Reviews by MathBrush

15-30 minutes

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View this member's reviews by tag: 15-30 minutes 2-10 hours about 1 hour about 2 hours IF Comp 2015 Infocom less than 15 minutes more than 10 hours Spring Thing 2016
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Revenge, by forta
3 of 3 people found the following review helpful:
A very clever game engine with an unpolished horror game, November 5, 2017
Related reviews: 15-30 minutes

This game engine is creative; it's like Detectiveland, in that you click on nouns and then verbs. It's multiplayer, and even allows different players to simultaneously play in different languages, with chat.

I wasn't as impressed with the game. It has a certain sort of forward crassness, reminiscent of Trump's 'locker room talk'. The story revolves around your deceased wife and your new girlfriend.

Due to the 3 hour time constraint, this game has some problems with grammar and typos.

Overall, I like the engine, but would prefer to see a different sort of game to show off the engine.

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Uxmulbrufyuz, by Andrew Schultz
2 of 2 people found the following review helpful:
A fun little wordplay game about constraints, November 5, 2017
Related reviews: 15-30 minutes

This is the second Schultz game I played this Ectocomp, and I like it quite a bit!

There are four rooms, and you have to do something special in each one. The language is constrained, in a way reminiscent of Ad Verbum.

This was implemented impressively well for an Ectocomp game. There were a few verbs I thought should work, like (Spoiler - click to show)attack, amass, and insist, but this could be fixed later. A nice little snack.

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The Boot-Scraper, by Caleb Wilson (as Lionel Schwob)
2 of 2 people found the following review helpful:
A worthy successor to Lime Ergot with a bit of fiddliness, November 4, 2017
Related reviews: 15-30 minutes

This game is ingenious, as creative as Lime Ergot was, with a touch reminiscent of Midnight. Swordfight.

You play as a washed-up seaman who has escaped a wreck and ended up on a plantation.

The navigation system is deeply unusual.

I had one big of trouble, with the game's only locked door. I had tried the correct action in different rooms, and discovered it didn't work, so I didn't try it in the right room. I ended up decompiling to find the answer (as the game has some speed-IF bits, like no hint system, so I didn't trust it completely), but I could have figured it out with more experimentation. I felt like it drew me out of the story, though. Otherwise, this is a wonderful game.

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Fog Lights and Foul Deeds, by Tom Sykes
2 of 2 people found the following review helpful:
A mid-length horror game with stats and challenges, November 4, 2017
Related reviews: 15-30 minutes

This game is actually quite extensive for an ectocomp game.

Written with Ink (I think), it has you travelling up a river that is completely infested with monsters of various kinds, mostly zombie-like creatures and ghosts. You are in a sort of alternate Victorian era, with enormous factories and electrical equipment and such.

The game heavily advertises its stats-based nature, with money, fuel, tea, and health being tracked. It took me around 30 minutes, and I played to a non-satisfactory ending. Recommended if you're looking for a more stats-based approach to Ectocomp.

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dripping with the waters of SHEOL, by Lady Isak Grozny
3 of 3 people found the following review helpful:
A Russian-influenced transgender ghost tale, November 4, 2017
Related reviews: 15-30 minutes

Grozny has some of the best writing in this ectocomp so far, with 'dripping with the waters of SHEOL' standing as a good description of the text itself.

This is an intrinsically transgender story; every detail of the game is about being transgender, living with a transgender partner, and reassuring each other about being transgender.

It's also a strong tale about disability, both mental and physical. Your character has left their alt-history 1800's house in shambles, with clothes and dishes all over, most likely due to depression. You have to take numerous pills, you have intrusive thoughts, your joints ache (I somehow imagine a combination of arthritis and fibromyalgia), and you are walking a narrow tightrope with regards to your faith.

The entire game (which does have a ghost story, but only in service to the overall themes) feels like a house of cards which has been delicately set up but is constantly on the verge of collapse.

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The Rats in the Bulkheads, by Bruno Dias
4 of 4 people found the following review helpful:
A semi-graphical horror game in space, November 3, 2017*
Related reviews: 15-30 minutes

I actually had a rather frustrating experience with this game. In this year's IFComp, there were three games submitted that were download-only, had the text slowly spool out without an option to advance, and had white text on a light background photo. They were heavily criticized for these three things.

That's why it's surprising to see an experience IF author (with access to this information) make a download-only game with slowly-spooled out white text on a light background photo/animation. I had to increase the font size significantly to see the game. I also had to look away for something on the last screen, and the text faded away before I was sure what it said.

Despite that, I enjoyed the game. It has strong parallels to one of my favorite short stories, The Judge's House, as well as System Shock (which I've only experience filtered through Cyberqueen).

The game manages to develop a great deal of backstory without slowing down the game too much. The ending is strongly foreshadowed, but this only helps to build tension.

The non-linear presentation combined with image changes gave the game some more interactivity as it requires you to puzzle out how it all fits together.

* This review was last edited on November 4, 2017
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The Elevator Game, by Owlor
1 of 1 people found the following review helpful:
A graphical pony-based horror game about creepypasta, November 3, 2017
Related reviews: 15-30 minutes

This is the second elevator-game based Ectocomp game I've played this year. Both are effective in their own way, but while Going Down derived it's effectiveness from understatement, The Elevator Game is much more in-your-face.

Like Owlor's other games, this game is loosely based on My Little Pony (in the sense that the characters are ponies with a similar art style), but otherwise the mythology and other world building details are different.

The game is fully illustrated, with some of Owlor's best work here, particularly in a sequence when you watch the elevator game taking place through a security camera and 'pausing' the camera reveals hidden objects.

I think that, for what Owlor is going for, this is a real success. But I found the horror to be a bit too over-the-top to be really effective; I'd like more moments where things were left to my imagination.

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Going Down, by Hanon Ondricek
3 of 3 people found the following review helpful:
A creepy elevator game with great graphics and sound, November 2, 2017*
Related reviews: 15-30 minutes

This is a game that should be enjoyed at a slow pace, even though it's not too long. The slow-burn is the point, and it's good! I also recommend sound.

A friend of yours wants to play the 'elevator game', a creepypasta-esque game where you have to go to different floors in different orders, and you are supposed to end up in an alternate universe.

The elevator is mimicked here with muzak, elevator bings, and gentle use of graphics. I liked it! But it's hard to rush through.

* This review was last edited on November 3, 2017
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Rainbow Bridge, by Brian Kwak (as John Demeter)
2 of 2 people found the following review helpful:
A short, polished game with angels and a Christmasy feel, November 2, 2017*
Related reviews: 15-30 minutes

This game is about a relationship between you (the angel Gabriel) and Demeter, a human man.

It’s a 2-room game, and the main object is to find objects of various colors to complete a rainbow. The game cheats a little by hiding colors in meta ways, but I found the color hint reasonably fair, well implemented, and fun.

* This review was last edited on November 16, 2017
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The Richard Mines, by Evan Wright
2 of 2 people found the following review helpful:
A history-based game about exploring an underground WWII factory, November 1, 2017*
Related reviews: 15-30 minutes

This game has you exploring a fairly minimalist underground factory. Each room has one thing in it (except for a complicated office with several things), and most things are undescribed.

There are 3 or 4 puzzles, which are pretty good, but could use significantly more synonyms programmed in.

I liked it in general, but found it frustrating. The release notes were good.

* This review was last edited on November 16, 2017
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