Reviews by MathBrush

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View this member's reviews by tag: 15-30 minutes 2-10 hours about 1 hour about 2 hours IF Comp 2015 Infocom less than 15 minutes more than 10 hours Spring Thing 2016
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The Lighthouse, by Eric Hickman and Nathan Chung
3 of 3 people found the following review helpful:
A short coding exercise about a lighthouse, May 10, 2016

This is a game I played last year. You have 3 doors, 4 rooms, two keys, a container, and a button. Nothing is hidden, there are some typos, and the authors manually insert the winning text into the game without actually ending the game.

As a historical curiosity, this, along with Detective, is one of the best known games with minimal coding due to its entry in IFComp, among other reasons.

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69,105 Keys, by David Welbourn
5 of 5 people found the following review helpful:
A hunt the pixel game transformed into counting, May 10, 2016

In this game, there are 69,105 keys, only one of which will open the door. The key you need is the only unique key.

There are many categories of keys, and you can count each category. The number 69105 is I believe a riff off of Zork I.

As a mathematician, I hoped that the puzzle would involve some kind of bizarre combinatorial computation; instead, it's mostly just trying every category until you find a pattern.

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All Alone, by Ian Finley
3 of 3 people found the following review helpful:
A short, easy sound-enhanced horror game at home, May 9, 2016

This game is a fairly popular horror game. With sounds on, late at night, it is pretty creepy.

You play a young woman home alone. Various ambient noises come through as you walk around. The radio says a miller is loose, but soon things get worse.

I didn't really understand the ending, even after multiple playthroughs. This game didn't quite click with my sense of hirro, but the first time I did not use sound and just played during the day.

Recommended.

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Lack of Vision, by Ryan Stevens
4 of 4 people found the following review helpful:
A room with multiple messages about how dark it is., May 9, 2016

The last of the Rybread Celsius games I played. This is pretty much nothing; one room with all exits leading to itself, with some random messages about how dark it is and a help menu with mostly blank entries.

What more can you say?

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Limp, by Ryan Stevens
4 of 4 people found the following review helpful:
Manages to combine the worst of AIF and Rybread Celsius, May 8, 2016

This Rybread Celsius game has the usual implementation and spelling errors. But this time the goal is to get an erection. There are two locations, one item, and one NPC. All the commands are obvious.

I'm not really into AIF at all, making this my least favorite Celsius game.

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Candy, by Ryan Stevens
2 of 2 people found the following review helpful:
A super short Rybread Celsius game about body image, May 8, 2016

This is an unfinished Rybread Celsius game about body image. More than other Celsius games, there are bugs, entrances not matching with exits, u implemented items, quirky syntax.

At least this one has a message, about body image. It wasn't that bad of a message; as I said in another review, this author would fit in well with some of the absurdist Twine authors.

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Lurk. Unite. Die. Invent. Think. Expire., by Ryan Stevens
3 of 3 people found the following review helpful:
The shortest Rybread Celsius game. Short and dreamlike, May 7, 2016

Rybread Celsius was just ahead of his time; he would have fit in well with B Minus Seven, paperblurt, or especially Soda51. His game are nonsensical, poorly spelled, and badly implemented, but somehow occasionally sublime.

Here is a writing sample from this game:

"The ceiling takes the brunt of this cacophony, letting only the occasional squealing triode echo back towards the floor only to be squelched by its own impenetrable membrane."

This game has four locations and no way to end it, as far as anyone has found. His last game.

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Symetry, by Ryan Stevens
1 of 1 people found the following review helpful:
A Rybread Celsius game about a mirror being, May 7, 2016

Rybread Celsius is an infamous author from the late 90s. His games were characterized by bad plotlines, poor spelling, and lame implementation. There is evidence that it was at least partially tongue in cheek.


This game tells you you are in the dark before you turn off the lamp. You Ellettsville in bed, and it tells you you are in bed, then you get in bed. The puzzles solution is a huge guess the verb problem. The story is disjointed; you read a letter, and face a mirror being.

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Rippled Flesh, by Ryan Stevens
3 of 3 people found the following review helpful:
A pastiche of horror tropes with bad writing and implementation , May 6, 2016

This is a Rybread Celsius game, which means a bunch of poorly written nonsense that may or may not be intentional.

This one was actually fun, though it it impossible without the walkthrough and still challenging with it.

You go through a pastiche of every horror movie ever: Saw, Alien, Psycho, Are You Afraid of the Dark, etc. You do traditional adventure things. Here is a quote:

>i

You are carrying: your tummy

>feel tummy

You feel your stomach. The flesh seems to eat your fingers as they dive in. Can something be happening already?

[Your score has just gone up by five points.]

IF you like one Rybread game, you will like them all.

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Punkirita Quest 1: Liquid, by Ryan Stevens
3 of 3 people found the following review helpful:
The original Rybread Celsius, May 6, 2016

This game can be best described with a quote: "As the water attempts its cruel defication of your body, it meats its enemy." Rybread Celsius is infamous for games with bad grammar, bad implementation, and small, confusing maps.

But some of it seems to be intentional. This game is about a magical town where everyone can glow. But you don't know this unless you read the walkthrough, which contains a lot of necessary background information. The game has randok, unnecessary items like a mirror that shows your bones.

If you like purposely bad games, here you go.

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