You play a government censor in this game. You are given a series of incriminating documents which you have to censor; clicking on various sentences blacks them out.
You are graded on how you do. This doesn't matter quite as much as you'd think, but it does affect the final ending.
I loved the feel of this game, the feel of manipulating documents and being in control. I do wish it had been longer or the the censoring had been more closely integrated with the story.
This game is centered around a spy drama, like the Bond movies. It is translated, with several errors.
The main characters is a chauvinist, who 'negs' women and is over macho. That really turned me off.
It does have a clever plot, involving a conspiracy (led by you) to manipulate the world.
In 2006, Theo Koutz entered an IFComp game called Sisyphus, where you roll a stone up a hill and it rolls down again. It was a troll game that was smooth and polished.
This is essentially the same game, but with shiny new polish. You have to open some doors, but you can't. Replaying this, though, I found that I actually enjoyed the writing, perhaps more than any other game in the comp.
So this was pretty fun, despite the author's intentions.
This is a shortish Twine game entered into the 2017 IFComp.
It consists of free verse, sometimes with poetic styling, and sometimes in a more conversational tone.
There is some profanity, in a sort of navel-gazing self-aware way. In general, I liked the poetry, though, and found it enjoyable even on a second or third read.
This game was fun and clever; I think a large chunk of judges found the concept fun and original.
You are a lurking grue, and you have to devour an adventurer.
Because it is completely dark, you have rely on your other senses.
I had difficulty getting helpful responses from going in different directions, and with the final verb.
Overall, if the feedback from comp judges is implemented, this would be a game that continues to get played for a long time.
This game is a worthy sequel to Toiletworld, by Chet Rocketfrak (presumably the same as Chad Rocketman).
This game centers around Bilbert/Bolbert, who has something wrong with them. You can talk to Bilbert, or enter Bilbert.
There's not much more than that. I found it amusing, but the author is clearly aiming for a 1-star rating, and who am I to refuse?
This game is centered around a language or collection of languages that the protagonist is trying to study.
The central mechanic is that you are presented with 3-syllable words that you can alter.
The discussion centers on the idea that language influences our thoughts and actions, and vice-versa.
I liked this game, but it didn't draw me in emotionally.
This is a very short little game where you are trying to get your crazy future-telling device to work.
It's a one-room game, but very little is implemented. I had to decompile the game to figure out how to get the device to work. I had further difficulties with basic commands like going in doors.
The idea isn't bad, but it could be better developed.
I beta tested this game.
This is a story that only branches twice, but does so in an effective way. You are the wife of a puppet master who performs across the country, but you have to make a difficult choice when he turns to dark means to support his work.
It's fairly short, and it uses type-writer effect text on light backgrounds with music/sound effects.
This short Twine game uses specialized styling to give a retro sci-fi fi feel, and the story fits that vibe as well. You are visiting a base on the moon which has been terrorized by space animals. It borrows heavily from the feel of the Alien movies.
However, it is fairly short, and the writing has a few problems that could be remediated by some more careful revision and beta testing. Overall, though, the basic storyline was interesting.