done with this game). The prose here is very cryptic, bordering at times on nonsensical, which is very much the author's style.

I didn't really get it...

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