Reviews by MathBrush

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View this member's reviews by tag: 15-30 minutes 2-10 hours about 1 hour about 2 hours IF Comp 2015 Infocom less than 15 minutes more than 10 hours Spring Thing 2016
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Rogue of the Multiverse, by C.E.J. Pacian
2 of 2 people found the following review helpful:
Adventure, power, wealth, and romance, July 16, 2015
Related reviews: about 2 hours

If not for its recent creation and platform choice, this would probably be one of the most popular games on all of IFDB. It is part sim game and part thriller game. It reminds me of the best parts of "Attack of the Yeti Robot Zombies", "You will select a decision", "Jigsaw", and the hologram sequence in "Mulldoon Legacy".

You play a test subject under the supervision of the evil Dr. Sliss, a lizard-human. You begin in a mini-base that you explore non-linearly with no real puzzles to speak of, and continue on to a second half of the game that is completely linear and a real thrill ride.

I can't express how much I enjoyed this game. But everyone has a different sense of what they are looking for in a game. This game is for people who like memorable characters, heart-racing action scenes, romance, and over-the-top humor.

P.S. As Danielle noted, there is a completely unnecessary F-bomb.

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Babel, by Ian Finley
7 of 8 people found the following review helpful:
Perfectly-paced science fiction game, July 1, 2015*
Related reviews: about 2 hours

Having recently downloaded a TADS interpreter for the first time, I decided to try out the most popular games. This was the highest on the list. In this game, you play as an amnesiac in a frozen underground base.

While this game had above-average plot, puzzles, and writing, it really shines in its pacing. From the very beginning, the game gave an impression of vast complexity (three bulkheads with three very different locks), but it always left you with a couple of new things to try. Every time, the couple of new things led to another part of the game, and so on. The game is, in fact, complex (look at the map!), but it's arranged so neatly that I never needed to use the map.

Very few games have the great feel that this gives you. I completed it in less than 2 hours.

* This review was last edited on July 2, 2015
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Delightful Wallpaper, by Andrew Plotkin ('Edgar O. Weyrd')
2 of 2 people found the following review helpful:
First part is like a Rubik's cube; second part like a creative writing workshop, May 7, 2015*
Related reviews: about 2 hours

The first part of the game is a completely technical puzzle. No moves can hurt you, and there are no characters or items. As a mathematician, I found this part of the game deeply enjoyable. Like a Rubik's cube, I realized that each element can be manipulated by a little "dance". These are the important "dances":

(Spoiler - click to show)Going n, e, s, w from the kitchen lowers the floor.

Going e, n, w, s, w from the kitchen raises the floor.

Going in a similar circle around the dining room changes the direction of the bridge. If the foyer is closed, go up twice through the kitchen first.

To go down or up, do a kitchen dance and approach the moving floor from w or e, respectively.


As for the second part, the idea was fun, and the implementation was fun, but the subject matter was not my cup of tea. I found it fun to explore everything, but used a walkthrough once I tried every item.

* This review was last edited on February 3, 2016
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Jacqueline, Jungle Queen!, by Steph Cherrywell
4 of 5 people found the following review helpful:
Medium-sized Quest game with wonderful game mechanic and some parser problems, May 1, 2015*
Related reviews: about 2 hours

This is my first Quest game; as such, it includes a map that you fill out as you explore, and lists all important objects in a room as well as your inventory at all times.

Besides the usual inventory, the game has a great additional mechanic that gives you an additional way to solve puzzles. This was fantastic, and I wanted to keep playing just to explore the mechanic.

The story was fun, but not especially motivating. The parser was terrible; so many obvious synonyms were not implemented that the game became a frustrating guess-the-verb game too frequently. However, the new mechanic was so fun that I kept playing anyway.

* This review was last edited on February 3, 2016
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Eidolon, by A.D. Jansen
5 of 5 people found the following review helpful:
Surprisingly large and non-linear for a twine game; vivid, haunting writing, April 30, 2015*
Related reviews: about 2 hours

This is a very large Twine game that starts out mostly linear, branches a little, and then branches a lot. It includes a large area with a variety of rooms, including a clever means of transportation (Spoiler - click to show)the curious door/button combo. The genre is subtle horror/mystery, and the writing is evocative and sticks with you.

The lack of a save feature is annoying; as a casual gamer, I can't finish the game in one sitting, and it's difficult to juggle tabs to keep the game open throughout the day. This is one game I would like to finish.

Edit: The above is my original review, and I gave it 4 stars at first.

I think at the time that I played this in 2014, I assumed that there were many such Twine games, and found it a curiosity.

However, since then I haven't really found anything like it. Its writing is truly beautiful to me, and I count it among my favorite games (around the 11th or 12th favorite). It has a way of blending the deeply unfamiliar and frightening with the too-familiar and painful and the hidden and suffering. Wonderful imagery.

* This review was last edited on March 25, 2025
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Hunger Daemon, by Sean M. Shore
3 of 3 people found the following review helpful:
Solid parody of a horror game, April 28, 2015*
Related reviews: about 2 hours

This is a very well implemented game with an engaging plotline and not-to-hard puzzles. The genre is humor/horror.

This game takes only an hour to play, but every location is well-implemented, and the puzzles mostly make sense (although one, I thought, was vaguely unfair, but it was probably just me not reading descriptions well).

The only drawback is the short game length. Pretty much a perfect game otherwise.

* This review was last edited on February 3, 2016
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Robin & Orchid, by Ryan Veeder and Emily Boegheim
3 of 3 people found the following review helpful:
The help system is the most enjoyable part of this entertaining game., April 5, 2015
Related reviews: about 2 hours

This game follows a small group of young adults as they investigate mysterious occurences for the school newspaper.

The hint system is supplied in the form of notes, assembled by a young man on behalf of the female narratot. I STRONGLY recommend reading as many of the hints as possible, as they pai t a fascinating picture of the young man, the narrator, and their environment.

There is a second, subtle hint system that soon becomes apparent to anyone getting stuck in the game.

I would recommend this to newcomers based on the two help systems and for experienced IF players based on the rich storyline (including the hidden scene detailed in the Author's notes).

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