This was the lowest-scoring Inform game in IFCOMP the year it came out. As was common due to IFCOMP'S rules about updates at the time, it was only in the lowest place due to a game-crippling bug.
The version now on IFDB works fine with the Play Now button. So what about the game itself?
It is a surreal adventure, where a fourth-dimensional person takes you to their world to turn off a leak in the pool of knowledge.
The game is rough, and the interactivity is off. This is a game where that author knew exactly what they wanted a playthrough to look like, and coded only one way in. Plot progresses only by waiting around or by guessing precise sequences of moves to advance the plot.
Hiwever, the writing was evocative, if raw, and the surreal feeling made the game stand out. I would enjoy playing it again.
This is a game that would have been much better in Twine, and shows how people were trying to bend Inform to do Twine like things for years.