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"You are King Arthur of Britain who wants to spend the night in a pub. But your wife, Queen Guinevere, won't let you. Adventures await as you try to leave your castle without your wife knowing." [-- blurb from Competition '99]
22nd Place - 5th Annual Interactive Fiction Competition (1999)
| Average Rating: based on 2 ratings Number of Reviews Written by IFDB Members: 2 |
You're King Arthur, and can't leave because Guinevere won't let you.
This is a short game, yet still frustrating. The many actions you have to do are hard to conceive of before doing them.
The author said on rec.arts.int-fiction that they wrote this game in 3 days, and it shows. It's not horrible, because the scope was small enough to allow for some polish, but it doesn't sparkle.
Mikko Vuorinen's The Adventures of the President of the United States was about a president who just got bored of the responsibilities having power and went globe-trotting. I'd played it first and was amused to see King Arthur's Night Out which seemed to address similar things. The main difference is, the game itself doesn't make it out of the castle.
Guinivere, his wife (warning: I'm guessing this is a translation thing, but X QUEEN made me cringe), doesn't want him hanging around with "Lance and the boys." (Sir Lancelot, of course.) She is watching to make sure he doesn't go anywhere. But he has a plan to sneak out--or, rather, you do. You'll find one gauntlet, and then it's obvious you need to find another. You also have secret crannies where you hide gadgets from Guinivere. But what, ultimately, for?
This is all minorly silly and perfectly harmless. Arthur is shown to be a bit of a booby as he looks for a way to distract Guinivere. The puzzles are probably things you've seen before. Arthur's method of escape, though it's been done before, probably hasn't been done by a king.
The command above aside, KANO gave me a few good laughs. It's competently enough executed but never really fully soars. Nevertheless it's a nice distraction if you want to play something Arthurian but don't have the time and energy for an epic. I played it in my head a couple times after getting through it. As text adventures go, it's comfort food.
A parody of sorts of the Arthurian genre--you're King Arthur, and you want to go out on the town with the boys, but you have to evade Guinevere to do it. There are a few funny moments, but only a few--mostly, your character is a lout who happens to be named King Arthur, and you poke around the castle solving fairly ho-hum puzzles with some guess-the-verb moments. If the premise amuses you, it might be worth trying; otherwise, skip.
-- Duncan Stevens
SPAG
This could very easily have been written as an overly-clever Douglas Adams pastiche, but that would've spelled instant doom for this project. Instead, the author chooses a tone not at all unlike the comedy of Norm Macdonald, and it's a perfect fit.
-- Adam Cadre
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>INVENTORY - Paul O'Brian writes about interactive fiction
I found no bugs in playing the game, and only a very few errors in the prose mechanics. I still didn't have a particularly great time playing the game, but a large portion of that reaction is due to the fact that I didn't find the premise very interesting. Perhaps people who enjoy broad domestic farce would like it more. In addition, if a second edition of the game emerges that implements the puzzles a little more robustly, King Arthur's Night Out will be a solidly coded, if a little bit odd, piece of interactive fiction.
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