Ratings and Reviews by MathBrush

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View this member's reviews by tag: 15-30 minutes 2-10 hours about 1 hour about 2 hours IF Comp 2015 Infocom less than 15 minutes more than 10 hours Spring Thing 2016
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The Erudition Chamber, by Daniel Freas
1 of 2 people found the following review helpful:
A shortish game with four paths through each puzzle, January 21, 2016*

In this game, you're being tested to see if you belong to warriors (who use force), artisans (who use mechanical skills), alchemists (who alter the chemical nature of things), or seers (who look at and think about everything).

You are given four puzzles, each of which can be solved in any of the four ways. At the end, you are given one of 6 possible endings, depending on which route you picked.

I enjoyed this game; I tried the seers route first, and got through all the puzzles without a walkthrough.

I then tried the warrior path, but had to use a walkthrough.

Overall, a fun short game. If you are interested in this kind of personality-test-via-choices, as I was, you will like this game.

* This review was last edited on February 3, 2016
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The Duel That Spanned the Ages, by Oliver Ullmann
3 of 3 people found the following review helpful:
An enjoyable mid-length sci-fi game with hostile aliens in a base, January 20, 2016*

The Duel That Spanned the Ages is a fun mid-length sci-fi adventure about exploring an asteroid with a base and engaging with mechanical aliens.

Some people seemed not to like the infodump story at the beginning and end, but I enjoyed it. It was envisioned as the first story in a sequel, and I think people don't like being able to complete stories. But I've found that your imagination is often better than any actual sequels, and so the unfinished business was fine for me.

I couldn't figure out at first why this game was nominated for a best puzzle xyzzy when the first few scenes were completely linear. But when I reached the base, the game opened up and became really enjoyable. You have to figure out how to use a variety of equipment, including a giant mecha suit of armor, machine guns and rocket launchers, and medical equipment.

The game was not too long, and the provided map was very helpful. I strongly recommend this game.

* This review was last edited on February 3, 2016
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Goose, Egg, Badger, by Brian Rapp
0 of 1 people found the following review helpful:
A unique take on wordplay and hidden features, January 20, 2016*

Goose, Egg, Badger is a charming mid-sized game about fixing things on your exotic animal farm after an intruder enters your farm. You are Hope Lee, a farmer/repairer/etc., and you have to put your badger, ape, yak, and duck back in their pens while cleaning up your house.

The puzzles are a bit spotty, as the actions you have to perform are often unmotivated, or require you to try something out on every animal before discovering the right combination.

Now, below all of this is another layer, an entirely different game. This extra layer was inspired by a quote from an imaginary review from an earlier competition: (Spoiler - click to show)“I
didn’t even notice that every noun was also a verb until my second time
through.”


The author took this quote and ran with it, and it is possible to complete the entire game using only such commands. This is clever, and very fun to play with.

Recommended for fans of goofy slice-of-life or wordplay.

* This review was last edited on February 3, 2016
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The Warlord, The Princess & The Bulldog, by David Whyld
4 of 4 people found the following review helpful:
A well-developed Adrift rescue game with brain-or-brawn solutions, January 19, 2016*

This game by David Whyld has 52 rooms, 5 npcs, and a ton of puzzles. These puzzles were hard and confusing to me, except for one thing: you can skip most of them. You are assigned a etc number of hit points, and each time you reach an enemy guard or a cliff, you can just rush through and get hurt, or be clever.

Even the real solutions usually have multiple options. However, I ended up being frustrated a lot. One thing to know is that if you know a password, you just type the pazsword, not SAY or anything like that.

You are a commando type guy rescuing a princess from a Nazi-style fortress. There are some intriguing locations.

Overall, this is off the beaten path of IF, but I didn't regret playing.

* This review was last edited on February 3, 2016
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Earl Grey, by Rob Dubbin and Allison Parrish
3 of 3 people found the following review helpful:
Mid-length difficult wordplay game; very hard for me, January 19, 2016*

Early Grey is a game about wordplay and puzzles; you have the ability to remove letters from words and put them back in. By doing so, you change the environment around you.

I found this game extraordinarily difficult. Of the two dozen or so puzzles in the game, I figured out maybe 2-3 on my own, which is the worst I've done in any wordplay game (Ad Verbum, Counterfeit Monkey, Shuffling Around, Threediopolis).

However, someone else could definitely have more luck. The world building in the game is fun, and the dialogue and characters you meet are truly interesting. However, I had no idea what was going on in the ending.

Overall, I was left frustrated and confused. But I feel that another player may have much more fun.

* This review was last edited on February 3, 2016
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Square Circle, by Eric Eve
1 of 1 people found the following review helpful:
A well-developed and smooth game about paradox and oppresion, January 18, 2016*

Square Circle has many of the best parts of an Eric Eve game. Great NPCs and conversation, an expansive map that doesn't need too much mapping, a large number of items, and smooth writing.

The plot wasn't as compelling as other Eric Eve games, but it was still pretty good. You are put in prison, your memory erased, until you can make a 'square circle'.

The solution to this puzzle was unexpected to me, and I used a hint, but it was fun. What was much more fun, however, was the psychological drama that unfolded for the rest of the game.

