This game drew my attention when I discovered that the 'provided map' is just google maps centered on the island of Kauai in the Hawaiian islands.
This is not my favorite Veeder game, but it was enjoyable, both when I played on my own and then later at an IF meetup.
The game as-played seems to have two phases: an exploration phase, and an action phase. I found it necessary to google some locations in the game at different points, and google provided information that helped in some puzzles.
The game offers several methods of interaction, including one that may be time-limited.
If you like this game, I recommend Crocodracula. If you hate this game, I recommend An Evening At Ransom Woodingdean House. If you haven't played this game yet, I recommend Taco Fiction and this game.
I played this game because it has been one of the most-rated games this year. It's a short-to-mid-length Twine game set in Japan with three endings.
I gave this game/story 5 stars based on my criteria:
-Polish. The writing is smooth, the images add to the story, and the structure seems thought-out.
-Interactivity. I wanted to pursue the main thread of the story but feel like I had some investment. This game is fairly linear and branches in some "do you want to win or not win?" kind of ways. But it worked for me.
-Descriptive writing. This story is vivid and very descriptive.
-Emotional impact. I found the story effective from two angles: one about a man showing concern for a fellow human, and another angle where the protagonist is a deeply concerning example of a man believing that he has the privilege to become obsessed with and interfere with a woman's life.
-I would play this again.
Escape from the Crazy Place is a sprawling, labyrinthine Twine game with significantly more content than games such as Birdland. It's absurdist, surreal, dreamlike, and ridiculous.
It's history is almost more absurd (parts of this may be inaccurate; play the TADS version to see more). It began as a physical handwritten CYOA book in school over 30 years ago, passed around by students and added to over time. That copy was lost, rewritten from memory.
It became an online html game before anyone was doing much CYOA html, then it became TADS in 2006. Now, years later, it's been redone in Twine.
It has dozens of authors. It has parts that are clever and exciting.
But it also has parts that are less exciting. One reason passing around a physical CYOA book in school is thrilling is because you can see the heft and size of it and think, "oh man, this puppy is huge!". Flipping through can give you an idea of its contents.
Escape from the Crazy Place is online, though, so you don't really know what you're getting. And the first passages are the oldest, by those with the least experience, referencing 80's and adolescents. The first about also loops around itself somewhat, making it even harder to get a grip on the size of the game.
I kept pushing through (playing with my 6 year old son) and we found a lot of really great content. That experience made me think that this is a good game to play collaboratively, just as it was written.
This game is one of Porpentine's best games, by her own admission and the acclaim of others.
It has music and takes the unusual tack of having you draw symbols on your skin as the game progresses. I chose not to do so, but many who have played have done so, and you can search for some of their images.
The game casts you as an artificer for a massive, insectoid alien queen. Isolation and body change are themes, as you wander a city and castle and spend time on yourselves.
The game has music and interesting styling. The story includes friendship and love and bizarre, alien history.
I beta tested this game. This is an ambitious conversational game with a parser that recognizes sentences in addition to keywords.
This increases the complexity of possible inputs to a great extent; just typing in topics isn't enough, you have to add extra words.
I beta tested this 2 or 3 times, but I never beat it until after it was released. When I beat it, I was shocked and surprised at what I hadn't seen before.
This is a well-written and interesting game, but I found the complexity of the possible inputs overwhelming.
Adam Brendenberg has written several interesting poetic games in the past, including War of the Willows (a fighting game in poem form) and Fallen Leaves (a procedural poem generator).
This game has a sort of puzzling aspect. You wander a physical space, including what seems to be a labyrinth with mysterious controls. It's all written in Twine. The topics of the poetry include the game itself, a meditation on video games in general, and Donald Trump in a boat.
This game has you read through 5 sort of interviews in Twine. Each one has a background character from a fantasy (or science-fi or both) tale explain to you how they feel about life while you react.
Each ends with a choice, which you must explain via text entry.
Reading all 5 stories unlocks a sixth story.
I liked the interactivity of it, the text entry and so on. But because the game seems designed to be a mirror for the reader, a lot of the text was bloodless and generic, designed to apply to as many situations at possible.
It covers some fairly controversial topics, including a dedication to a notorious American criminal.
The Marino family has released several Mrs. Wobbles games over the years. This one is fairly long, and features two different protagonists.
All of these games feature a heavily costumized and illustrated Undum interface, like Twine but with a single, unbroken page of scroll. Text appears and disappears, stats are tracked, and there are several images.
This game seemed to have more depth than the other Tangerine House games; it offers two paths through the game, and a complicated inventory and even an economy.
This is a Twine game that features a number of people surrounding Trump, especially John Kelly, Stephen Miller, and Jared Kushner.
The game makes use of multimedia, with links to real-life articles, various illustrations, scrolling text aimations, and sounds.
The plot is fairly simple: you play as an intern thrust into the role of providing positive information for trump. Different factions try to tell you what to pass on, but you must choose between them.
The game has a few bugs listed below that should be easily fixed. Also, I felt like something was off with the links. I found myself frequently scrolling up and down to read the text after clicking a link, and had some trouble when coming back from aside-text (as everything became reset on the original page when I returned).
I was glad I played, as it was amusing. On a personal note not factored into my rating, I don't agree with its demonization of Stephen Miller as the evil behind the throne. Many people have been posited as the true evil behind the throne for some time in the Trump administration, and I think that shifts responsibility away from the President.
One bug report for the author:
(Spoiler - click to show)On the page near the end referencing constitutional crisis and WWIII:
The (link-reveal:) command should be assigned to a variable or attached to a hook
Also, the very last page seemed to have an error, as it showed a 'fire mueller' tweet as a graphic, while having a written text that said:
(Tweet text: "After hearing the words of my celestial grandchild, I have decided to rescind my order to fire Robert Mueller and will be resigning from the Presidency. I hope that once I am gone, we can begin to heal.)
Santoonie Corporation was a group that sprang up in the early 2000's promising a very advanced game called Amissville that never materialized in completed form. They went on to release a series of games, including Delvyn and Zero, and, finally, Lawn of Love.
Each of these games has an ambitious opening scenario that is mildly under-implemented and contains some sort of offensive or bizarre standard responses before eventually petering out in a section that cannot be finished.
This game is no exception. This game has an opening picture, a preface, an introduction, and a prelude. It features an opening scenario with conversation and detailed rooms, but with basic features missing (like when moving in an unavailable direction, where no text is printed. Apparently a sound was supposed to ping).
The story involves you meeting a pair of interesting young women, neighbors, one of whom plays a game with you. The game peters out shortly after.
If you find this interesting, try Delvyn, Zero, and the TADS Amissville.