This is a zombie game with a fairly gruesome ending.
You play as someone caught in a zombie invasion. The game has a fairly clever gimmick of having your choices all be zombie-language, making the links a sort of maze to get out from. But overall, its short and underimplemented, which makes sense for a speed-IF.
Opening this game in the adrift 5 development tool, you can see it has 4 commands to win it, one of which is a strong profanity.
Virtually nothing is implemented, and the story is disjointed and bizarre.
But, as Billy Mays said, this is not the worst game I have ever played.
This game consists almost entirely of a long, very repetitive sequence on board a spaceship where you choose from among the same 3 options for dozens of turns. The first turn has more variety.
So it's boring, but it's trying to be boring, and its polished and descriptive at its boring task, which is why I've given it 3 stars.
In this short ectocomp game, you are using a creepy search engine that understands your true intentions, which true intentions get darker and darker over time.
This was fun, but on replay it was easier to see the forcing that occurred. Still, its well done for an ectocomp game.
This was Andrew Schultz's 2016 Ectocomp game. The author has made a mini-game, kind of reminiscent of one of the hat puzzle games (maybe Playing Games?) with a sort of maze you need to trace out, through 5 different levels.
The fifth level is different than the other levels. It needs a special command to finish it. The more times you replay it, the more hints that you get as to what the command is.
This game has you playing Vlad the Impala, whose identity has been stolen by the vampire Vlad the Impaler.
It is hyperlink-based, and has you going around collecting inventory items of a sort to turn on a device to destroy the Impaler. It has some plot twists.
The humor was actually pretty good, but there was some 'guess the link' issues with underclued puzzles. But with this and Dr. Sourpuss, the author has made some good games, and I hope they make more.
This game describes a creepy summoning ritual that you are attempting to carry out as explore the remnants of a funeral for your grandfather that combines East Asian and Christian funeral traditions.
I found the cultural portions good, and the creature being summoned was creepy, but the game ended too abruptly I thought, and I wasn't all the way drawn in. But these are small problems for a SpeedIF entry.
This game utilizes a nice animation of candles that changes throughout the game.
You play a sort of medium who contacts the ghosts (or memories) of a family in a house that is slowly sinking.
The writing is good, and deals with a good deal of capitalistic consumerism, but at heart this is a good creepy story. It didn't draw me in emotionally, but otherwise was enjoyable.
In this game, you have to ride everywhere looking for your head.
It had good descriptions, and was humorous. It was voted as having some of the best cover art, because its cover is also its map.
Its so short that I can't say much without spoiling the game, but it's a fun way to spend 10 minutes.
This was the only IFComp game to never be rated at all. It's a german language game in an unusual file format.
It's quite large, and involves exploring ruins to find relics of ancient gods.
The engine could be better, and the game has some tedious puzzles (like opening 30 similar-colored baskets to find which basket an item randomly appears in).