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You wake, as a balding, plump middle aged man, in what appears to be a house of horrors. How did you get here? What is going on?
[--blurb from The Z-Files Catalogue]
24th Place - 2nd Annual Interactive Fiction Competition (1996)
| Average Rating: based on 2 ratings Number of Reviews Written by IFDB Members: 1 |
This is a Rybread Celsius game, which means a bunch of poorly written nonsense that may or may not be intentional.
This one was actually fun, though it it impossible without the walkthrough and still challenging with it.
You go through a pastiche of every horror movie ever: Saw, Alien, Psycho, Are You Afraid of the Dark, etc. You do traditional adventure things. Here is a quote:
>i
You are carrying: your tummy
>feel tummy
You feel your stomach. The flesh seems to eat your fingers as they dive in. Can something be happening already?
[Your score has just gone up by five points.]
IF you like one Rybread game, you will like them all.
Childish in the extreme. A series of pointless rooms containing pointless and awkward descriptions (some misspelled) of allegedly frightening but basically pointless situations. Contains a maze and a few illogical puzzles - the walkthrough reveals that one is based on the notion that blue and green can be mixed to form yellow. The ending reveals that it's all a big joke, which isn't at all surprising. This Rybread Celsius person is just begging to be MiSTed.
-- Carl Muckenhoupt
SPAG
Another horror story that doesn't succeed at being creepy, although it comes close once or twice if you let your imagination fill in the gaps that the less-than-convincing text leaves.
There are a lot of puzzles that require guessing the author's manner of thinking, and, though a couple were kind of neat, the game has the same feel of "Punkirita," by the same author, with lots of incongruous ideas slapped together, peppered with pop-culture references that don't seem to fit.
-- Christopher E. Forman
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>INVENTORY - Paul O'Brian writes about interactive fiction
Having already played the author’s other competition entry, I sincerely dreaded playing this one. Probably my low expectations contributed to my feeling that this game was actually slightly better than Punkirita Quest. [...] Of course, that doesn’t mean I liked it — just that it was less painful than the other game. Progress? Perhaps — I’ll just try to judge the game on an objective basis rather than on its dubious achievement of being a better piece of work than Punkirita.
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