Planetfall

by Steve Meretzky

Episode 1 of Planetfall series
Science Fiction
1983

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Number of Reviews: 11
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3 of 3 people found the following review helpful:
Fun sci-fi Infocom game, but too many red herrings and empty rooms for me, February 3, 2016

Planetfall is many people's favorite IF of all time, so I knew it would be hard for it to live up to the hype. However, I think I just don't like Meretzky's style (e.g. Sorceror, the puzzles in Hitchhiker's Guide, etc.). He tends to favor big, mostly-empty complexes with many useless items thrown in to make it hard to find the real puzzles.

This worked for me in A Mind Forever Voyaging, but in Planetfall, I felt like I was just walking through an abandoned warehouse. I much prefer Moriarity's tightly-interlocking puzzle style, or Lebling and Blank's rich puzzle variety.

In planetfall, you play a lowly ensign in space who crash lands on a deserted planet, meeting a friendly robot named Floyd and trying to discover what happened. The resolution of the puzzles and storyline is satisfying, and the writing has several high points.

I recommend this game, but not as high as the Enchanter trilogy, Moriarity's games, or even Ballyhoo, which I loved.