This mid-length TADS game has a strong writing style and uses various colors. It has unique, alien world-building and an interesting map.
It also has puzzles that can be hard to guess. Using the walkthrough is fun, though, to get the whole story. There is one strong profanity, for no real reason, but it won't happen if you follow the walthrough.
I really enjoyed the setting and backstory here, it really is unique.
This game is a long, well-written, and exciting creepy game set in a house.
You are a young child at night, whose family seems to be missing. You explore the house, gathering various objects, and discovering more about the truth of your family's disappearance.
I created a textadventures.co.uk account, but the game interface was still infuriatingly bad. If I typed in a command too fast, the game would freeze, making me need to restore a save. You can only have one save at once.
Also, I followed the walkthrough, but I couldn't get the main opponent to spawn in the game. I still have never finished the game, even though I've started over 8 times.
**Edit** I finally got the game to finish; I realized that the walkthrough didn't say what I thought it did, and there's nothing you need to 'spawn'. This does, though, make the big puzzle unmotivated.
In this game, you are the daughter of the famous founder of the n/a movement, which somehow focuses on those with subtle powers, whether supernatural or based on refined psychology, I couldn't tell.
This game has many endings, based on how you react to 1-4 visitors that come to your office. The game has large blocks of text either a few, but varied options at the end.
I found the game not very exciting, but I liked how differently you could actually on different playthroughs.
This is a choicescript game with several short chapters and 2 longer chapters that involve cycling through similar events.
You start out as a small being in primordial ooze, then grow into a creature, then a tribe, a city, and a spacefarer.
The game is well polished and has a consistent tone that's not bad. Some of the cycling of similar options seemed a bit tedious at the end.
Overall, I would put it in the top half of the competition.
This is an entry by Megan Stevens, who has been doing her own thing in IFCOMP for several years. She doesn't focus as much on styling or complex link structures. Instead, her games focus on serious life events and a sort of grey evocative feel.
This game is about depression. It's short, but I found parts of it effective, especially the scene displayed in the cover art.
This game has a single, pretty much unnecessary strong profanity. It also references depression, obviously. If you like this game, you should try her other work.
In this game, you face a series of combat challenges, one after another.
Each challenge is in one location, and you use a variety of methods to attack your opponents.
Before Superluminal Vagrant Twin, this was probably Pacian's best known game. It has some violent and suggestive elements. It features a romance and several friendships, often with the people you are battling. The setting is rich and evocative.
In this game, you play an evil genius taking over the world. It's a Twine game with some hand drawn graphics, an invebtiry, and non-trivial branching.
It's a goofy humor game. The author did a good job with descriptive language and polishing up the links and graphics, and the interactivity is definitely non-trivial, but overall it didn't gel for me.
I've played this game 3 times since IFComp, each time trying several endings.
It uses Texture, which is a mobile-friendly app which seems like it could work well with screen readers.
Each page, though, is just two choices, which split into 2 choices, about 8 times. Or 6, actually.
The writing is good, but pure branching just isn't my style. I did enjoy it more on my 3rd playthrough, though.
I beta tested this game.
This game is a short surreal story where you wander about an office place that is somewhat fantastical, and is both familiar and not.
It's hard to know what actions will have what effects, but that too is part of the story.
The best part of this game is the unusual culture of it, different from the male-powered white American setting assumed for so many games.
This is actually a pretty good game, but just a bit odd. You are a squid.... sometimes, in a development that reminds me of the old game Delusions, although I'm sure the resemblance is a coincidence.
The game has a nice world model, with different locations and the ability to take and use objects. There are some fun graphics and cool timers and text effects.
It's a bit odd that you have to undo at times to move around the game, and there was an occasional typo (I saw the word maintenance room with two brackets after it), but overall it was a fun game.