You're King Arthur, and can't leave because Guinevere won't let you.
This is a short game, yet still frustrating. The many actions you have to do are hard to conceive of before doing them.
The author said on rec.arts.int-fiction that they wrote this game in 3 days, and it shows. It's not horrible, because the scope was small enough to allow for some polish, but it doesn't sparkle.
This is how homebrew parsers should be; and it makes sense, coming just 3 years after Inform was created and making new parsers was less intimidating.
This is a compact fantasy world, with only 7 or so locations. It has a gnome, a toadstool garden, and a mad scientist. It has good cluing, and fun, open mechanics including potions/chemicals you can try on things (nothing complicated).
The only thing I found difficult was that one important room exit was only mentioned once, in one event, with no way to read that text again once it scrolled back. So its important to read everything carefully.
This game uses a home-written parser for a story about travelling to work.
Hardly anything is implemented, like X or compass directions or inventory or disambiguation. You travel to work, passing several obstacles in the way.
The writing is really unusual, and I kind of like it and kind of don't. It's really, really overblown, something like "You stand here with your beautiful, gentle wife, basking in the happy glow of home life in your kitchen.."
The game's biggest merit is that must have been hard to program.
This game is a straightforward implementation of Planetfall's sample transcript. A few things are different, since the Inform and Infocom parsers have different responses.
The original transcript ends in a premature death. This game does not; however, the new ending sequence is barely there, a matter of a few moves.
It's well-done, but very small. The smallness is even smaller when the game informs you that portions are blocked off because its not finished by the author.
This is a shortish, underclued but interesting surreal game where you explore the inner workings of your own mind. It reminds me of Blue Chairs, but shorter and less humorous.
This game is has elements similar to Mikko's last game. Both games were written in a couple of weeks. It contains some juvenile bot non-explicit references to nudity.
I found it difficult to know what to do next, but the walkthrough was helpful. It has a very clever puzzle involving mutating words that accounts for many false attempts.
This game is about a typical introverted boy with a long ponytail and an interest in computers and fantasy-type things who matches in an online dating program with a vivacious and popular girl.
This just kills (metaphorically) the boy, who can't handle the intense polar opposites of excitement and nervousness.
The game was well-written and pretty well-programmed, and it produces some real emotion with its intense, up-close-and-ugly examination of the young adult brain.
This was a fun but frustrating little puzzle. You are a parasite in a human and you want to get out.
There are 7 steps to getting out, but you have to do them in exactly the correct order. Timing is essential. The game allows you to take several incorrect paths at first, so you can't just go through the options systematically, you have to read the failure text and respond.
I liked it.
In this game, you run around a 3x3 house filled with independent hostile NPCs who chase you. You need to evade or shoot them and find four treasures hidden in the house.
The randomized combat can be hard, but if you expect it coming in, it can be a lot of fun. I found 2 poems and ran, and I was satisfied with my ending.
This game was quite creepy and icky at first, until I realized my true purpose.
This game is a play-and-replay game that was brilliantly coded in 3 hours or less, and provides more gameplay than most Ectocomop speed IF. Recommended. I can't say much more without spoiling it.
This is a relatively short game. You play a programmer in an apartment who is trying to get IFComp inspiration.
As you continually attempt to write your game, you begin to get trippy dreams...or are they dreams?
The game is over relatively quickly, but its enjoyable while it lasts. Has a couple of puzzles.