This game has you enter a series of parallel worlds where darkness is everywhere, and you must attack it with the light.
It seems intentionally to parody things at several points, with gophers as the bad guys and a random plant called Gorarry that is the key to the universe.
I don't see anyone beating this without the walkthrough, but with the walkthrough it has some fun narrative points about player/parser relations.
This game has you wandering around a large map until you reach a manor, where you have to complete several puzzles to convict a rich man of fraud.
Most of the locations are empty, and when they are not empty, they often have strange disambiguation problems. The one NPC is very odd, to say the least.
This game needed a lot more polish.
This game combines an unfortunately too common theme in IF (waking up in an apartment after drinking and/or romantic affairs) with another too common theme (office bureaucracy) and another (wacky weirdness), but somehow without fully committing to any of them.
The ADRIFT parser is really poor here. "Two dollar bill" is recognized, but not 'two' or 'bill' or so on.
There was a bug partway through that kept the walkthrough from working for me.
This game has you find the secret of invisibility.
The base concept is really good; you have to remove clothes and not carry stuff to avoid being caught. You can find bandages, etc.
Unfortunately, the game is a bit too fiddly to work with. It's difficult to know what to do, due to undercluing.
This game has you exploring a small area with a Zorkian feel (a living room, a cave, transportation items, gemstones, etc.)
The puzzles are a bit underclued. Several of the puzzles involve a monster running at you. You have to be holding the correct weapon and use it to defeat the creature.
This game is split into two parts. The second part is pretty cool; you are a power-ranger sort of person who gets a robot and can form a Zord type of thing.
The first part, however, is incredibly dull, having you trudge through swamps requiring 15 or 20 movement commands in a single direction (like n.n.n.n.n.n.n....)
If the first half were shorter, this would be pretty fun.
This game has an interesting setup where you wake up, with amnesia, in a forest, wearing a tunic with a skull embroidered on it.
You have to fight your way past beetles to get upgrades to fight more beetles to leave a tutorial area which ends the game.
The problem with the combat system here is that small steps take a lot of effort. Typing takes much more effort than clicks; either typing needs to be reduced to superfast shortcuts, or each command typed needs to have significant effect. This game strugles to find that balance.
This is an old game that was released in IFComp purporting to be from 1981, complete with an old manual.
It was, rather, a new (for 2000) homebrew parser game about being a spy. I found the parser difficult to wrangle with and the story hard to piece together.
This TADS game has you play as a janitor in a lab where all the scientists are gone for the day. It's up to you to stop the terrorists.
The setting is pretty bland for a lab, and the room descriptions are minimal, but I didn't find any bugs.
There is an independent NPC and an animal that are fairly fun.
This game has you play an autistic elf in the US called Delvyn, who eats pancakes and adventures into a spooky house.
I found this game fairly entertaining though buggy at first, but then I got stuck in the second pit, and reading on RGIF made me uncertain whether the game was even finishable, as Santoonie are notable trolls.