I was browsing through games published this year without reviews, seeing if I missed any good games.
I saw an Andrew Schultz game with no reviews, which is surprising because of his well-known style and positive general audience reception of his games.
It seems this was an April Fools game in the style of the old IF Arcade pack, which had some very funny games and some very traumatic/horrifying games.
This is an optimization puzzle game where you have to change the colors of a board that is an isometric triangle of cubes, but presented in text form. Your goal is to change the color of every square on the board.
It's a fun challenge, and I appreciate that the game doesn't punish brute-forcing things. I found some fairly simple solutions, but they took a ton of turns, so getting faster would be hard.
Overall, it was polished, pretty descriptive, I had fun and liked the interactivity. This is a small and simple game, but I'm giving 4 stars because it achieves what it sets out to do in a smooth and forgiving way.
This is a branching stats-based Twine game that is fairly brief, split up into 4 or 5 segments that each last an in-game week.
You are a young woman from an upper-middle class family who has recently discovered she is a werewolf. You must learn how to deal with that while simultaneously maintaining your lifestyle.
The presentation is well-done, with good font and color choices and cleverly-named stats (like ILL vs VIM and GAL vs FUR). I didn't like the typewriter/slow effect, but hitting any key skips it so it wasn't a factor.
Overall, the things I most wanted more of was more satisfying endings and maybe a little longer game. I had one ending that was just a stat getting to 0, but another one seems like I got to the end but didn't really wrap up anything (Spoiler - click to show)I ate my date at the ball. I liked the writing.
This game has a pretty simple concept and executes it well. You are a zombie who has just completed a tasty meal of brains, and so you write a yelp review.
You pick the number of stars, describe its connection with past meals, discuss how you approached the entree/victim, etc. It's all pretty brief, but I didn't see any bugs, and it was descriptive and funny.
Overall, a nice note to end playing the ectocomp games on.
This is a speed-IF written in 4 hours or less. It's written using Dendry.
Basically, you're at a party and need to assemble a party of fighters to take on a coming entity. You have both telepathy and future-telling abilities. You can use your telepathy to talk to others and know what type of arguments will convince them most.
There's still some puzzle elements, despite the mind-reading, as you have to figure out how best to implement what you learn. I always liked Divination specialists in D&D and this game seems to show exactly why being skilled in information gathering would be an excellent power.
This story is brief, but has easter eggs from the author's other works, including A Paradox Between Worlds (referenced in on friends' costume and favorite book series), and The Archivist and the Revolution, referenced in encoding data in DNA.
This is a speed-written IF game using the Twine system. In it, the singularity has happened, but technology is giving humans exactly 7 days to do what they want with their lives before being assimilated.
It's a sobering situation. The emotional stakes are subtly raised by changing the background color every day.
This is a speed-IF, so options are limited. The main options here are to write or to go outside. I varied back and forth between them, and had an ending that to me was satisfying.
Shoutout to the very specific descriptions of listening to local indie bands, felt very realistic.
This brief game is essentially a poem about physical love between the main character and their husband.
It is simultaneously explicit and not, similar to the Song of Solomon, which represents sexual feeling as a form of divine worship. This short poem combines both that religious sentiment and also a form of physical violence.
Beauty is in the eye of the beholder, and each person experiences romantic and physical attraction in different ways. While I could appreciate the author's emotion and feeling, I didn't feel a universality in the experience that called me to share in the experience.
The styling is quite complex, with shades of pink and red. The majority of interactivity is in moving to the next page or clicking on words to get essentially footnotes.
Overall, I valued the elegance of the language the most.
This is a surprisingly polished game for 4 hours (I've said that a lot this comp, I wonder if this shows that I don't use my time as wisely as others do).
You have a job interview coming up, but you also have a massive zit! It's described in excruciating detail. You're in a bathroom with a little but a few things in the drawers and your cell-phone.
To me, the real appeal of the game is in the insight into your loved ones. Each one you call has a different reaction, some of them showing off a poor moral character, others a sweet or charming one.
The other big component is dealing with the zit itself. I had some trouble near the end with the game saying I hadn't done something when I had already done it, but it fixed itself pretty soon. Overall, a strong entry.
I loved the part of this game that is currently complete. It's a well-style gothic horror game involving you and an old acquaintance, Edward Harcourt.
The idea is that you are one of the few people who are acquainted with Edward Harcourt, who has newly come into power and position. He has asked you to join him at his castle, where you have to deal with suspicious servants, dark dreams, and a town filled with unfriendly folk.
The demo has a lot of branches that seems to really affect the game, as I chose one of three backstories and ended up with some lengthy sequences regarding that backstory later.
So far, only the first two chapters are complete. It's still enjoyable, but I'm definitely interested in seeing the final product. One of my favorite Choicescript games was Heart of the House, which has similar vibes, but this one is taking some different directions that make it fresh.
This is a pretty surreal Adventuron game with images and a little music about confronting a giant Zombie eye in the London Underground. It involves a lot of sensory details, including sound and touch, in ways I found pretty poetic.
Dee Cooke is perhaps the adventuron author I know best, having made several excellent games before and winning or placing high in a lot of comps. I was surprised when this game was so small, then impressed when I realized it was in the 'made in 4 hours' division instead of the 'longer than 4 hours' division it seemed like it was in. This is pretty great for a speed-IF, with conversation, a reactive NPC, and graphics and sound.
Overall, it's a nice little treat with good atmosphere and some perspective shifts.
This is a charmingly complex game for one written in less than 4 hours for a speed-IF.
You are essentially a protagonist in a gothic novel, writing to your sister about your husband whose previous 6 wives have mysteriously disappeared. You can choose several different versions of each letter you write to communicate different tones, leading to different endings.
This rewriting mechanic is reminiscent of Emily Short's First Draft of the Revolution, another letter-writing game that involved cycling through different options; in fact, that game inspired the cycling mechanic in Twine!
The mechanic here hovers between too simple and too obscure but lands, I think, in a happy medium. The writing is a pleasure as always from this author, with many references to well-known tales (and some less well-known; I was glad to see Ann Radcliffe mentioned, as Mysteries of Udolpho is one of the few gothic novels I've read). Very neat overall, especially for such a short time-period for game writing.