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About the Story
You're at Burning Man, with six choices to make before the world goes white. Choose wisely. Or wildly. The dust storm won't care.
30th Place - 22nd Annual Interactive Fiction Competition (2016)
The Breakfast Review
The structure is a branching CYOA, with completely unrelated branches, so stories might differ wildly. While the very first ending I hit seemed a little ominous, all the others on subsequent playthroughs have been bright and cheery; so I get the sense that this is about portraying the event's positivity, about describing the delight of an afternoon at Burning Man.
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Its well-written, filled with evocative turns of phrase, neatly capturing the hazy, drug-addled Mad Max vibe. Get the full Burning Man Festival experience, without the $400 ticket cost plus travel to the Nevada Desert. There are no real objectives, but lots and lots of branching.
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|Average Rating: |
Number of Reviews: 3
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One of my favorite things about this game is reading reviews from people who either don't know about Burning Man or didn't connect this game to it. Absent this context, it kinda sounds like this strange magical realist story as opposed to a pretty accurate depiction of Burning Man, by all accounts.
Because it's such a celebration of Burning man, I think you reaction to this will depend on your feelings about the festival. Personally, I just like the fact that something that strange exist in the world and I'm fascinated by the contradictions surrounding it. Since I am scandinavian, on the wrong continent, and would die in a desert, this is prolly the closest I'll ever get to experiencing it.
Black Rock City gave me the same relaxed feeling as did Beautiful Dreamer by S. Woodson.
The PC doesn't have any clear goals, they just have some time to spend at Burning Man festival before a dust storm hits. There are no right or wrong choices, no pressure; you explore different branches of the game, learn things about the bizarre city and its inhabitants, feel free to try even ill-advised actions like (Spoiler - click to show)jumping from a flying carpet.
The game has 2^6=64 endings and a considerable variety of possible actions across the branches; in addition to standard adventure verbs like "examine", "talk to" and "kiss", sometimes you can choose "believe", "sass", "admire", etc.
I've played this game 3 times since IFComp, each time trying several endings.
It uses Texture, which is a mobile-friendly app which seems like it could work well with screen readers.
Each page, though, is just two choices, which split into 2 choices, about 8 times. Or 6, actually.
The writing is good, but pure branching just isn't my style. I did enjoy it more on my 3rd playthrough, though.
|Anchorhead, by Michael Gentry|
Average member rating: (349 ratings)
You take a deep breath of salty air as the first raindrops begin to spatter the pavement, and the swollen, slate-colored clouds that blanket the sky mutter ominous portents amongst themselves over the little coastal town of Anchorhead....
|Mushrooms Red As Meat, by A C Godliman|
Average member rating: (3 ratings)
A short illustrated journey around the fading memories of a quiet place, created for the TinyUtopia jam. (This is illustrator A C Godliman's second Twine game; requires full-screen and audio)
Swan Hill, by Laura Michet
Average member rating: (19 ratings)
Swan Hill is an interactive story about brothers who have grown apart. It has multiple endings.
For your consideration: XYZZY-eligible Settings of 2016 by MathBrush
This is for suggesting games released in 2016 which you think might be worth considering for Best setting in the XYZZY awards. This is not a zeroth-round nomination. The category will still be text-entry, and games not mentioned here...
For your consideration: XYZZY-eligible Writing of 2016 by MathBrush
This is for suggesting games released in 2016 which you think might be worth considering for Best Writing in the XYZZY awards. This is not a zeroth-round nomination. The category will still be text-entry, and games not mentioned here...