Reviews by MathBrush

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Siluetas, by Fran_Kane
1 of 1 people found the following review helpful:
A trippy Spanish binksi game about visiting a small town, November 4, 2022
Related reviews: less than 15 minutes

This game was complex and difficult to understand at first. It's a binksi game, similar to bitsy (the game system with minimal sprites, color schemes and animations), but mixed with Ink, the scripting language.

In this Spanish Ectocomp game, you wind up driving to a small village that still has people using donkeys and children play strange games with silhouettes and with a fountain in the town.

The game has several shifts in perspective that I didn't fully understand, which I can mostly attribute to my own poor understanding but also seems to be a mechanic designed to mirror the protagonist's own troubled mental state.

I definitely found the imagery in the game disturbing and frightening, but only from a psychological viewpoint; there is little to no gore and no jumpscares or anything. I think it is effective at being frightening. Like the author says in the description, it can be easy to miss things; I missed a lot of things on the first try and had to replay. Fun, short, and easy to play.

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La escalera de la bruja, by binary-sequence
1 of 1 people found the following review helpful:
An unfinished Spanish witchcraft horror game with promise, November 4, 2022
Related reviews: less than 15 minutes

I was very excited by the beginning of this game but soon found that it was fairly unfinished.

The opening is very mysterious: you and your wife arrive at a house. Your wife has a bruise--is it from you, or someone else? You enter a house with 5 rooms, greeted by an old woman with dark secrets. That night, you have a terrible dream...

All of this is great. But much is left to be done. Conversation doesn't work (TALK TO, ASK ABOUT, direct speech, etc. in Spanish), and many items are not implemented. One of the few things that is implemented is an inventory limit of just two items.

The game has so many cool ideas, I would like to see it more developed. It stopped right at a very cool part! But for now I think it just needs more work to flesh it out more.

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Estado Profundo, by n-n
2 of 2 people found the following review helpful:
A well-implemented small scenario with thriller and occult elements, November 2, 2022
Related reviews: less than 15 minutes

As a non-native speaker, I appreciated this game, since it was well-implemented, suggested verbs in the text that can be used (like "Montando el kit se construye un..."), and is a tightly-contained one-room scenario which limits possibilities to a reasonable amount.

The idea is that you are in a building watching a newly-born political party (the Party of the Future) holding a rally. Something odd is going on, as people and buildings around you demonstrate if you watch them closely. On the bed is a suitcase containing a disassembled rifle.

This game is short, but it had a couple of twists I didn't expect. It has one main puzzle, which I think is pretty fair. I decompiled it to figure it out, but even then it didn't give it away, I still had to think about it. I really liked the writing in this game, too, it was terse vivid and descriptive with its few details.

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Under the Bridge, by Samantha Khan
A pleasantly creepy multimedia experience, October 29, 2022
Related reviews: less than 15 minutes

I'd first like to say that the art, animation, and audio for this game are very well done. I loved the style, and would be happy to see it again; it's unique, I haven't seen other games with the scribbly dark figures.

You play as a dangerous and large being that is hunting for food by a bridge. Humans pass by, and you can decide how to act towards them.

I played through to one positive ending (villager ending 1), but the way the game reacted to my choices made me feel like there were many very different endings. That's pretty cool!

There were some typos here and there (like "One of the small humans'", with an extra apostrophe). Overall, it was fairly brief. But what is here is excellent.

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Use Your Psychic Powers at Applebee's, by Geoffrey Golden
6 of 6 people found the following review helpful:
Use mind control for corporate profit--sparingly, October 29, 2022
Related reviews: less than 15 minutes

As of writing, this is tied with Esther for the most-reviewed game of IFComp 2022.

It's a fun short Ink game where you have the ability once per night per person to inject corporate slogans into people's brains.

The fun of the game is that you can use your powers to mind read 4 different 'tracks' all night (i.e. following each of the four main NPCs), jumping tracks at will, as well as watching the TV as a 5th track.

Your actions have a variety of drastic side-effects, and strategizing is fun, so I replayed several times. I do think it could have been fun to be a little longer, or have one more person, but overall I found it very impressive.

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Glimmer, by Katie Benson
2 of 2 people found the following review helpful:
A brief spot of hope in a life that spiralled, October 28, 2022
Related reviews: less than 15 minutes

Katie Benson has made many games of varying length that are always well-polished, descriptive, and generally have simple, story-focused gameplay with a positive message (such as the Crumbs series), although sometimes things can get wild (like Off the Rails).

