Ratings and Reviews by MathBrush

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View this member's reviews by tag: 15-30 minutes 2-10 hours about 1 hour about 2 hours IF Comp 2015 Infocom less than 15 minutes more than 10 hours Spring Thing 2016
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Zero Sum Game, by Cody Sandifer
2 of 4 people found the following review helpful:
A crude game about losing your points in a Zork-like adventure, January 25, 2016*

This game started out relatively well, as your mother encourages you to return everything you've stolen and lose all the points you've won in an adventure.

Unfortunately, the game becomes fairly crude, with: (spoilers)(Spoiler - click to show)

1. A BDSM sex scene
2. An NPC that violently murders everyone he sees
3. two friendly NPCs that you have to murder yourself.


These things were pretty strongly offputting; I'm not sure who the target audience is here.

Not recommended.

* This review was last edited on February 3, 2016
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Tookie's Song, by Jessica Knoch
2 of 2 people found the following review helpful:
A fun and silly 4-area puzzlefest with cat aliens and a lost dog, January 24, 2016*

This game is just a silly puzzle adventure with four separate areas, each with their own solution, which sometimes combine.

The puzzles are fun. As discussed on IFwiki, the first puzzle (which was too hard for me, but cool) is taken from a D&D module. There is also a classic math puzzle, and a riddle taken from The Hobbit.

There are also some other clever features. I enjoyed the bowling game, where you bowl 20 times (it can get tedious, but it's also fun). The descriptions were beautiful. Some of the capabilities of the game and its NPCs weren't made clear, but if you ask everyone about each other, it should help.

There are three endings, depending on how many optional quests you did.

Fun for puzzle fans.

* This review was last edited on February 3, 2016
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Gourmet, by Aaron A. Reed and Chad Barb
1 of 2 people found the following review helpful:
A fun mid-length game about a series of mishaps in the kitchen , January 24, 2016*

Gourmet is a fairly well-known game that succeeds in slapstick comedy while having some pretty hard puzzles.

You are a chef having a disaster of a night as a well-known critic comes to your restaurant. You have to pass a linear sequence cell of challenges to have a good review.

The game felt uncomfortably complicated when I started, but then I realized that you should just follow directions at first and not stress about all the stuff. As you go, the game teaches you more about you restaurant and the system.

Then it dumps you into one very hard puzzle that includes a lot of talking and psychological work on both humans and a crustacean. This puzzle is very difficult.

I enjoyed the game. I could not finish, due to the game having a weird error with serving the final course, but I would put this game in the top 20% of all games.

* This review was last edited on February 3, 2016
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Inevitable, by Kathleen M. Fischer as Timothy Lawrence Heinrich
4 of 4 people found the following review helpful:
Difficult, haunting Sci fi game about fixing a mechanical temple, January 23, 2016*

Kathleen Fischer is one of my favorite writers, with the conversation game Redemption and the romance game Masquerade.

The game is a departure for her, consisting of one huge mechanical puzzle. However, it still includes her trademark writing and memory system.

You are alone on a world whose people you saw die 20 years earlier. You roam about, remembering the tragedy, and solving puzzles to get your tool to repair your ship.

The puzzles is fiendish, even on easy mode. Hard mode is well night impossible.

There is no walkthrough, but I found some hints on googles archives of the old rec.games.intfiction site.

I recommend it for fans of big puzzles or haunting atmosphere.

* This review was last edited on February 3, 2016
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The End Means Escape, by Steve Kodat
2 of 2 people found the following review helpful:
Utterly bizarre surreal game with word manipulation and talking items, January 23, 2016*

This is one of the weirdest games I have yet played. You are thrust into a room where every single object speaks. After talking to them, you are placed in a puzzle where you can physically manipulate the words in the room description. After that, you enter a bizarre world with doll-like humans you can move around, undress, and interact with. Then a bizarre maze, and finally a nonsensical last world with bizarre symbology.

I honestly have no idea what was going on here, but the puzzles are more or less pretty fun.

Recommended for fans of the bizarre and weird.

* This review was last edited on February 3, 2016
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Jacks or Better to Murder, Aces to Win, by J. D. Berry
2 of 2 people found the following review helpful:
An atmospheric game about assasination, religious hierarchy, and pomp, January 22, 2016*

This game paints a unique world, where religious hierarchies are structured by the alphabet, and assassination is a good career move.

You are an A, right at the top of the line, but everyone is gunning for you. In this mid length, relatively easy game, you have to dodge multiple assassination attempts while thinking on your feet.

Wonderful for fans of atmosphere, setting, and world-building.

* This review was last edited on April 8, 2016
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Downtown Tokyo, Present Day, by John Kean
3 of 3 people found the following review helpful:
Monster mayhem in downtown Tokyo! Short, with two perspectives, January 22, 2016*

This game has an interesting opening; you are in a movie theatre, watching a giant monster movie. The game is in third person, with the main character's actions being narrated by the observer in the audience.

The actual action has a brief intro, followed by the actual puzzle. You move in 3d on a map with a ton of fake locations and some (labelled) real locations. This puzzle seemed really hard, but it turns out that there are 4 different solutions.

This is the only giant monster attack game I have played, and it was really fun in its sphere.

* This review was last edited on April 8, 2016
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The Atomic Heart, by Stefan Blixt
4 of 4 people found the following review helpful:
A game about robots, robots, and cables, January 22, 2016*

Atomic heart is a good game at heart, but with an annoying number of missing synonyms, unclear descriptions, and a lot of tedious commands. It prominently features a cable and socket system which reminds me of Jack Witham's later Final Exam.

You play a nanny robot protecting a boy. After a brief introductory segment, you enter a larger and dangerous world. With a fragile companion, you explore a landscape fraught with danger and cables.

A key object in the opening area gave me no indication of what I was able to do with it. One room had no description except for "This is Gary's room", or something like that.

If these flaws were patched up, this game would be pretty sweet. But as it is, it's an exercise in frustration.

* This review was last edited on April 7, 2016
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Spiral, by Justin Morgan
2 of 2 people found the following review helpful:
A surreal two-protagonist game with two worlds, January 22, 2016*

In this darkly atmospheric game, you play as two different characters bound on a train. The game allows you to switch back and forth between these characters.

The main gameplay is set in two seemingly disconnected areas: a giant pit of hell, and a vast machine chewing up the earth and feeding it to a horrible beast.

In both areas, you are trying to collect pieces of yourself or your memories. Painful recollections come to mind.

This game is nonintuitive; there are some pretty crazy leaps you have to make to get the game started. The very biggest leap (which you need to know pretty early on) is that (Spoiler - click to show)by destroying something in one world, you can make it appear in another. A much milder spoiler is the command to switch between worlds: (Spoiler - click to show)BE [PERSON].

I got one bad ending and one good ending. I like this kind of story. If you like this game, you may like Sentencing Mr. Liddell.

* This review was last edited on April 7, 2016
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Frobozz Magic Support, by Nate Cull
0 of 1 people found the following review helpful:
An enjoyable Zork-based game with six mini-worlds, January 22, 2016*

Frobozz Magic Support is a game that emulates Infocom's Spellbreaker, as well as Zork; you use a white cube to travel to six different locations, where you deal with a pot of gold over a rainbow, a dark room with grues, battery-powered lanterns, scrolls, etc.

It was an enjoyable game. The NPCs are a bit outdated, but the puzzles are fresh and fun.

Zork-based games are not as popular now, though they still come out (Scroll Thief came out in 2015), but as a fan of the Enchanter series, I enjoyed this game.

Contains a hard cryptogram.

* This review was last edited on February 3, 2016
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