This game is a short fantasy game set in a castle. I thought it was building up to something bigger, but most of the game is just wandering around equipping yourself.
There were many missing synonyms, and the game implied a robust conversation system that just wasn't there.
It had one fairly funny NPC in the armorer, though.
This shortish TADS game has you framed for murder at a biker bar in Australia.
It uses garish colors and the writing is choppy and strewn with profanities.
It's an on-the-rails mystery that has a good base story but implementation issues.
This short game has you escaping from a prison cell.
The walkthrough encourages you to do some very odd things.
The game is short, mostly about things like finding keys and opening doors.
I think it could have been better without the strange responses.
This game has you enter a series of parallel worlds where darkness is everywhere, and you must attack it with the light.
It seems intentionally to parody things at several points, with gophers as the bad guys and a random plant called Gorarry that is the key to the universe.
I don't see anyone beating this without the walkthrough, but with the walkthrough it has some fun narrative points about player/parser relations.
This game has you waking up in a closet after some drastic event. You need to save yourself and the ship.
This is a homebrew parser, which is fine, but it is also a homebrew parser that tries to implement the trickier parts of parser like conversation, which is not as fine. Simple shortcuts like 'l' and 'i' don't work, either.
It's not too bad, in general, but the parser causes too many problems to ignore.
This game has you wandering around a large map until you reach a manor, where you have to complete several puzzles to convict a rich man of fraud.
Most of the locations are empty, and when they are not empty, they often have strange disambiguation problems. The one NPC is very odd, to say the least.
This game needed a lot more polish.
This is a short demo of a system not unlike Comazombie's MCA adventures or Robin Johnson's systems; however, this one is fairly incomplete.
You play Sigmund, from the Ring cycle of stories, and it's all filled with numerous graphics. Before the game really begins, though, it's all over.
This is a gory game set in a swamp. It's mostly empty rooms with little scenery (with exactly one or two of those in the whole map being something you need to search or look under). It's punctuated with instant-death combat unless you find items in the right order.
It has an interesting concept, but the execution needed a lot more work and a lot less mazes.
This game is a sort of metaphysical ladder.
You have different choices to do the right or wrong thing. Doing the right thing reincarnates you as something 'greater', and the wrong thing makes you lower.
The game is so buggy, though, that it is very hard to go 'down'.
This is a rather buggy surreal game set on a train.
It's hard to say much about it, because I get stuck on the second platform; whenever a train comes in, and I try to get on, the game says 'The train isn't here, idiot.', which is hardly encouraging.
In fact, the game in general is fairly insulting to the player (try typing YES repeatedely). I've decompiled it, but can't find much.