Have you played this game?You can rate this game, record that you've played it, or put it on your wish list after you log in.
Playlists and Wishlists
RSS FeedsNew member reviews
Updates to downloadable files
All updates to this page
About the Story
You've been locked in a padded cell for no obvious reason with only a deranged hamburger-eating clown for company. The cell doesn't even have a door. So begins an adventure that will take you to many places including custard-filled caverns, the world's worst Indian restaurant, the planet Venus, and the inside of a cereal packet. You'll meet such strange characters as the peculiar Plugalug, the mysterious Cow of Honour, Rampateuay of the Hills (a prophet who predicts things he's about to do) and the sinister Boss.
Irritating and unfunny
... The admittedly bug-free play reads like something written by a 13 year old.
... The play, the “puzzles” (such as they are) and the illustrations are simple,
sophomoric and pointless.
See the full review
|Average Rating: |
Number of Reviews: 3
Write a review
Escape from the Crazy Place is a sprawling, labyrinthine Twine game with significantly more content than games such as Birdland. It's absurdist, surreal, dreamlike, and ridiculous.
It's history is almost more absurd (parts of this may be inaccurate; play the TADS version to see more). It began as a physical handwritten CYOA book in school over 30 years ago, passed around by students and added to over time. That copy was lost, rewritten from memory.
It became an online html game before anyone was doing much CYOA html, then it became TADS in 2006. Now, years later, it's been redone in Twine.
It has dozens of authors. It has parts that are clever and exciting.
But it also has parts that are less exciting. One reason passing around a physical CYOA book in school is thrilling is because you can see the heft and size of it and think, "oh man, this puppy is huge!". Flipping through can give you an idea of its contents.
Escape from the Crazy Place is online, though, so you don't really know what you're getting. And the first passages are the oldest, by those with the least experience, referencing 80's and adolescents. The first about also loops around itself somewhat, making it even harder to get a grip on the size of the game.
I kept pushing through (playing with my 6 year old son) and we found a lot of really great content. That experience made me think that this is a good game to play collaboratively, just as it was written.
I've played "Escape from the crazy place" on and off since I was introduced to it about 6 years ago and every time I'm in I find odd new locations and mix-ups, mashups and reminders of our mortality.
I've had tantalisingly close moments of near-escape but the path is long, absurd and complex, like life itself.
It's often laugh-out-loud fun regardless and new releases get new branches and storylines, so I'll keep on searching for a way out.
The deeper I go, the better it gets.
This is a surrealist gem.
I've never beaten it, despite spending some time on it, but the remarkably surreal world kind of sucks you and drags you along.
Normally I dislike CYOA games as they tend to offer small variations on a theme, but this was created over a long period of time and is HUGE and so constantly offers something fresh.
Escape!, by Marnix van den Bos
Average member rating: (4 ratings)
Escape with a little help from Fred.
|Exile of the Gods, by Jonathan Valuckas|
Average member rating: (1 rating)
In the great war between the gods, will you wield the chains of destiny, or shatter them forever? Exile of the Gods is a 500,000 word interactive epic fantasy novel by Jonathan Valuckas, where your choices control the story. It's...
|Spellbreaker, by Dave Lebling|
Average member rating: (46 ratings)
Spellbreaker, the riveting conclusion to the Enchanter trilogy, explores the mysterious underpinnings of the Zorkian universe. A world founded on sorcery suddenly finds its magic failing, and only you, leader of the Circle of Enchanters,...
Opus Ignored: Big games that didn't take off by MathBrush
It happens over and over: an author spends hundreds of hours on a game, often setting up a commercial company, and then releases it to almost total silence. This list contains such games, as well as other big games where the author was...
Games with NPCs that tag along by Ghalev
List here any games that feature a (preferably memorable!) "sidekick" character - an NPC who follows the viewpoint character around for most or all of the game, as per Floyd in Planetfall or Trent/Tiffany in Leather Goddesses of Phobos.
I'm looking for a great surreal game. by Bishopofbasic
It's pretty hot up here in Canada and I was wondering if anyone knew of any great surreal type games. Something I can spend my time in front of the AC or in my office hiding from the world. Thanks you guys.
Less-linear Twine Games by Nathaniel
Twine (or other hypertext) games where your decisions make a significant difference, and the story changes significantly based on them (not just resulting in your death).