Reviews by MathBrush

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A Castle of Thread, by Marshal Tenner Winter
2 of 4 people found the following review helpful:
A three-act fantasy game with a big cast of characters, November 16, 2017*
Related reviews: about 1 hour

I beta tested this game.

This game casts you as a translator of ancient languages in a fantasy world. It's split up into three acts: a tense moment on a boat, a fight in a town, and a climactic finale in an archaelogical dig.

The overall story, the characters, etc. are all well-drawn. But the game is so big that more needs to be filled-in; more responses to synonyms and commands, more conversational topics, more alternate puzzle solutions.

* This review was last edited on November 17, 2017
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Domestic Elementalism, by fireisnormal
3 of 3 people found the following review helpful:
Awesome transformation witch game, November 16, 2017*
Related reviews: about 1 hour

I beta tested this game.

This game has a utilitarian interface, but don't let that fool you: this is a seriously great game.

Your magical witch house is broken, and you need to fix it. You have an inventory (even though it's web based), and you have the power to alter the elements of various inventory elements.

It has a cheerful backstory. Different items you carry interact with each other.

The various interactions are fiddly sometimes, and perhaps even unfair; but somehow everything gelled for me in a great way. Not everyone may feel the same.

* This review was last edited on November 17, 2017
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Eat Me, by Chandler Groover
2 of 2 people found the following review helpful:
A grotesque limited parser game about consumption, November 15, 2017*
Related reviews: about 1 hour

I beta tested this game, and it was my personal choice for winner of IFComp 2017.

It is a grotesque game; you are a child granted a bottomless pit by a magical character in a fairy tale. You are imprisoned in a dungeon where countless other children have met gruesome deaths.

The game revolves completely around eating, with eating the only real action. Like DiBianca's Grandma Bethlinda's Variety Box, where USE was the only verb, the puzzles in this game revolves around timing and sequence.

I found this game satisfying, and have played it 6 or 7 times.

* This review was last edited on November 16, 2017
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Future Threads, by Xavid
2 of 2 people found the following review helpful:
A hidden-object like game involving visions of the future, November 15, 2017*
Related reviews: about 1 hour

This is a game with a brilliant premise; you are some sort of alien being charged with protecting a young girl.

You have visions of the future, showing you that seven enemies will come and attack her.

You can do various things to improve her chances of survival, with each thing you do providing you with a new vision.

This was very successful in general, but I found it fiddly in two areas. First, some things weren't implemented; for instance, the first thing you learn about Kayla is that she has pulled-back hair and a simple dress. But if you try to examine either one, there is an error.

Second, the game essentially becomes a hidden-object puzzle. You have to scour descriptions for nouns, examine each noun, and hope that you find the right thing. Some solutions that seem like they should work, don't; like finding alternate things for burning/clogging, etc.

But I still enjoyed this game a lot. It has a nice map.

* This review was last edited on November 16, 2017
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Goodbye Cruel Squirrel, by George K. George (as 'Extra Mayonnaise')
2 of 2 people found the following review helpful:
A squirrel game with some tricky puzzles, November 14, 2017*
Related reviews: about 1 hour

I enjoyed the puzzles of Goodbye Cruel Squirrel with a walkthrough. I enjoyed the writing in general, but not the mean-spiritedness.

You play as a squirrel raiding another tribe. You have to progress through a series of locations, each with its own puzzle.

I got stuck early on and used a walkthrough the whole time.

* This review was last edited on November 16, 2017
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Harmonia, by Liza Daly
1 of 1 people found the following review helpful:
An excellent and well-illustrated academic time travel game, November 13, 2017*
Related reviews: about 1 hour

This is probably the slickest of all the games entered this year.

This is a short mystery tale set in a women's college in (I think) the northeast. You are replacing a professor who has mysteriously disappeared.

The main narrative is about time-hoppers (which feels more like a temporal Gulliver's Travels than H.G. Wells), but there is a sub-narrative about the place of adjunct/temporary/visiting faculty and the various roles of women in academia.

The game beautifully divides between 'asides'-links and 'moving forward'-links by having the first show up as notes in the margin and the latter extending the text.

It's well-illustrated and well-written. One of the best web games available.

* This review was last edited on November 16, 2017
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Mikayla's Phone, by Angie Cornelson (as 'Mikayla Colorlik')
1 of 1 people found the following review helpful:
A tech-savvy game about the end of a young girl's life, November 9, 2017*
Related reviews: about 1 hour

This game is about a girl named Mikayla, whose phone you find. The game consists of digging though all the apps in the phone to see what her life was like.

I enjoyed the photos (of random things like dogs and writing) and the poetry. There were text notes and voice memos that were, I think, too long for me. They seemed to be there mainly to provide a feeling of reality and background; however, in a storytelling environment, being 'true to life' often makes things too unwieldly. I feel that the purpose of stories is to condense and crystallize reality, and those two parts of the game could have used significant condensing and crystallization.

Overall, it left a good impression on me, especially the ending (which I found by poring through the code).

* This review was last edited on November 16, 2017
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Off the Rails, by Katie Benson
1 of 1 people found the following review helpful:
The meek shall inherit...something, November 7, 2017*
Related reviews: about 1 hour

This is a fairly long and polished Twine game with multiple branches, more or less in the Gauntlet style under Ashwell's classification system.

The game is centered around meekness. You are a milquetoast character on a train dealing with family issues and personal anxiety.

If you choose to, you can be sent on a small adventure, where you learn more about the possibilities in yourself.

The writing was engaging, but I felt like my choices didn't really matter (outside of Do you want to continue or Not), and I feel like they didn't drive the text forward. The concept was creative, though.

* This review was last edited on November 16, 2017
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Redstone, by Fred Snyder
1 of 1 people found the following review helpful:
A well-done parser hybrid mystery with graphics, November 1, 2017*
Related reviews: about 1 hour

This game has you explore a reservation-based casino to try and uncover the truth behind a murder.

It implements a blackjack game, and uses graphics and a hand-made parser hybrid engine.

The primary portion of the game is investigating a few suspects by interviewing them, examining their items, and talking to those who have seen them.

However, I never felt strongly emotionally invested in the game. I did feel interested while playing, though.

* This review was last edited on November 16, 2017
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Temperamentum, by Matthew Sawchuk
2 of 2 people found the following review helpful:
A buggy but intense psychological symbolism game, October 23, 2017*
Related reviews: about 1 hour

This game reminds me of Pilgrimage by Victor Ojuel. Both are symbolic games with female protagonists based on the 4 humors: sanguine, phlegmatic, bilious, and melancholic.

Beyond that, though, they diverge significantly. Temperamentum has a 'real world' and 4 different worlds themed on the idea of hot/cold, wet/dry associated to the 4 humors.

The game is heavy, about loss. I enjoyed it, but parts of it are almost impossible without the walkthrough, and the walkthrough itself is unreliable in parts (for instance, west and east are switched at one point, and in another, it uses the word 'woman' when only 'her' works).

* This review was last edited on November 16, 2017
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