This game is a variant of the arcade game Asteroids. It has a backstory, and then has you flying through a two-dimensional grid, letting you change your direction and fire at will.
I liked it, but it was too fussy. I think I encountered a bug, too; going off the edge of the grid said I was getting sent back, but the truth was that it didn't send me back.
An entertaining concept.
This game is the French translation (by Hugo Labrande and Monsieur Bouc) of Shade. I found it very useful to use Emily Short's French IF manual (translated by Eric Forgeot).
The translation is implemented very well, with many synonyms and verbs allowed. Due to my difficulty in completely understanding the French, I appreciated having the to-do list; it made completion much better (I had never used it in English; some of the lines made me chuckle).
A worthwhile play, both for Francophones and for others trying to learn French.
This is a game of the same sort of Wrenlaw, but smaller and less well implemented. You try to examine a variety of objects in your college dorm to unlock memories about a former love
It is not polished, but I enjoyed playing it, and it didn't overstay its welcome. If you like On Optimism or A Moment of Hope, you'd like this.
This is an ADRIFT game from 2008, and like most ADRIFT games (especially from that time), it has quite a few bugs.
It's not terrible; it has some fun moments as you wander around a bizarre, goofy landscape. But eventually, the bugs pile up and it gets too hard to play.
This game is a short fantasy game set in a castle. I thought it was building up to something bigger, but most of the game is just wandering around equipping yourself.
There were many missing synonyms, and the game implied a robust conversation system that just wasn't there.
It had one fairly funny NPC in the armorer, though.
This shortish TADS game has you framed for murder at a biker bar in Australia.
It uses garish colors and the writing is choppy and strewn with profanities.
It's an on-the-rails mystery that has a good base story but implementation issues.
This short game has you escaping from a prison cell.
The walkthrough encourages you to do some very odd things.
The game is short, mostly about things like finding keys and opening doors.
I think it could have been better without the strange responses.
This game has you waking up in a closet after some drastic event. You need to save yourself and the ship.
This is a homebrew parser, which is fine, but it is also a homebrew parser that tries to implement the trickier parts of parser like conversation, which is not as fine. Simple shortcuts like 'l' and 'i' don't work, either.
It's not too bad, in general, but the parser causes too many problems to ignore.
This game is a sort of metaphysical ladder.
You have different choices to do the right or wrong thing. Doing the right thing reincarnates you as something 'greater', and the wrong thing makes you lower.
The game is so buggy, though, that it is very hard to go 'down'.
I played the most recent version of this game.
It's a fun wordplay game in Quest, where you click on different items to take and break them.
Breaking an item splits it up into different letters. You combine the letters to make new words.
It's fairly short, but I enjoyed it. There was some slowdown on textadventures.co.uk