I beta-tested this game, and I deeply enjoyed it.
It's a twine game with some really nice use of color and a cool title screen.
You venture from world to world, doing some grinding of resources, and buying different equipment.
Other parts of the game include more room-to-room travel and taking and using items. There are story interludes, and so on.
It was a little shorter than I hoped for, but I'm still giving it 5 stars.
This game plays out like a branching graphical novel. It has quite a few beautiful hand-drawn backgrounds and images.
You are a space traveler who has left the earth with her young daughter. You are separated, and must travel to five different planets, seeking your daughter.
Choices are few, but you get some major ones. For me, the biggest attraction is the interesting characters and depicted societies in each world.
This game has you going to a live escape room in a mall or building somewhere.
Inside are a series of color-coded rooms with a variety of puzzles. They include a variety using slightly-less-standard-but-still standard verbs like 'search' or 'look under', etc.
I enjoyed this game. It didn't really inspire any emotion in me, but as a small puzzle snack, it does what it is intended to do.
I feel like this is an improvement over the author's previous game, Questor's Quest, and I'd like to see more from this author.
I beta tested this IFComp 2017 game.
This is a Twine game framed as a situation (specifically of feeding sea-monkeys), which the actual story is fitted into.
I found the colors and presentation very nice, and the game overall very polished. I did find it frustrating how long it took to reach the final ending, but that was mostly due to time crunch around IFComp. If you have time to play, this is a relaxing and enjoyable experience.
Contains infrequent strong profanity.
I beta tested this game.
Stephen Granade has written a wonderful game here about an old man coping with dementia.
It makes magnificent use of unreliable narrator to depict the disorientation that dementia causes.
It is a fairly long Twine game, but autosaves, and has a nice feature that tells you how long the game has been playing.
Highly recommended.
This game attempts quite a bit. You are trying to get into a mysterious club. The game is full of puzzles and many, many red herrings.
There was obviously a lot of thought and effort put in, but it could have used more testing. Fun with a walkthrough.
I had just played Fetter's Grim and Westfall (or Westport or whatever it is), as well as a few other Panks games.
This game has all the usual suspects: a village, a tavern, a cathedral on the west side of town with a nook to the north, jokes about the author being drunk or not being drunk, a hellhound that is in the first dark forest area south of town, etc. exactly what's in all the other games.
It doesn't understand 'X' or 'TAKE' even though other Panks games in the same year do. It's just bizarre.
This has to be a troll game; Panks admitted before that some of his IFComp games are troll games (such as Ninja II). But if not...
You play as a weakened mythological god, except that that never gets mentioned after the first screen. You can find and kill Jesus. Most of the game is fighting DnD characters. There is a village with a tavern, like most Panks games.
It was interesting, but not his best offering.
This story is actually pretty fun, given how little this is done in IF.
It's a traditional ghost/creepy story with an old abandoned house to search through.
It has numerous bugs, and a huge number of 'guess the verb' problems, but I was glad I played it and enjoyed it overall. I used the walkthrough.
This game casts you as The Packrat, and adventurer who is trying to fight their urges to take anything and everything they can get a hold of.
This is played up for laughs early on, but not so much later.
This game centers around 'guess the author's thoughts'-type puzzles, and as such is very difficult to finish unaided.
A ton of work went into this, but it could have used more polishing.