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About the Story
Interview characters in a kingdom not unlike our own who face the problems of our generation.
Entrant, Main Festival - Spring Thing 2018
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Number of Reviews: 3
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This game is split into several vignettes of the player-character talking with several characters. These are often the peripheral roles in your classical fantasy adventure story: the people that make the story possible, but who rarely get any other role in the story. Characters like the mother of a villain, speculating what made him become that way; or a commoner, who’s put his heroic days behind him.
Some might find this game preachy. It’s monologue-heavy and quite topical - some of the topics it mentions have been at the forefront of the public mind in recent months, and appropriate content warnings are provided at the start of each vignette. Given that the player must read through at least five of the initial six vignettes to progress, though, it seems a little contradictory though.
A point of interest - each vignette ends with a binary value judgment, and you must explain yourself. It could either be gimmicky or thought-provoking, depending on how you view it.
Confessions is very linear, with a mixed bag of a setting - there are hexes and monarchies, mechas and chatrooms. Although there are several points which could put off a player looking for polished games, Confessions does still take a slightly unusual approach to fantasy adventure.
I appreciate the effort here and the writing and thought behind these characters studies which feel very "now" - but these are the kinds of revelations that are usually justified in turning us on our head after sucking the player into a "fun" fantasy world where we already have formed a worldview and have a basis of uninformed choices to build upon. Here, it feels we've skipped the revelatory turn (No! This fantasy world is our own!!!...!) and the game just handwaves all that.
This game has you read through 5 sort of interviews in Twine. Each one has a background character from a fantasy (or science-fi or both) tale explain to you how they feel about life while you react.
Each ends with a choice, which you must explain via text entry.
Reading all 5 stories unlocks a sixth story.
I liked the interactivity of it, the text entry and so on. But because the game seems designed to be a mirror for the reader, a lot of the text was bloodless and generic, designed to apply to as many situations at possible.
It covers some fairly controversial topics, including a dedication to a notorious American criminal.
Quest for the Homeland, by Nikita Veselov
Average member rating: (5 ratings)
You are in charge of a caravan with the last hundred survivors of your nation. Their fate depends on how much you know yourself.
Filthy Aunt Mildred, by Guðni Líndal Benediktsson
Average member rating: (11 ratings)
Filthy Aunt Mildred tasks the player with securing the financial future of the esteemed Bladesmith family by offering tea to a horrible old woman. Estranged family connections, murder and backstabbing, bizarre architecture and scandals...
The Frog Prince and the Iron Heart, by Celia
Average member rating: (2 ratings)
A reimagining of the original tale of the Frog Prince, focusing on the often-forgotten character Iron Heinrich. Made in Twine in 72 hours for Ludum Dare 35, using the theme "shapeshift". It'll probably take about 15 minutes to play.