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You find yourself facing down the Zombie Eye... again.
Can you cure it this time?
13th Place, La Petite Mort - English - ECTOCOMP 2022
| Average Rating: based on 7 ratings Number of Reviews Written by IFDB Members: 3 |
The first one the randomizer gave me is actually one I tested: a short (5-minute) parser game about dealing with the eponymous Zombie Eye in a dimly-lit London Underground station. The pixel-art graphics are very fitting, and I’m not sure if this is the default look for Adventuron games or a stylistic choice by the author, but the bright colors and monospace font give it a retro look that I really liked. I was told during testing that the game restarting every time it ends is a standard part of Adventuron too, but this game made it part of the story, and I always love it when games make use of features of the medium like that.
Without spoiling anything, I liked the plot, and liked how it tied in to the puzzles. This is a very short game, but in that space it tells the story it wants to tell, and the implementation is solid. I did run into a few guess-the-verb difficulties, but the author provided a verb list and a walkthrough for exactly that purpose.
I do have two main criticisms. First is that it’s a bit too short; I would have liked a bit more puzzling before the final reveal, but I’m also not sure how I would have worked that into the story. Second, given how few puzzles there are, a more detailed implementation of those puzzles would have been nice, with more responses to incorrect approaches. But all in all this is just what I’m looking for in a Petite Mort game: short, sweet, and spooky.
This is a pretty surreal Adventuron game with images and a little music about confronting a giant Zombie eye in the London Underground. It involves a lot of sensory details, including sound and touch, in ways I found pretty poetic.
Dee Cooke is perhaps the adventuron author I know best, having made several excellent games before and winning or placing high in a lot of comps. I was surprised when this game was so small, then impressed when I realized it was in the 'made in 4 hours' division instead of the 'longer than 4 hours' division it seemed like it was in. This is pretty great for a speed-IF, with conversation, a reactive NPC, and graphics and sound.
Overall, it's a nice little treat with good atmosphere and some perspective shifts.
Tiny Adventuron parser adventure in which you try to rid the world of the titular monstrosity. A one-puzzle, one-room game, nicely illustrated with blocky graphics and some basic sound-effects. Uses the Adventuron "house style" - the look & feel of a 1980s BBC microcomputer. I managed to get stuck right at the start (the convenient VERBS command was enough to unblock me) but was smooth sailing from that point on.
Microparsers by Tabitha
The discussion in this thread, from which I've borrowed the term "microparser" (thanks Pinkunz!), led me to want to collect small parser games. I'm thinking of ones that fit what's described in the thread--generally taking less than 30...