Reviews by MathBrush

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View this member's reviews by tag: 15-30 minutes 2-10 hours about 1 hour about 2 hours IF Comp 2015 Infocom less than 15 minutes more than 10 hours Spring Thing 2016
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Blood on the Heather, by Tia Orisney
2 of 2 people found the following review helpful:
A huge vampire fan fiction with occasional choices, August 25, 2016

Tia Orisney is one of my favorite Twine authors, but I was disappointed in this game. It is a huge vampire fan fiction, of the Buffy type more than the Twilight type.

The format is a page-long chunk of text followed by one or two choices. I wasn't sure how much the story branched, but part of it at least seemed gauntlet style.

The writing is earnest but with several typos. There is frequent profanity. The story is generally interesting, but gets cluttered up in details.

Overall, there was just too much text all at once. I recommend this author's Following Me and Who Among Us instead.

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Taunting Donut, by Kalev Tait
2 of 2 people found the following review helpful:
A one room, easy escape game, August 24, 2016

In this game, you have been imprisoned by something not human, and they have tied a donut to the ceiling. Your job is to retrieve it.

The game is reasonably well implemented, and I only found one typo (appart instead of apart). The game gives you hints on how to proceed if you type the wrong thing.

The scenery is inventive and well-described, and the pacing is excellent.

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Candlesmoke, by Caelyn Sandel and Carolyn VanEseltine
6 of 6 people found the following review helpful:
A spooky, visually beautiful Halloween game with sound, August 24, 2016
Related reviews: 15-30 minutes

This game is genuinely creepy in many of its parts. It has gorgeous css and html styling, with nice background music.

You play a police officer investigating the disappearance of a shut-in. As you enter his home, you discover more and more about his history and his solitary life, as well as interacting with a variety of candles.

Everything worked well for me in this game; it was effective and well styled.

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Identity Thief, by Rob Shaw-Fuller
3 of 3 people found the following review helpful:
Great cyberpunk story with fiddly puzzles, August 23, 2016

This shortish game has been praised by many for its well written story. In a world of cybernetic implants and high tech, you have to carry out a theft and deal with the crazy implications.

The puzzles in this game are so-so, with a lot of guess the verb and hidden conversation topics.

I recommend playing this one with the walkthrough ready, to be able to read the excellent story.

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Cheeseshop, by David Welbourn
0 of 1 people found the following review helpful:
A faithful interpretation of the Monty Python Cheeseshop sketch, August 23, 2016

This game recreates the Monty Python cheeshop sketch, which required asking about large numbers of cheeses.

The game is much more successful than most adaptations, as there is a natural puzzle structure here (figuring out what to sell).

I was put off by a moment of strong profanity which, however, is in the original sketch.

As other reviewers said, it's necessary to type quite fast. However, shortcuts are allowed (I.e. Typing part of a name).

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1981, by Anonymous
3 of 4 people found the following review helpful:
A short, linear game about an infamous person, August 22, 2016

This game was entered in Smoochiecomp as a sort of anti-game.

You play a creepy individual who is writing poetry for a girl you like and shoving it under her door.

It turns out that this game is based on a real life person that played an important role in American history in 1981. I found it interesting.

The game is short, but well polished and historically interesting.

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Robot Finds Kitten, by David Griffith, Leonard Richardson
2 of 2 people found the following review helpful:
An inform implementation of robot finds kitten, August 22, 2016

This game is just an inform implementation of a nethack-type game called robot find kitten.
You navigate a white # sign on a black field with color coded letters, bumping into them in an attempt to find the kitten.

It was I presented very well but this isn't really my thing. If you want to play nethack clones on inform, this is your game.

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The Acorn Court, by Todd S. Murchison
2 of 2 people found the following review helpful:
A short, small game showing off In form's ability to deal with identical objects, August 21, 2016

This game is well-described, but is essentially a coding exercise. There are three collections of identical objects that you can manipulate including tennis balls and acorns.

Generally, there's not much of a puzzle here, or a stoey. However, it is fun to play with all the materials, and it is polished.

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LASH -- Local Asynchronous Satellite Hookup, by Paul O'Brian
2 of 3 people found the following review helpful:
A long sci fi game with several twists, about a dystopia future and racism, August 21, 2016

LASH is a long, well-polished game by Paul O Brian. This game predates the Earth and Sky games by a year.

This game has a major twist, so some of this review will be in spoilers.

The first half of the game is a scavenger hunt similar to adventure or Zork but in a near future world. You command a partially organic robot. You collect items for money.

(Spoiler - click to show)This half is a shame. None of the puzzles matter at all besides entering the large steel door. When you do, in the atric you find a realistic simulation of the slavery era, where you take the identity of a young girl. It seems open and difficult, but this part of the game is completely linear with very mild puzzles. Once you complete it, you return to the real world where you and the partially organic robot deal with its future.

This is a psychologically intense game, with some strong profanity, racial slurs, torture and rape, presented in a non-gratuitous way.

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Guess the Verb!, by Leonard Richardson
1 of 3 people found the following review helpful:
A frustrating but rewarding mix of 5 mini games, August 20, 2016

This game has some great content, which makes it a real shame that it is covered with an impenetrable shell of obnoxious obstructions.

The first puzzle is a huge issue. Solution: (Spoiler - click to show)There is a quarter shining machine that is completely useless, and a weird box behind the tent where you have to turn off one switch, so that the announcer's criteria for a shiny quarter turns to just shiny or quarter..

Once you get past that hurdles the central conceit of the game is genius. There are 5 mini games that you can get sent to, each with a different concept. They all have one thing in common: (Spoiler - click to show)the word that the wheel landed on is vital to the mini game..

The mini games are varied, with a couple of fantasy games, a few sci fi, and a real life game.

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