This game was in the IF arcade pack.
Unlike most other games in the IF arcade pack, this is pretty much just a straight-up implementation of space invaders in text. The invaders go left, and right, and so on, and you shoot. I feel like the 2 other invader-like ports had a better implementation.
This game from the IF arcade pack is a reworking of the classic arcade game Galaxian.
It portrays what it would really be like for the main character in Galaxian. Considering that there are also two space invader clones in the IF arcade pack, this game actually was pretty well put together.
It's super short.
This game has you wandering around in a certain unlabeled arcade game (when it was first released in the IF arcade pack, it was even titled Unlabeled).
It's just a joke game; once you realize what's going on, it's over really quickly. But it's fun while it lasts.
The original arcade game night driver had you barreling down a road, swerving left and right down an endless field of white pegs.
This game has a text version, where you can speed, brake, and turn each turn. The conceit, though, is that you're a dad, late at night, and your wife and kids are having an endless conversation with you as you drive. The game eventually ends in a strange way.
I was surprised by this game, because I played it in the downloaded Arcade pack, and didn't have a chance to see the tags or genre.
It's essentially just a tasteless reworking of the original game Dig Dug, written by someone with the mind of a 12 year old male who has heard about women but never actually spoken with one.
This game casts you as the main enemy in the original Donkey Kong game.
It paints you as a primeval sort of building, unfairly pitted against the mustachioed plumber
It has some fun non-standard responses, but overall, it's over quickly. I mostly like its unity of style.
This is just a demo game, but I found it amusing in a sort of way. It is clearly just set up to show off features of glulx.
There are images (including in-line) and sounds, both background and controllable. Hearing what I assume is Plotkin's voice going 'whoosh whoosh' at increasingly loud levels is enjoyable, as is switching around background colors around a photograph of his face.
I'd love to see someone remake it with backstory and more interactivity, but keeping everything that's already in it.
Best experienced downloaded.
This is a SubQ magazine game that has a pleasing atmosphere. It has graphics and background noise.
You are on a train with your significant other. It's going through a long tunnel. There are a few other people on the train. It's a moody and introspective piece.
I could go into more detail, but playing the game does not take much longer than reading this review, so why not just try it?
This is a short demo of a system not unlike Comazombie's MCA adventures or Robin Johnson's systems; however, this one is fairly incomplete.
You play Sigmund, from the Ring cycle of stories, and it's all filled with numerous graphics. Before the game really begins, though, it's all over.
This is a rather buggy surreal game set on a train.
It's hard to say much about it, because I get stuck on the second platform; whenever a train comes in, and I try to get on, the game says 'The train isn't here, idiot.', which is hardly encouraging.
In fact, the game in general is fairly insulting to the player (try typing YES repeatedely). I've decompiled it, but can't find much.