I found this system to actually be fairly impressive; you have multiple choice menus, but can check your inventory when you want to.
Unfortunately, this version is just a small demo, with little of the real action you might get in a full game.
Trap Cave, released the next year, had a larger game in the same system.
This game has an intro involving you escaping from and surviving a terrible disaster, separating you from your friends.
It then opens up to an open world where you have to gather money, clothing and weapons to survive the apocalypse.
One of the better Adrift games.
Like all other John Evans games, this is a really big game that promises some cool stuff (being able to cast all sorts of spells and having a portable house), but is not able to deliver on its promises.
The walkthrough is interesting, though, and worth checking out.
This game has an interesting setup where you wake up, with amnesia, in a forest, wearing a tunic with a skull embroidered on it.
You have to fight your way past beetles to get upgrades to fight more beetles to leave a tutorial area which ends the game.
The problem with the combat system here is that small steps take a lot of effort. Typing takes much more effort than clicks; either typing needs to be reduced to superfast shortcuts, or each command typed needs to have significant effect. This game strugles to find that balance.
This is an old game that was released in IFComp purporting to be from 1981, complete with an old manual.
It was, rather, a new (for 2000) homebrew parser game about being a spy. I found the parser difficult to wrangle with and the story hard to piece together.
This game has a homebrew parser that doesn't recognize most commands. In this short game, you have to work very hard to keep from urinating yourself.
It has several bugs and overall just doesn't make much sense, except for the anti-Barney rhetoric.
This game starts out with you answering several survey questions about music and its role in your life.
Then it has a major shift, and ends up employing some interesting narrative techniques and text styling tricks to make some unusual points.
I like the trick, but I found it hard to pick choices that reflected the persona I wanted to put off.
This game, which I believe is the author's first published game, has you disguising yourself as a repairman to enter an office and steal some data.
The author went through several cycles of writing and revising this work, improving the puzzles considerably over the original. The result is a smooth, short work.
In this game, you play as Jesus. You wander around a map, converting disciples, and occasionally fighting centurions.
Part of the game is purposely blasphemous, which I didn't like. But somehow the game is more sincere than Jarod's Journey or The Bible Retold.
I kept being killed by the centurion, and didn't finish.
This game is just Ninja I with an extra dragon added.
I don't see how this could possibly not be satire of some sort, especially as Panks released much longer and more detailed games.
It did somehow make me like Ninja I a bit more though...