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About the Story"You are King Arthur of Britain who wants to spend the night in a pub. But your wife, Queen Guinevere, won't let you. Adventures await as you try to leave your castle without your wife knowing." [-- blurb from Competition '99] Game Details
Language: English (en)
Current Version: Release 1 License: Freeware Development System: Alan 2 Baf's Guide ID: 628 IFID: ALAN-D116039ED495AD7FA8860F1085C0D382 TUID: gbum4w6lvn57h9ps |
22nd Place - 5th Annual Interactive Fiction Competition (1999)
A parody of sorts of the Arthurian genre--you're King Arthur, and you want to go out on the town with the boys, but you have to evade Guinevere to do it. There are a few funny moments, but only a few--mostly, your character is a lout who happens to be named King Arthur, and you poke around the castle solving fairly ho-hum puzzles with some guess-the-verb moments. If the premise amuses you, it might be worth trying; otherwise, skip.
-- Duncan Stevens
SPAG
This could very easily have been written as an overly-clever Douglas Adams pastiche, but that would've spelled instant doom for this project. Instead, the author chooses a tone not at all unlike the comedy of Norm Macdonald, and it's a perfect fit.
-- Adam Cadre
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>INVENTORY - Paul O'Brian writes about interactive fiction
I found no bugs in playing the game, and only a very few errors in the prose mechanics. I still didn't have a particularly great time playing the game, but a large portion of that reaction is due to the fact that I didn't find the premise very interesting. Perhaps people who enjoy broad domestic farce would like it more. In addition, if a second edition of the game emerges that implements the puzzles a little more robustly, King Arthur's Night Out will be a solidly coded, if a little bit odd, piece of interactive fiction.
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You're King Arthur, and can't leave because Guinevere won't let you.
This is a short game, yet still frustrating. The many actions you have to do are hard to conceive of before doing them.
The author said on rec.arts.int-fiction that they wrote this game in 3 days, and it shows. It's not horrible, because the scope was small enough to allow for some polish, but it doesn't sparkle.
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