Reviews by MathBrush

15-30 minutes

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View this member's reviews by tag: 15-30 minutes 2-10 hours about 1 hour about 2 hours IF Comp 2015 Infocom less than 15 minutes more than 10 hours Spring Thing 2016
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That Sinister Self, by Astrid Dalmady
0 of 1 people found the following review helpful:
Another good game by Astrid Dalmady, July 11, 2015
Related reviews: 15-30 minutes

That sinister self is a great, linear, short-to-mid length twine game dealing with body image. Like Astrid's other stories, I found my heart racing a bit.

There are multiple endings and some mild language.

The game incorporates some special effects which lend it much of its appeal.

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Feu de Joie (Session 1): cathedral, by Alan DeNiro
2 of 2 people found the following review helpful:
Twine game with unusual format and interesting use of Twitter, May 10, 2015
Related reviews: 15-30 minutes

This game contains excellent writing, but that is easy, because more than half of the text comes from the writings of Lord Dunsany, a fantasy writer predating Tolkien and Lovecraft. The writings chosen are about the world wars; it may have been picked as something "dry", but I was actually very interested in the text.

The material surrounding the text is somewhat less well written, relying on some stock ideas common in the 2010's. The visual format is very interesting, trying to mimic a folder of html files (well, I guess it really is a folder of html files; isn't everything?), and then incorporating more and more material.

There are some parts where it is difficult to read due to (Spoiler - click to show)every letter being turned around. It was a little frustrating.

The game incorporates twitter in a fun way; unfortunately, I did not want to use my twitter account (due to it being very public), and I did not want to start a new account, so I didn't get to try it out.

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The Skeleton Key of Ambady, by Caelyn Sandel (as Adalai Trammels)
3 of 3 people found the following review helpful:
A short-to-mid length Twine game with a reputation system and many endings, May 8, 2015*
Related reviews: 15-30 minutes

This Twine game centers on a woman with a special ability who visits a town. She has many choices regarding the use of this ability and the flow of her conversations, which results in a large number of endings.

The writing is well thought-out and supplemented by several graphics, but it never really drew me in. Therre is a content warning on the site about a graphic sex scene which is easy to avoid; there is a similar violent scene. I decided to check them out and regretted it immediately, skipping through quickly. Next time, I will listen to warnings.

I played through it twice to try some variations on the reputation system. As I said, I did not find the story compelling, but it was based on some song lyrics as part of a competition, and did well in bringing them to life.

* This review was last edited on February 3, 2016
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Constraints, by Martin Bays
4 of 4 people found the following review helpful:
A bizarre anthology of three point-making philosophical games, May 5, 2015*
Related reviews: 15-30 minutes

This is a game of mini-games. As the author says, each of the three short games are unrelated except by concept. Each game strives to make a philosophical point by putting constraints on the user.

The games vary in enjoy ability. One of the games was actually quite enjoyable, with dynamic constraints. The other two were not very exciting.

The writing is melodramatic; it really reminded me of what you might expect if you told a university English class to "write something deep". It's hard to tell, though, if the author is doing this purposely or not, which is a point in the game's favor.

There is unnecessary profanity in the first game, a strange departure from the tone of the rest of the game.

For those who have played through all three games and read all of the author's additional notes and material:

(Spoiler - click to show)There is a fourth "endgame" which, I believe, is what the author refers to when he says part of the game is inspired by House of Leaves. At first, I really enjoyed this game, but then I began to realize that the game seems to place the new staircase only when a large percentage of the map has been explored, and then places it in the unexplored spot closest to the entryway. Because of the House of Leaves reference, I do not believe this puzzle is intended to be solved.

* This review was last edited on February 3, 2016
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Cute Forest Bus Story, by piratescarfy
3 of 3 people found the following review helpful:
Short non-linear Twine game with goofy atmosphere, May 1, 2015*
Related reviews: 15-30 minutes

This Twine game takes place in a forest as you try to scrounge up enough change to catch a bus. The game takes about 30 minutes to play.

Unlike many Twine games, there are a few actual puzzles here, but each one is not that hard (one was just hard enough to be fun). The writing is choppy at times, but it fits into the game's "hey, let's be goofy and have fun" atmosphere.

* This review was last edited on February 3, 2016
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Buried, by SuperFreak
2 of 2 people found the following review helpful:
An academic exercise in archaeological interactive fiction , April 20, 2015*
Related reviews: 15-30 minutes

This is a Twine-based game that consists of a set-up phase where you personalize your character, followed by a standard Twine game where you choose from a variety of sequences to achieve one of numerous endings.

It is a medium-sized, puzzle less game that is meant to be a sort of academic essay. It was submitted as a dissertation, I believe, and parts of it read like one, but it is not completely dry, and manages to have some fun.

The authors seem unaware of the field of interactive fiction. They describe this as a proof-of-concept of "ergodic fiction", which is defined by the 1996 book Cybertext as fiction that requires human participation and choices to shape the experience. It is clear from the book's definition that almost all of interactive fiction is ergodic fiction, and in fact most interactive fiction is "cybertext", which is ergodic literature requiring calculation.

* This review was last edited on February 3, 2016
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Attack of the Yeti Robot Zombies, by Øyvind Thorsby
3 of 3 people found the following review helpful:
Treat this game as it is: an experiment in removing the save/restore safety net., April 19, 2015*
Related reviews: 15-30 minutes

This game treats a really important aspect of interactive fiction: the save feature. Most games, despite any sense of urgency they may try to instill, become slow, measured-out puzzle games with the heavy use of save and restore.

It is almost impossible to overcome the habit of save and restore, probably because most games intend the reader to use it.

This game was designed as a full-throttle, jump-out-of-the-airplane experience. You should absolutely not undo, save or restore this game; in the Club Floyd transcript, one of the users hit undo out of habit, when it seemed that all was lost; but they then undid the undo, and promised to finish the game together, and it was worth it.

This is a short game, and a fun game. I would give it 5 stars in its genre, but 3 stars as a generic interactive fiction game. As it is, I'm leaving it with 4 stars.

* This review was last edited on August 19, 2020
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