Reviews by MathBrush

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View this member's reviews by tag: 15-30 minutes 2-10 hours about 1 hour about 2 hours IF Comp 2015 Infocom less than 15 minutes more than 10 hours Spring Thing 2016
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Winter Storm Draco, by Ryan Veeder
2 of 2 people found the following review helpful:
An amusing journey through a massive winter storm, June 12, 2016
Related reviews: 15-30 minutes

This game begins with a fun text-effect introduction, teaching you about the background of Winter Storm Draco.

You then begin to try to get home from the grocery store to your house. You will encounter a striking variety of puzzles, including classic-style puzzles, combat, and conversation.

Overall, the writing is amusing (although the game clearly states that it is a serious documentary, and not intended to amuse).

This is a short parser game, and I strongly recommend it.

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A Dark and Stormy Entry, by Emily Short
2 of 2 people found the following review helpful:
A clever exploration of the creative process, June 11, 2016*
Related reviews: less than 15 minutes

In this game, you create a story by choosing from menus. This game has a time cave structure, where every chance branches widely into more choices.

This usually is not effective, but the branches are short, the game meant to be replayed often, and you have a general idea of what effect your choices will have.

Options include choosing a setting for your short story, choosing characters, choosing motivations or objects, and so on.

* This review was last edited on July 1, 2017
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Insight, by Jon Ingold
3 of 3 people found the following review helpful:
An interactive flashback game, June 11, 2016

In this game, you play a sort of police officer in space. You interrogate a murder suspect, then investigate their house. Using the knowledge from each trip, you restart and try again with new 'insight'. Each trip is fairly short.

The mechanic was fun, but the game is difficult. I strongly recommend it for puzzler fans, and just recommend it for everyone else. Has a club floyd transcript.

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The World Turned Upside Down, by Bruno Dias
1 of 1 people found the following review helpful:
A short parser game tying in the authors other games, June 11, 2016

This game is a short amusement that ties in a few elements from the author's different games. As far as I know, this is the author's only parser game.

It has a small command set, requiring only Examine, Look, and Interject. You are a bar owner around Christmas time when an irregular regular comes into the bar with a crazy project.

Overall, I recommend this game for fans of any of Bruno's games.

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Rites of a Mailmare, by Owlor
3 of 3 people found the following review helpful:
A highly illustrated exploration game centered on a mail-delivering pony, June 10, 2016

This is a mid-length Twine game with large illustrations on each page.

You play as a pony sailing an ocean, delivering mail everywhere you go. You meet a variety of NPCS, encounter environmental effects, and so on.

The first time I played, I visited many different locations, none repeated, and relatively quickly found an imaginative and fun battle involving kinds of mail

My second playthrough, I encountered a lot of repeated locales and content, and it took a while to find the battle.

I would rate my first experience as a 4-star experience, and my second playthrough as a 3-star experience. Averaging and rounding up gives 4.

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What Fuwa Bansaku Found, by Chandler Groover
2 of 3 people found the following review helpful:
A poetic meditation on court life and rivalry with simple command set, June 10, 2016
Related reviews: less than 15 minutes

This Sub-Q game is tightly focused and compact. You play as Fuwa Bansaku, a samurai based on a real-life Japanese swordsman. You are investigating an abandoned shrine that is rumored to be haunted.

This game uses a small number of directional commands and tightly-written poetry to achieve a compact and peaceful feel.

The story revolves around court drama and the story of the abandoned shrine.

An enjoyable, short piece.

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Heretic Dreams, by Harris Powell-Smith
1 of 1 people found the following review helpful:
A fantasy narrative about a vengeful God, June 10, 2016

This Sub-Q game is by a great author, Hannah Powell-Smith. In this Twine game, you play a character (which I interpreted as a woman) fleeing from the influence of a vengeful God. You have to deal with a variety of disasters and help those you love.

I only played once, so I don't know how much your choices affect the outcome, but I had the impression of making big choices, and I liked that.

The link presentation was slightly unusual, with some in-line links and some links presented as a menu at important choice points, but I felt that this was effective in promoting the feeling that my choices mattered.

Overall, well written and designed. I recommend it.

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Dad vs. Unicorn, by PaperBlurt
1 of 1 people found the following review helpful:
An occasionally list rated story of a father and son and expectations, June 9, 2016*
Related reviews: less than 15 minutes

This game is about a father who is macho and masculine, and a son who has taken a different path and identity from their father.

You take turns playing as father, son, or, eventually, unicorn. The meaning of the unicorn is enigmatic to me, perhaps representing social pressure, but you'll have to play to see what you think.

There is some strong profanity, vague reference to sexual acts, and occasional violence.

* This review was last edited on September 15, 2017
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Impetum Maleficus, by Hamish McIntyre
2 of 2 people found the following review helpful:
An oddball wizard apocalypse game with nice atmosphere, June 9, 2016

This game was entered in the First Quadrennial Ryan Veeder Exposition. In this game, you play as one of the last surviving humans after an apocalypse has turned most people into wizards.

The wizards can turn anyone else into a wizard. It's your job to escape! The games is fairly short, but has a well-thought-out notebook and help system. The world has been thought through pretty well, with a variety of spells and effects.

Overall, this is a fun, light snack and is pretty well-polished.

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Portcullis, by Robin Johnson
4 of 4 people found the following review helpful:
A Scott Adams/Zork-type web parser game about a local necromancer, June 9, 2016

This game is in green text on a black background and is a home-brew web parser. However, it is more polished than most such games.

You play a simple village resident who decides to help some adventurers defeat an evil necromancer. By dealing with some clever puzzles (a color-based code, some animals, a trading game, etc.), you can deal with the necromancer and your adventurer friends.

The puzzles were occasionally too clever for their own good ((Spoiler - click to show)I'm thinking of the mummy solution, or the hellhound), but this should appeal to the game's main target demographic of old school fans.

Strongly recommended for fans of Scott Adam's games.

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