Reviews by MathBrush

View this member's profile

Show ratings only | both reviews and ratings
View this member's reviews by tag: 15-30 minutes 2-10 hours about 1 hour about 2 hours IF Comp 2015 Infocom less than 15 minutes more than 10 hours Spring Thing 2016
Previous | 2891–2900 of 3686 | Next | Show All


Congratulations!, by Frederick Hirsch
1 of 2 people found the following review helpful:
Take care of a crying baby. Short and spare., July 29, 2016

In this short ifcomp game, you run around trying to feed, change, and put your baby to sleep.

The game is spare with uncapitalized room names and stray punctuation. Reasonable solutions to the puzzles are often not accepted and provide no clues as to what would be acceptable.

You can log in to rate this review, mute this user, or add a comment.

The Cardew House, by Andrew Brown
0 of 1 people found the following review helpful:
A short, spare haunted house game, July 29, 2016

This 2013 ifcomp game is a short, small game with about a dozen rooms. The game has some atmospheric effects and a context sensitive help system, as well as some clever details.

However, it has many typos and some programming bugs, as well as being very short. Also, for me at least, it was difficult to guess the necessary actions.

You can log in to rate this review, mute this user, or add a comment.

Transit, by Shaye
1 of 1 people found the following review helpful:
A short twine game with graphics about finding a friend in an airport, July 28, 2016

In this short Twine game, you are looking for a friend in an airport.

This version of Twine uses unlimited scroll back, a nice feature. Each passage is illustrated with an image from a warning sign or other kind of sign.

There are multiple endings, but the ways to achieve them are not clear. This made me feel frustrated at times.

The writing doesn't sparkle, but it does its job. There's a bit of a fantasy/altered reality element at one point that was interesting.

You can log in to rate this review, mute this user, or add a comment.

Professor Frank, by Laurence Kilday
1 of 1 people found the following review helpful:
A massive, lock-and-key goofy humor game, July 28, 2016

This is a very large, spare game entered into IFComp. You wander around a large variety of areas, including a library, a secret lab, a castle, and a haunted pyramid.

Gameplay consists of three main mechanics: finding gold rings in odd places, finding keys and later unlocking things, and giving a variety of appropriate ethnic foods to crazed individuals who generally jump out of cabinets, boxes, coffins, and so on. You also have a pirate bird companion whom you can talk to, and a large number of NPCs who lampshade the games incompleteness by saying things like "I would have more powers if I had been implemented correctly!"

Room descriptions are spare, and gameplay can get repetitive.

You can log in to rate this review, mute this user, or add a comment.

Star Hunter, by Chris Kenworthy
2 of 2 people found the following review helpful:
A giant, sparse if comp game hunting for and selling treasure, July 27, 2016

If you look at the walkthrough for this game, you'll see that it's absolutely huge for an if comp game (perhaps 4+ hours), and that the same commands are repeated over and over.

Much of this starship game consists of walking back and forth between two halves of a navigation system and pushing the same sequence of buttons.

The idea of this game is that you must travel to other worlds to find treasure, which you then take to an android bazaar to sell, to buy new items such as star maps or keys.

The writing is sparse, but the game is creative, especially the stage that is a huge statue of a human. The ending was disappointing, and the game was somewhat repetitive.

You can log in to rate this review, mute this user, or add a comment.

Raising the Flag on Mount Yo Momma, by Juhana Leinonen
2 of 2 people found the following review helpful:
A puzzle game in a small club about finding insults, July 27, 2016

In this game, you are in a 3x3 club and must find some dirt on the reigning Yo Momma champion. You have to wander around and try to look at his stuff and talk to his friends to find incriminating things.

This game is really well-polished and descriptive; I didn't find any bugs and everything was good and smooth. The dialogue was clever and witty, the puzzles were fantastic.


This game does contain some kinds of questionable material, since it's based on insulting other people's mothers, and their is some intended (but not completed) violence against women by other people. Overall, though, this was a good game.

You can log in to rate this review, mute this user, or add a comment.

East Grove Hills, by XYZ
1 of 1 people found the following review helpful:
An on the rails parser game about a school shooting, July 26, 2016

East Grove hills tells the story of a group of friends who go through a school bombing/shooting. Like photopia, it is told using non linear time, and it uses Photopias conversation system.

Unlike photopia, it is told through large text dumps, and doesn't provide many natural actions for the protagonist to take.

Overall, a good story.

You can log in to rate this review, mute this user, or add a comment.

Freedom, by Anonymous
2 of 2 people found the following review helpful:
A short, small slice of life game., July 26, 2016

This game is small, but relatively neat and tidy. You have to go out and get groceries and check on a book before a meeting.

It's fairly typical for a 'My apartment' type game. There are a couple of guess the verb issues, but on the other hand the writing is very good in places, especially crossing the road.

It turns out the game has a hidden aspect to it, described in the ABOUT text, that puts an interesting spin on the action. I took about 10 minutes to play it.

You can log in to rate this review, mute this user, or add a comment.

The Immortal, by Rob Anthony
2 of 2 people found the following review helpful:
A somewhat clunky afterlife surreal game in space, July 25, 2016

This game came in 22nd out of 27 or so games in 2007, and that surprised me at first. It's a fairly large game with some nice writing. However, the concept is kind of jumbled. You are wearing a spacesuit, but you are also in a world of thoughts, but you may be dead or may be not dead. And then the game ends mid-story!

There are some problems with guessing the verb and figuring out what to do.

The general story was interesting, and the writing was descriptive, but the implementation has numerous issues.

You can log in to rate this review, mute this user, or add a comment.

Ruiness, by Porpentine Charity Heartscape
2 of 2 people found the following review helpful:
A post-apocalyptic world of bizarre fantasy and many PCs, July 25, 2016
Related reviews: about 1 hour

In this game by Porpentine, an author known for creating bio-mechanical worlds that are almost hallucinatory. This game is a great example of her world building power.

You play in a dust-covered world of raiders and scavengers. You can create yourself, but also destroy yourself, and both are necessary.

This game is unusual for Twine in that you have to enter city names in text when traveling. This gives more of a riddle aspect to the game. However, you have a map storing names you've met. There are less than 10 total cities.

The game ends in a sort of transformation that is best experience rather than described. Overall, it has a feeling of exploration and of 'just living'. One of the least disgusting porpentine games, and one of my favorites of hers.

You can log in to rate this review, mute this user, or add a comment.


Previous | 2891–2900 of 3686 | Next | Show All