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22nd Place overall; 3rd Place, Miss Congeniality Awards - 11th Annual Interactive Fiction Competition (2005)
1st Place - InsideADRIFT End of Year Comp 2005
| Average Rating: based on 5 ratings Number of Reviews Written by IFDB Members: 2 |
A game featuring zombies in the London underground might not seem original, but the first scene of the game is compelling. You take the role of Stacy, a mini-skirt-clad twenty year old, who's waiting for a train to arrive with a few of her friends. But when the train comes, it brings more than you'd bargained for- it's passengers are being attacked by a horde of zombies, each one eager to make a snack out of you. In the chase that ensues, you're knocked unconscious (but not eaten for some reason) and when you eventually come to, it's just you, alone, versus the zombie hordes.
The introduction was stong, well-written and set the standard for the rest of the story, but unfortunately, the rest of the game did not live up to that standard. I could see that the author was trying to give a Resident Evil-esque feel to the game, but it became obvious after a while that it was impossible to die and despite the fact that the game was touted as survival horror, it wasn't that scary and covering almost every location you visit in blood and gore didn't make it that way, either.
Plague: Redux turned out to be an appropriate title for the game because it's plagued with bugs from the very start; you can't read the introductory text at the beginning of the game (for some reason it just won't let you) and typing in the wrong command on the chase scene can leave you in a blank room with no description and no way out, rendering the game unwinnable. Others bugs include naming non-player characters before you've asked them their name or they've introduced themselves, and redundant choices to run away or fight the zombies you discover in a toilet cubicle.
Indeed, the quality of the game in general seemed to drop off considerably after the chase scene and not all of the problems with Plague: Redux can be put down to bugs; the characters and puzzles left much to be desired too, the latter being the biggest problem. If anarchy has broken out, why do I need to seach around in obscure locations looking for loose change to buy a bottle of water from a machine, when I should be able to just smash the machine with the metal bar I'm carrying and take it? Why do I need to bribe a survivor of the carnage with (Spoiler - click to show)cigarettes to get him to come with me? It's issues like this that leave the puzzles feeling contrived.
As a whole, Plague: Redux it isn't appalling, but even taking the better-than-average writing into account, it seems more like a work-in-progress than a completed game; most likely a casualty of the IF Comp deadline rush.
This game has an intro involving you escaping from and surviving a terrible disaster, separating you from your friends.
It then opens up to an open world where you have to gather money, clothing and weapons to survive the apocalypse.
One of the better Adrift games.
SPAG
[...] Plague has a much more intense beginning that sets the pace and atmosphere for the rest of the game. In fact, the atmosphere and the setting make up about 80 percents of it. They're best described with "bloody chaos". Of course, people could have different opinions on it, depending on their personal preferences -- some players would find it disgusting, others would dismiss it as rather hackneyed -- but as for me, I did like it.
-- Valentine Kopteltsev
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