I found this system to actually be fairly impressive; you have multiple choice menus, but can check your inventory when you want to.
Unfortunately, this version is just a small demo, with little of the real action you might get in a full game.
Trap Cave, released the next year, had a larger game in the same system.
This game is just Ninja I with an extra dragon added.
I don't see how this could possibly not be satire of some sort, especially as Panks released much longer and more detailed games.
It did somehow make me like Ninja I a bit more though...
In this game, you play a scientist who has been part of discovering suspended animation.
In the game, you discover the true implications of suspended animation, and what it meas for you, for God, and so on.
The game has some sensuality and participatory violence, which are both portrayed in a negative light.
The game is short, and has large text dumps.
This game is a poem about a rich lord and the devil fighting. It uses colors and illustrations.
You get a big chunk of verses, and then most actions give you a sentence or two of prose, but the correct action advances the verses.
It was frankly enjoyable, the poem about the english lord and the devil brawling.
This game has you pick a text speed, then color.
It has a parser that understands 10 verbs, most of them like save, quit, etc. It uses 'pickup' and 'use' along with directions.
There are 8 rooms in a grid missing its center. Each room has a key. One room has 8 keyholes.
The author claims this was intended as a simple demo.
This game displays some bold text at the top, and then you pick out keywords from that to type in, which then changes the text.
This is essentially a short twine game years before twine was developed. It has short but intriguing thoughts on the nature of IF games.
This is a completely freeform game. The computer gives you commands, which you respond to. It asks for items in the room, and then will try to TAKE or BREAK them, etc., as well as asking for exits and having you move around.
It was a lot of fun, but only for a short time.
This is a fun little Alan game (requiring an older interpreter from ifarchive.org) about running to get to playing ifcomp games on time.
The game is well-hinted; I only had one guess-the-verb problem. You basically just hail a taxi and drive over to your friend's house.
The game is on a timer, but its so short that once you figure it out, its super easy to redo. It also has a clever ending.
There is a surprisingly large amount of interactive fiction where you play as a fish. This is one of them.
This game does a great job of showing how horrifying ice fishing is to the fish involved. There were some odd interactions, and the game was short, but it's a speed-IF ectocomp game, so I can't complain.
This game has you wandering around a spooky halloween town and branches a lot, like a time-cave structure.
It starts with a parody of adventure games (a room full of boring furniture), but gets better afterwards.