This is a game of mini-games. As the author says, each of the three short games are unrelated except by concept. Each game strives to make a philosophical point by putting constraints on the user.
The games vary in enjoy ability. One of the games was actually quite enjoyable, with dynamic constraints. The other two were not very exciting.
The writing is melodramatic; it really reminded me of what you might expect if you told a university English class to "write something deep". It's hard to tell, though, if the author is doing this purposely or not, which is a point in the game's favor.
There is unnecessary profanity in the first game, a strange departure from the tone of the rest of the game.
For those who have played through all three games and read all of the author's additional notes and material:
(Spoiler - click to show)There is a fourth "endgame" which, I believe, is what the author refers to when he says part of the game is inspired by House of Leaves. At first, I really enjoyed this game, but then I began to realize that the game seems to place the new staircase only when a large percentage of the map has been explored, and then places it in the unexplored spot closest to the entryway. Because of the House of Leaves reference, I do not believe this puzzle is intended to be solved.
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