In this game, you have to pass four or fives puzzles to open a safety deposit box.
These puzzles are based in reality, but have little basis in reality. Just taking a ticket from the machine involves deciphering a complex sequence of button presses.
These puzzles are exceedingly illogical. But the game is otherwise competently written and bugless.
This is a wacky/goofy game with humor typical of the early 2000's (think Strongbad-era).
You are a penguin and have to do a variety of bizarre things. The game is a one-room-at-a-time game. You can experiment, but reading the hints is probably the best way to go.
This is a sort of cross between Zork and arabian nights. You have on the one hand sultan's guards with scimitars and bazaars, and on the other hand you have soda vending machines and currency based on King Mycroft.
I found a few game-killing bugs in Gargoyle (when asking the merchant about a few things), but it might just be my interpreter.
I liked the puzzles, though they were hard to guess at times. A lot of people liked the original way of getting past the dog.
This is an interesting game, with many elements reminiscent of Infocom's Suspect, but much simpler.
You are attending a Faerie masque that a neighbor has thrown; in this masque, everyone has a costume and a role to say.
About half of the game consists of listening to the gala instructions (basically a big cosplay or LARP, all in rhyme), and solving easy riddles. Then it gets harder, and weird.
I liked it, though. It has some layers of mystery that are never unveiled, and which you are left to deduce for yourself, which I was unable to do.
This game seems strongly influenced by the previous year's massive Mulldoon Legacy. You are investigating your uncle's museum/hotel, and you discover a crackling energy portal leading to ancient times.
The game has some tricky puzzles, and the published version is in fact not completable. However, the source code provided does compile correctly.
I found the game to be fun but to have way too many 'guess the author's brain'-type puzzles.
This is a big game with a lot of personality. I haven't heard of anyone who's actually finished it, though.
You play an overweight, nerdy character who wants to be popular with the head cheerleader. You are going to try to get underage beer. It has a Jim Munroe sort of feel.
This game is full of NPCs and things to do and strange subplots, but its somehow hard to achieve anything besides wandering around. This is a game that would strongly benefit from a walkthrough. As it is, the hints are good, but each hint leads to other hints you should do first and the first steps are never really mentioned.
This is a Star Trek-esque game. After a brief opening sequence with some guess-the-verb stuff, you are woken from cryosleep and have to repair a station.
The station has hallways A through J that are all identical, and minimally described, as well as a variety of other rooms. There are some fun things here, but I found a lot of it frustrating. The centerpiece of the game is a series of several EVA expeditions that realistically model 3d movement without friction. I found this to be tedious.
This game has you wandering around a beach, just exploring and experimenting with life.
This game has around 40 endings, some after a very short time, and some after a very long time. It has some fairly complex NPCs.
As a beach game, there are several references to babes and illicit activities under boardwalks, and some fairly non-explicit scenes involving such. There's also a touching scene with a toddler.
In this game, whose opening reminded me a bit of Infocom's Border Zone, you play a man who is in a train bathroom when terrorists take over.
The game has you do exciting things like climbing on trains and so on, but the puzzles are pretty nasty, almost impossible without hints. Even with hints, I found it fairly difficult, as a cumbersome inventory system led me to drop some things I later discovered I needed.
Overall, an interesting story, and worth playing for puzzle fiends.
This game is a well-written and programmed Lovecraftian horror game set in the time of slavery and wooden sailing ships.
You wake up, bound and gagged in a fascinating sequence, before landing on a mysterious island.
This game does a good job of being disorienting and horror-filling. It is grotesquely violent at some points, and has some non-consensual and non-explicit advances by one character.