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Review

1 of 1 people found the following review helpful:
The meek shall inherit...something, November 16, 2017
Related reviews: about 1 hour

This is a fairly long and polished Twine game with multiple branches, more or less in the Gauntlet style under Ashwell's classification system.

The game is centered around meekness. You are a milquetoast character on a train dealing with family issues and personal anxiety.

If you choose to, you can be sent on a small adventure, where you learn more about the possibilities in yourself.

The writing was engaging, but I felt like my choices didn't really matter (outside of Do you want to continue or Not), and I feel like they didn't drive the text forward. The concept was creative, though.

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