This shortish TADS game has you framed for murder at a biker bar in Australia.
It uses garish colors and the writing is choppy and strewn with profanities.
It's an on-the-rails mystery that has a good base story but implementation issues.
This short game has you escaping from a prison cell.
The walkthrough encourages you to do some very odd things.
The game is short, mostly about things like finding keys and opening doors.
I think it could have been better without the strange responses.
This game has you waking up in a closet after some drastic event. You need to save yourself and the ship.
This is a homebrew parser, which is fine, but it is also a homebrew parser that tries to implement the trickier parts of parser like conversation, which is not as fine. Simple shortcuts like 'l' and 'i' don't work, either.
It's not too bad, in general, but the parser causes too many problems to ignore.
This game is a sort of metaphysical ladder.
You have different choices to do the right or wrong thing. Doing the right thing reincarnates you as something 'greater', and the wrong thing makes you lower.
The game is so buggy, though, that it is very hard to go 'down'.
I played the most recent version of this game.
It's a fun wordplay game in Quest, where you click on different items to take and break them.
Breaking an item splits it up into different letters. You combine the letters to make new words.
It's fairly short, but I enjoyed it. There was some slowdown on textadventures.co.uk
This game reminds me for some reason of Michael Ende's Momo.
In any case, this is a quest hyperlink game that has you travelling on trains. You are on a subway line, you can wait or get off at each station, then travel on a new line in a new directions.
There are a dozen or more lines, with quite a few stations.
As you play, very good text effects begin to show up. A metastory appears.
There is unnecessary strong profanity; however, on Chrome, profanity filters filter it out.
This game is a bit shaky but has a great storyline about fantasy racism. The main character is dark-skinned, female, and can see in the dark, and everyone hates them.
This game was startling in its originality. It was also fairly buggy, with big typos that were missed.
It contains some combat and puzzles, with the interactivity at times just too underimplemented.
Contains some strong profanity.
I liked this game, though it was cut short and was buggy near the very end.
You play as a foster child sent to another world, where they look for their brother Ben.
You explore a wild fantasy world, primarily inhabited by robots.
The game uses interesting cinematic techniques like intruding italics text from the real world.
I liked it, but it stops right in the middle.
This is one of those games where you wander about, having recollections come to you (like Wrenlaw).
The game has a sprawling geography; outside of the first area, each movement can take you through different climates.
It is short, a bit buggy, and kind of quickly put together, but I enjoyed it. It has MIDI music that I did not hear.
This game is very good, similar to Ad Verbum, although I found it underclued and a bit frustrating.
There are three rooms with three challenges (after a brief intro). In the first room,... well, it might be more fun to play through.
Suffice it to say, it's almost like a test for adventurers based on standard IF tropes such as room descriptions, object names, and so on.
There was a sequel in 2017 with similar puzzles, which were also good.