This game was well-regarded for its puzzles, and I found them fun as well. I prefer Nightfall, Blighted Isle, and All Hope Abandone by Eve to this game, but it is still a very good game.

Recommended for everyone.

* This review was last edited on February 3, 2016
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Escapade!, by Juhana Leinonen
1 of 1 people found the following review helpful:
An enjoyable mid-length escape game with multiple solutions and a demon, January 18, 2016*

Escapade! did well in the one-room competition in 2008. In this game, you are captured by screaming communists and placed in a cell with a dark and mysterious figure who turns out to be of some use.

The idea is that you have to repeatedly escape from the room using a variety of methods. Some things that I didn't know beforehand that were helpful are that you only have to find a fraction of the escapes (a little more than half) to win, and that some escapes are no longer possible after a while.

This is a funny game, and the humor was dry and situational (Except for the guard's voice), making it pretty funny to me. I enjoyed the puzzles; they were of the same style as Enlightenment or To Hell in a Hamper, where you take a bunch of items and run with them. If you enjoyed those two games, you should really enjoy this one.

* This review was last edited on February 3, 2016
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Sorcery! 3, by Steve Jackson and inkle
3 of 3 people found the following review helpful:
A difficult, highly nonlinear swords and sorcery game with days of content, January 17, 2016
Related reviews: 2-10 hours

It is rare to find a CYOA text game that combines a hundreds of thousands of words, extreme branching, a complex inventory and spell collection, 3d graphics, and orchestral music. The fact that it features a compelling narrative, unique gameplay mechanics, and at least a hundred npcs and monsters just makes it better.

Sorcery! 3 is part 3 in a series, but it is definitely not necessary to play the other games first. In fact, the game is easier if you play it alone.

You are a sorceror, who casts spells by combining lettered stars that differ from location to location. For instance, to command unintelligent creatures, you must stand where the stars allow you to spell L-A-W. Some spells also require certain inventory items, such as a gold-backed mirror.

You also can engage with creatures using a variety of swords and other weapons, as well as gambling with dice. Combat requires strategy, as you want to hit hard when the enemy leaves themselves open without expending your energy.

The game includes both ink illustrations and 3d maps. You move a figurine about a gorgeous 3d map from checkpoint to checkpoint. This could all be handled by hyperlinks, but the movement provides more variety. The game includes special beacons which have a unique mechanic with a gorgeous 3d effect.

You play a sorceror from Analand who must hunt down 7 serpents who seek to expose you to the Archmage, a powerful enemy. The serpents range from the relatively weak to the gut-wrenchig Serpent of Time. Few text game can give you that feeling of total despair that you can have meeting a boss, but this one succeeds.

In your quest, you will meet several sorcerors, magicians, thieves, tribes, and monsters. Conversations are difficult to lawnmower, which is a plus. You can negotiate, threaten, help, and so on.

The game is extremely nonlinear and branches strongly. There is one event at the fissure in the first area that I have tried to recreate over and over again and never succeeded. Whole quests, relationships, even a marriage to an NPC can be skipped or missed. Most serpents can be destroyed in two or more ways.

It took me most of a week playing 2-3 hours a day to beat. I restarted 3 or 4 times once I got a hang of it. There are some basic ideas that if you miss can make the game much more difficult.

I plan on nominating this game for the XYZZY for Best Game of 2015.

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Before the End of the World, by Silverstring Media
3 of 3 people found the following review helpful:
An enjoyable moment at the end of the world for a dreamer, January 17, 2016*
Related reviews: less than 15 minutes

I first saw this enjoyable shortish Twine game when another reviewer brought it to my attention. You visit your childhood village, where you explore the home of your own family and that of a childhood friend.

There is some kind of unspoken disaster about to occur, giving you a sense of urgency mixed with hopelessness. You discover that you and your friend had a highly unusual relationship.

The writing is evocative and breathless. The story is unfolded as you examine objects in burned-out shells of houses. I never really listen to music, but I had left the volume on as I played, and the music that came contributed significantly to the mood.

* This review was last edited on February 3, 2016
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Shuffling Around, by Andrew Schultz (as Ned Yompus)
3 of 3 people found the following review helpful:
A word puzzle game that relies heavily on anagrams, January 17, 2016*

This game is mid-to-long parser game involving a lot of word puzzles in the form of anagrams. You travel through a wide variety of bizarre spaces whose description is written with as many anagrams as possible (like a 'scantier canister') to overcome a vague and threatening bad guy named Red Bull Burdell.

The presence of so many anagrams in the text makes it very rich, requiring slow and careful reading. It can be difficult to piece together what's going on. In general, it seems that you are a special chosen one, prophesied to bring an end to Burdell's reign through your ability to change objects and locations.

You change things by typing in anagrams of objects and locations in the room. It's fun trying to find anagrams of everything, although sometimes it's difficult to know if adjectives are supposed to be included or not.

It is of course interesting to compare this game to Counterfeit Monkey and Ad Verbum. Shuffling Around leans closer to the 'pure puzzle' style of Ad Verbum, but it has a fairly large map and storyline, like 'Counterfeit Monkey' (but a bit smaller). In contrast to both games, all the rooms'
descriptions are filled with wordplay.

A must-play for fans of word puzzles.

* This review was last edited on February 3, 2016
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