This is a story about a celebrity encounter, written in the Neo Twiny Jam in under 500 words.
In it, you play as a participant in a conversation with a friend who just met a celebrity that knew them in a store and was given an expensive, fancy present.
The main appeal here (to me) is the friend dynamic, the combination of disinterest, jealousy, and support shown by the main character.
There is a feature that crosses off links if they go to a page you've been before (I thought it was just if you've clicked on the link before, but Manon pointed out it's for if you visited a page before). This is a bit weird for the final choice, but otherwise works well. Nice work overall.
This is a brief game written for the Neo Twiny Jam in 500 words or less featuring some cute images of anthropomorphic animals.
In it your character must get milk, but there are obstacles to this, like dealing with rain, multiple choices at the store, and interacting with the cashier. A lot of the PCs reactions reminded me of an autistic student I once had, so I wonder if there are autistic themes here.
Overall, the game is well put together, but the stakes never felt very high for a game prominently featuring stress, and some delayed text made replay a little bit harder.
This game made me think, in a very unintended but positive way, of a whale fall.
This was written for the Neo Twiny Jam in 500 words or less. In it, a character name Jacob dies, fallen from the Ceiling (a literal ceiling? the top half of Midgar in FFVII? heaven?).
When they died, their bones, flesh, and blood were used for various purposes, detailed in the story.
The writing here is excellent and the story and imagery are rich. I didn't feel a need to replay this or revisit it in the future, though.
This entry in the Neo Twiny Jam, written in 500 words or less, concerns an encounter with a mysterious spidery being in the forest.
This is a fae-like tale, which a creature asking for your name whose motives may not be everything you think they are...
This is honestly a pretty good setup and mostly good execution, but the limitations of the wordcount bind this story and it ends long before the narrative energy has been expended. A less weighty tale or longer matter might make this stronger.
In the original Twiny Jam, some of my favorite games were ones that used the 300 word count limit to make tiny RPGs.
This game, in the Neo Twiny Jam that has been updated to 500 words, uses a similar concept, but with a barbarian twist. You are a wild axe wielding warrior exploring a small dungeon. There's a bit of a money system, combat, traps, and surprises.
I played through till one ending.
The game is definitely funny and I think I could recommend it. It's pretty short, so you won't lose much by playing it.
This game, written for the Neo Twiny Jam in 500 words or less, is made in the style of an old game boy game.
Just like other monster raising games, you start with an egg which you can pet or feed, and your monster evolves from there.
By using graphics and understood mechanics, the author is able to create a lot of game out of the small number of words. The visuals and effects are really beautiful and I loved my ending. I played through twice, ending up with Bast the second time, which I felt satisfied with, and stopped playing there.
This game was written for the Neo Twiny Jam, with 500 words or less.
It's a take on the short story A Diamond Necklace, which I only learned from Manon's review.
In it, an older student takes you in and gives you a great deal of advice (you can get 20 or more pieces of advice, it feels like). Then you meet them again later, much later, and have the chance to thank them...
The language and wording are unusual. Many of Andrew Schult'z games are based on wordplay and are intentionally written in weird ways to satisfy word patterns. This one sounds a lot like those texts but I don't see any discernible pattern, outside of some 1984 speech.
Reading the short story it's based on helped me understand it a lot more!
This was written for the Neo Twiny Jam in 500 words or less.
Abandoned/liminal/nostalgic media has been oversaturated this decade, but this game nails it pretty well and feels fresh. It uses creepy audio to establish the feeling, and it hits the right ratio of wholesome to unsettling that makes for a truly good horror piece.
Short and sweet. Interactivity is slight but used to good effect.
This game was written in 500 words or less for the Neo Twiny Jam.
In a refreshing twist from the primarily (though not entirely) English games of the jam, this game is bilingual, with some Romanian first translated literally and then idiomatically (I assume that's what's going on; if not, it has the feel of that).
The first page had me captivated for a bit, puzzling over the different meanings and words and trying to understand the final message.
Then it was all soon over; another page, and then an ending. I definitely wanted more of it, but it seemed creepy, mysterious, and effective.
This game was written for the Neo Twiny Jam using 500 words or less.
Someone logs onto a group chat and demands an explanation about a solar panel. It could just be a friendly group of people with nearby cabins, or a post-apocalyptic group, or just some rural people. It's hard to tell.
It's pretty funny though. There's some mild swearing, but overall I laughed out loud multiple times at this, and I haven't done that at a game for quite a while.