Reviews by MathBrush

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View this member's reviews by tag: 15-30 minutes 2-10 hours about 1 hour about 2 hours IF Comp 2015 Infocom less than 15 minutes more than 10 hours Spring Thing 2016
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Concerto of Life 3rd Mvt., by Alby
1 of 1 people found the following review helpful:
The finale of a trio of tiny games, July 16, 2023
Related reviews: less than 15 minutes

This is the final game in the series, and while it doesn't pull out too many surprises compared to the first two, it's a fitting conclusion.

Like the others, you put in a couple of names and choose between two worlds. This is a bit surprising, as the main character of the last two games (Spoiler - click to show)died, but it makes more sense as you play.

I enjoyed the small trio of games. It was perhaps a bit overwrought at times, but it works with the styling.

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Concerto of Life 2nd Mvt., by Alby
1 of 1 people found the following review helpful:
A tale of two people and two worlds, July 16, 2023
Related reviews: less than 15 minutes

Like the previous game in the series, this is a very brief twine game that allows you to enter names for you and a loved one, and then cycles between two options, each comparing different worlds.

I always liked 'two world' stories from a young age (I think light world/dark world in Zelda is what got me into it). This is short, but I like seeing the contrasts.

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Concerto of Life 1st Mvt., by Alby
2 of 2 people found the following review helpful:
A love letter with brief interactivity, July 16, 2023
Related reviews: less than 15 minutes

This game was written for the Neo Twiny jam, in 500 words or less. It is part of a series of 3.

The interactivity at first appears intentionally minimal, with the option to enter two names at the beginning and the option to toggle between two variations in a cycling word.

But as I went to write this review, I realized that that cycling word changes much of the rest of the story. It's clever and subtle; the piece is still slight, and must be so to fit into the confines of the jam, but I enjoyed this large-scale choice.

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idle hands, by Sophia de Augustine
A sexual game in the form of poetry, July 16, 2023
Related reviews: less than 15 minutes

This game is essentially a love poem about a couple, describing their sexual experiences.

It is written in less than 500 words, and interaction occurs in two ways: clicking arrows back and forth, and mousing over text which expands the legible text.

The wording is poetic, and the UI is well-done and artistic. The game had content warnings, which I should have heeded, as it was much more explicit than most games with similar content warnings.

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Mirror, by Ondrej Odokienko and Senica Thing
1 of 1 people found the following review helpful:
The beginning of some fun games, July 16, 2023
Related reviews: 15-30 minutes

This set of 4 games was a special entry to the 2023 Spring Thing consisting of games written by a teacher and students for their own mini-Spring Thing.

Each game has the theme of Mirror, and I enjoyed seeing how that theme played out. In one, it was an incidental but crucial part of a real-life story; in others, it represented portals; in another, the device used to play the game.

Each game had some imaginative thought, but each could be significantly developed. Many stopped early, only partway through a story; all had a little bit of typos to be cleaned up; many had difficulty figuring out how to branch effectively (like offering choices but some choices are 'fake' and say 'you have to try the other choice'). The biggest thing they all need is time; however, for a school assignment, it is difficult to find such time. But I could see all of them making complex or richly descriptive games in the future.

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Search for the Lost Ark, by Garry Francis
4 of 4 people found the following review helpful:
A chill search for the Lost Ark in a forest, July 15, 2023
Related reviews: about 1 hour

This game is an Inform/PunyInform game that centers around you, a young priest, receiving a charge to search for the Ark of the Covenant that had been entrusted to your local church for generations and hidden in times of war.

+Polish: Like most Garry Francis games, this is smooth and polished. Many interactions have been anticipated and coded for.

+Descriptiveness: The text is straightforward but detailed. Locations are described both by form and function, with nice little details thrown in about the history you have with things.

+Interactivity: Puzzles were set up in a way that I could form hypotheses and strategize and carry out my plans with just enough difficulty.

-Emotional impact: This game combines two very weighty topics ((Spoiler - click to show)the ark of the covenant and vampires) and treats them in a pretty matter-of-fact way. Dramatic actions like (Spoiler - click to show)unearthing the corpse of a beloved friend and (Spoiler - click to show)burning a vampire to ash are given the same treatment as unlocking doors and climbing ladders.

+Would I play again or recommend? Yes, I think people will like this.

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The Last Mountain, by Dee Cooke
2 of 2 people found the following review helpful:
A short, sweet Adventuron story about a mountain race and friendship, July 14, 2023
Related reviews: 15-30 minutes

This is an Adventuron game with a forward impetus: no UNDO, no going backwards on the map, only forward, often with a choice or two on how to do so.

The focus is a lot on your companion, a friend you've done many mountain races with who is not feeling as strong as before.

+Polish: The story is well-polished, free from bugs and typos as far as I could see, and responsive to commands.

+Interactivity: The inability to go back or UNDO is annoying in a puzzle game but thematically appropriate for a game about the march of time in our own lives. Good coupling of puzzle with theme.

