The last of the Rybread Celsius games I played. This is pretty much nothing; one room with all exits leading to itself, with some random messages about how dark it is and a help menu with mostly blank entries.
What more can you say?
This Rybread Celsius game has the usual implementation and spelling errors. But this time the goal is to get an erection. There are two locations, one item, and one NPC. All the commands are obvious.
I'm not really into AIF at all, making this my least favorite Celsius game.
This is an unfinished Rybread Celsius game about body image. More than other Celsius games, there are bugs, entrances not matching with exits, u implemented items, quirky syntax.
At least this one has a message, about body image. It wasn't that bad of a message; as I said in another review, this author would fit in well with some of the absurdist Twine authors.
Rybread Celsius was just ahead of his time; he would have fit in well with B Minus Seven, paperblurt, or especially Soda51. His game are nonsensical, poorly spelled, and badly implemented, but somehow occasionally sublime.
Here is a writing sample from this game:
"The ceiling takes the brunt of this cacophony, letting only the occasional squealing triode echo back towards the floor only to be squelched by its own impenetrable membrane."
This game has four locations and no way to end it, as far as anyone has found. His last game.
Rybread Celsius is an infamous author from the late 90s. His games were characterized by bad plotlines, poor spelling, and lame implementation. There is evidence that it was at least partially tongue in cheek.
This game tells you you are in the dark before you turn off the lamp. You Ellettsville in bed, and it tells you you are in bed, then you get in bed. The puzzles solution is a huge guess the verb problem. The story is disjointed; you read a letter, and face a mirror being.
This is a Rybread Celsius game, which means a bunch of poorly written nonsense that may or may not be intentional.
This one was actually fun, though it it impossible without the walkthrough and still challenging with it.
You go through a pastiche of every horror movie ever: Saw, Alien, Psycho, Are You Afraid of the Dark, etc. You do traditional adventure things. Here is a quote:
>i
You are carrying: your tummy
>feel tummy
You feel your stomach. The flesh seems to eat your fingers as they dive in. Can something be happening already?
[Your score has just gone up by five points.]
IF you like one Rybread game, you will like them all.
This game can be best described with a quote: "As the water attempts its cruel defication of your body, it meats its enemy." Rybread Celsius is infamous for games with bad grammar, bad implementation, and small, confusing maps.
But some of it seems to be intentional. This game is about a magical town where everyone can glow. But you don't know this unless you read the walkthrough, which contains a lot of necessary background information. The game has randok, unnecessary items like a mirror that shows your bones.
If you like purposely bad games, here you go.
This game was the earliest big horror hit after the Lurking Horror. It was made by Adventions, who were the most influential group between the end of Infocom and the rise of Inform.
Rylvania is one of their better games, with The Legend Lives!, because it eschews the horrible puns and bad humor of earlier games (except for one item which is an ad for Unnkulia 0). However, it is still all over the map with tone.
It has some of the feel of Bram Smoker's original Dracula, with a trip through Europe, wolves, a fearful village, an abandoned castle, the torment of a loved one.
Like all Adventions games, it is a bit unfair or tedious at times, but overall not bad for fans of old school games.
It has some gratuitous violence at some points which made the PCs characterization hard to figure out.
This game is a Twine review of all the 2014 IFComp games, portrayed as a conversation with the author's 2004 self. The old self is surprised to hear about Twine, Inform 7, Dr Who, etc.
It's all fairly amusing, but it also has great value as a snapshot of a changing IF landscape.
There is some strong profanity, but the reviews are generally benign, with some real moments of pathos as they discuss their response to games that touched them.
Life on Mars? was an experimental IFCOMP game that included an email system with simulated typing and so on.
This review goes into depth about things good and bad in the game. It presents some criticism of the typing system and shows a proposed alternative. Overall it leaves a favorable impression of both itself and the game it reviews.