This is a fairly long and polished Twine game with multiple branches, more or less in the Gauntlet style under Ashwell's classification system.
The game is centered around meekness. You are a milquetoast character on a train dealing with family issues and personal anxiety.
If you choose to, you can be sent on a small adventure, where you learn more about the possibilities in yourself.
The writing was engaging, but I felt like my choices didn't really matter (outside of Do you want to continue or Not), and I feel like they didn't drive the text forward. The concept was creative, though.