+Descriptiveness: The locations and people were described in a way that I could easily picture it all in my mind. The changes in the weather and the passage of time were evocative.

+Emotional impact: It made me think of important events in my own life, like a funeral I attended yesterday where I didn't know the person who died but I did know some of their friends.

+Would I play again? Maybe, after a long time, but I think one time is best for now. But I would recommend it to others.

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Steal 10 Treasures to Win This Game, by spaceflounder
2 of 2 people found the following review helpful:
A 'one letter' parser game with some tricky puzzles, July 14, 2023
Related reviews: about 1 hour

This game was kind of a rollercoaster experience for me.

I started it up, and it looked like a simple tutorial adventure, like a TALJ game intended to be succinct.

But I soon found that I couldn't type, as it looked like it was auto-completing everything I typed, and into weird things.

So I tried experimenting a while but just didn't get it. I saw that ? gave instructions, so I tried typing that.

It turns out that different keyboard keys are mapped to whole actions, and typing that key will give that action. It's not quadratic in complexity, it's linear (1 key 1 action, no nouns as they are context-dependent).

So overall it's an interesting effect, similar to Gruescript or other parser-choice hybrids. Some of the choices for commands were a bit odd, and some (like arrow keys) seem like they wouldn't translate to mobile well (which I didn't try).

Overall, the puzzles were clever and the game was polished. The interactivity definitely threw me for a loop and I'm pretty sure I'm not a fan, although it's hard to say if that's just because I'm not used to it or because it would be perennially awkward. I guess I could compare it to the text adventure equivalent of QWOP.

Overall the charming and complex puzzles are why I'm giving a higher score.

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The Fortuna, by Jason Gauci
4 of 4 people found the following review helpful:
AI-generated plot with ai-powered characters and AI art, July 13, 2023
Related reviews: about 2 hours

This game combines a parser of its own with some AI-generated responses. The ai-generated text is fairly distinctive, with a very literalist interpretation of things (much like Drax the Destroyer in marvel movies). The plot itself and the 'human written' parts have a strong resemblance to the AI generated part, and I suspect that the plot was generated first by an AI and then pruned. There are riddles in the game that also seem like they were first thought of by an AI.

You play as a PhD student who can't get any postdocs, so they use AI to automatically fill out sweepstakes forms. This nets you some petty cash, but also a ticket to get onto a cruise ship.

The rest of the game involves getting on the ship, making friends, finding a couple of clues, entering some passwords, and grabbing some items, along with a thriller-type story.

The AI provides a lot of responses; interestingly, for me, the actual responses of the AI didn't matter, as it had no 'state' (the game told me a character was looking at his ring and thinking of his wife and kids; I asked him about his wife and he was unmarried). Every character is generic and defined with stereotypes that the AI found most logical (both black characters had grown up in poverty and become army vets; a white guy who went to jail had what looked like a deformed blunt in his hands in the AI image; etc.). But if you talk to them just right they'll reveal their prompt to you. So instead of AI replacing human ingenuity, it becomes a way to use AI to mask the true human ingenuity. What prompt created this? That prompt itself seemed AI generated. What was the original prompt for the game?

The game is slow. Those who long for the days of slow processors and chugging Apple-II's will be thrilled that this game also takes a lot of time to process actions. For me, if ai-powered games are to be common, speed will be an important factor.

I struggled with interacting with the game, and in the end looked up the author's github and found a test/walkthrough hidden in the code and used it (except for what seems to be a testing-only password for one room).

This game has convinced me that AI won't replace human ingenuity any time soon, especially for riddles. I wonder if the CSS and markdown and stuff was also AI, because there were several typos like too many ** symbols and such.

I usually strongly advocate for games to be archived long term and I hope the code for this is stored, but this game probably won't run 5 years from now, given its heavy reliance on an ever-shifting public resource.

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Bug Hunt On Menelaus, by Larry Horsfield
2 of 2 people found the following review helpful:
Short and sweet ADRIFT game about hunting bugs, July 10, 2023
Related reviews: about 1 hour

This is a fairly short ADRIFT game in which you command six different soldiers, switching between their viewpoints to find aliens to kill.

Each soldier has their own mini puzzle. Some of these are pretty short, requiring little effort, while others are fairly complex and may need some repeat tries.

I found the writing enjoyable and many of the interactions were clever and well thought-out.

I found a few small bugs. Ducking if nothing is around acts as if something is there; most interactions were bug free, though, and two things I was going to bring up as second examples were actually caused by own error (I kept typing 'pulse rifle' instead of 'laser rifle', for instance), so I guess there really weren't a lot of bugs (except the six you kill haha). I do wish that saving and UNDOing worked even if you had switched your player character though.

The interactions were generally pretty simple, but there is an (optional) hour long timer and a (non optional) 80 turn timer that significantly complicates things. I had to restart several times to figure out a good strategy. But I was invested to do so several times, ask for hints online and switch the version of Adrift I was using because I did want to finish the game.

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