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An academic exercise in archaeological interactive fiction , February 3, 2016
Related reviews: 15-30 minutes

This is a Twine-based game that consists of a set-up phase where you personalize your character, followed by a standard Twine game where you choose from a variety of sequences to achieve one of numerous endings.

It is a medium-sized, puzzle less game that is meant to be a sort of academic essay. It was submitted as a dissertation, I believe, and parts of it read like one, but it is not completely dry, and manages to have some fun.

The authors seem unaware of the field of interactive fiction. They describe this as a proof-of-concept of "ergodic fiction", which is defined by the 1996 book Cybertext as fiction that requires human participation and choices to shape the experience. It is clear from the book's definition that almost all of interactive fiction is ergodic fiction, and in fact most interactive fiction is "cybertext", which is ergodic literature requiring calculation.

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penguincascadia, February 26, 2016 - Reply
I emailed one of the authors, and she is aware of interactive fiction, actually, It looks like she was tired one night while writing the game, and wrote what you quoted above instead of "proof-of-concept of ergodic fiction in archaeology". Just wanted to set the record straight, and also say that I really enjoy reading your reviews! :)
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