This game is a bit short but has a nice message. Each screen generally has two choices, one that expands the text and one that moves on.

The idea is that your life is spiraling out of control. Things are getting darker and sadder and you find yourself more and more isolated. But there is a glimmer, like the game name says.

I definitely appreciate seeing games from this author in competitions and hope to see more, always a positive spot.

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Esther's, by Brad Buchanan and Alleson Buchanan
1 of 1 people found the following review helpful:
A charming story about mice with a few small puzzles, October 28, 2022
Related reviews: less than 15 minutes

This game is small and designed for children. It has some lovingly made illustrations of little mice and the girl who runs a cafe.

Story-wise, it's about two mice who want to get special food at the cafe but can't communicate. Mechanics-wise, it's almost like a language puzzle, and had surprising depth for such a small game (like the depth of a medium-sized game).

The writing is generally pleasant; it had some, but I wanted more, humorous incongruities of the type common in good kid's stories (may favorite was the (Spoiler - click to show)fall of the pudding at the end and everyone's reactions. The whole thing feels like it was designed with prudence and restraint, maintaining a small size and scope and polishing itself in that sphere.

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HOURS, by aidanvoidout
2 of 2 people found the following review helpful:
A short Twine game with lots of worldbuilding, short time, October 27, 2022
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The name of this game comes from the fact that you have 5 remaining hours and each big action or scene takes up one.

This is a short Twine game, but it seems like it has the worldbuilding for a much larger story. There is an ancient, near-immortal Shogun (named (Spoiler - click to show)Charlie????) that enslaves and tortures special people who have Curses.

A weird apparition gives you a weapon to fight the Shogun (from searching, the weapon may be inspired by Sword Art Online). You can have various fights, or just remember all the deaths in your life and give up, etc.

The game feels a bit rushed or unfinished, with lots of plot threads left hanging and some little bugs (an option near the end wouldn't let me click it, for instance).

Overall, I think this just needs more time in the oven. The slavery in the game doesn't really seem to serve a purpose besides being a shorthand for suffering.

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To Persist/Exist/Endure, Press 1, by Anthony O
1 of 1 people found the following review helpful:
An exercise in futility, made in Texture, October 26, 2022
Related reviews: less than 15 minutes

This is one of the more polished Texture games in the IFComp 2022 competition. Texture is an engine for IF that involves dragging verbs onto nouns to make choices.

This game is primarily a phone menu system. There are a lot of options, many of them creative (like turning it all into Polish).

The overall feeling is a sense of futility or frustration. I tried out several endings, and all of them seemed to express the same sentiment.

Overall, the game is very polished and descriptive, and conveyed its sense of frustration to me. I wonder if the joke could have been extended a bit or if there could be more of a central narrative, or something else to extend this a bit. Unless of course I missed a big final ending! I've missed stuff like that before.

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Tower of Plargh, by caranmegil
2 of 2 people found the following review helpful:
A decidedly undercooked parser game, October 26, 2022
Related reviews: less than 15 minutes

Almost any game can be polished up and made great. This game needs a lot of polishing.

This is a parser game that puts you in the middle of 9 rooms, 8 of which have the same description that includes a typo. None of the standard responses are changed, ABOUT, CREDITS, HELP, etc. have no response. There are only two items.

It seemed like there was absolutely nothing to do. I eventually decompiled the code and used it to finish the game; the following set of rules may serve as hints to others:

(Spoiler - click to show)When Floor 1 begins
After dropping colored egg when the location of the player is flod room and Floor 1 is happening
When Floor begins
After jumping when the location of the player is pled room and Floor 2 is happening
Every turn during Floor 2
When Floor 3 begins
After inserting something into something
When Floor 4 begins
After touching monkey during Floor 4
Every turn during Floor 4
After pushing when the noun is Ye Shiny Red Button and Floor 5 is happening and player has golden egg and player has golden seven and player has golden octagon and player has golden monkey
After pushing when the noun is Ye Shiny Red Button and Floor 5 is not happening


According to my rubric, this game is not polished, descriptive, has obscure interactivity, did not have an emotional impact, and I wouldn't play it again in its current state.

But I don't think the effort is wasted or the author is bad. Clearly there are some good ideas here; this just needs more stuff implemented. I would recommend the author to pick the source code of one of the games you find when you search IFDB with the tag "tag:I7 Source Available", and look around to see what kind of things authors can do to make games more polished.

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