Tower of
Contains Tower of Plargh/plargh.gblorb
Requires a Glulx interpreter. Visit IFWiki for download links. (Compressed with ZIP. Free Unzip tools are available for most systems at

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Tower of Plargh

by caranmegil


Web Site

(based on 6 ratings)
2 reviews

About the Story

Title: Tower of Plargh

Year: 2022

Genre: Puzzle

Game Details

Language: English (en)
First Publication Date: October 1, 2022
Current Version: Unknown
License: Freeware
Development System: Inform 7
IFID: Unknown
TUID: denbn2zshbex2yl2


68th Place - 28th Annual Interactive Fiction Competition (2022)


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Number of Reviews: 2
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3 of 3 people found the following review helpful:
A "my first game" in Inform with some charm, November 21, 2022
by Andrew Schultz (Chicago)
Related reviews: IFComp 2022

The Tower of Plargh is a short puzzle game where you must do stuff and then push a big button in a center room to advance, once youíve done what you needed. There are jokey bits in here, too. The room names made me laugh a bit but also wonder if there was a fifth room, since the initial 4 rooms differed by which vowel was in the 3rd position. I spent time wondering if there was some head-fake ending where I'd missed a clever detail, though disassembling the gblorb changes nothing.

Also thereís a bit of trickery with the game map--the tower is bigger than it seems at first glance. The jokes may be a bit flippant to stick in your memory, but on the other hand, there are no mind-reading puzzles. There are a few items and you can figure what to do just because the author didnít try to overwhelm you with details. Apparently the author wrote it for his daughter, so there were serious limits on how complex he wanted to make it, but then these limits ran up against IFComp expectations.

The puzzles feel relatively straightforward, though the final bit in level 4 was kind of tricky, and a "why" is missing beyond "because it is there." In level 4 it took me a while to realize an NPC left right after you saw them, even though they pretty clearly were a jumpy sort, so there was a lack of description. With minimal verb-guessing, I figured what to do. Thereís a small bug where the NPC from level 4 is wandering around in level 5, so I chased a red herring there. Perhaps ToP was simple enough I was sort of hoping for one.

The rooms didn't change names as I went up the tower, I suspect as an attempt to reuse code. However, the end result is that it feels like a programming exercise more than a game. So although thereís no walkthrough, youíre probably not going to get stuck if you resort to trial and error, likely the sort that needs only minimal knowledge of parsers. This made Plargh a nice whimsical diversion before playing far darker games with content warnings, although since its focus is simple-to-trivial puzzles, it doesn't establish a super-strong identity. So it sunk to the lower end of IFComp. But as a first work it is nothing to be ashamed of.

2 of 2 people found the following review helpful:
A decidedly undercooked parser game, October 26, 2022
by MathBrush
Related reviews: less than 15 minutes

Almost any game can be polished up and made great. This game needs a lot of polishing.

This is a parser game that puts you in the middle of 9 rooms, 8 of which have the same description that includes a typo. None of the standard responses are changed, ABOUT, CREDITS, HELP, etc. have no response. There are only two items.

It seemed like there was absolutely nothing to do. I eventually decompiled the code and used it to finish the game; the following set of rules may serve as hints to others:

(Spoiler - click to show)When Floor 1 begins
After dropping colored egg when the location of the player is flod room and Floor 1 is happening
When Floor begins
After jumping when the location of the player is pled room and Floor 2 is happening
Every turn during Floor 2
When Floor 3 begins
After inserting something into something
When Floor 4 begins
After touching monkey during Floor 4
Every turn during Floor 4
After pushing when the noun is Ye Shiny Red Button and Floor 5 is happening and player has golden egg and player has golden seven and player has golden octagon and player has golden monkey
After pushing when the noun is Ye Shiny Red Button and Floor 5 is not happening

According to my rubric, this game is not polished, descriptive, has obscure interactivity, did not have an emotional impact, and I wouldn't play it again in its current state.

But I don't think the effort is wasted or the author is bad. Clearly there are some good ideas here; this just needs more stuff implemented. I would recommend the author to pick the source code of one of the games you find when you search IFDB with the tag "tag:I7 Source Available", and look around to see what kind of things authors can do to make games more polished.

This is version 2 of this page, edited by Dan Fabulich on 13 October 2022 at 5:42am. - View Update History - Edit This Page - Add a News Item