Ratings and Reviews by MathBrush

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View this member's reviews by tag: 15-30 minutes 2-10 hours about 1 hour about 2 hours IF Comp 2015 Infocom less than 15 minutes more than 10 hours Spring Thing 2016
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Curse of the Garden Isle, by Ryan Veeder
4 of 4 people found the following review helpful:
A short, rocking Hawaiian game, September 25, 2018
Related reviews: 15-30 minutes

This game drew my attention when I discovered that the 'provided map' is just google maps centered on the island of Kauai in the Hawaiian islands.

This is not my favorite Veeder game, but it was enjoyable, both when I played on my own and then later at an IF meetup.

The game as-played seems to have two phases: an exploration phase, and an action phase. I found it necessary to google some locations in the game at different points, and google provided information that helped in some puzzles.

The game offers several methods of interaction, including one that may be time-limited.

If you like this game, I recommend Crocodracula. If you hate this game, I recommend An Evening At Ransom Woodingdean House. If you haven't played this game yet, I recommend Taco Fiction and this game.

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SPIRITWRAK, by D. S. Yu
2 of 2 people found the following review helpful:
A sort of unofficial sequel to Spellbreaker. Big, puzzly, and difficult, September 25, 2018
Related reviews: more than 10 hours

This game is the result of an immense amount of work, and was, for a few years, frequently recommended on rec.games.int-fiction.

I'm giving it such a low score due to my rubric. The overall game design is mixed, with the most time spent in the least interesting areas, extreme amounts of waiting being required, and so on. The game feels fairly unpolished, and could have used more tester feedback. It's the kind of game that could use a group of people working together over time, sharing hints on the forums, more than one person solving it, which is probably why it was once so popular, especially since it was released before 1998 and the explosion in high-quality story-focused games with original storylines.

This game copies the format of Spellbreaker, with spells that you gnusto into a spellbook and cast, and which frequently fail. You spend a lot of the game wandering around a monastery, as well as investigating other parts of the Great Underground Empire.

If there is someone who is a fan of Infocom games, feels like current games are too easy, and loves picking over a difficult game during a period of weeks or months, keeping careful notes and a map, then this would be a 5 star game for them.

For everyone else, I wouldn't recommend this game in general.

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Large Machine, by Jon Ingold
2 of 2 people found the following review helpful:
A bizarre, long, unfair but fun parody wordplay game, September 24, 2018
Related reviews: 2-10 hours

I do everything I can to complete games before I review them. I read walkthroughs, I look up old message boards, and, at last resort, I decompile to get the text.

This game is one of those rare ones (such as Hard Puzzle 2) where decompiling is worthless. In this case, the text of the game is literally split into two interleaving fragments, so that no whole words remain.

You have a huge anagram machine which makes anagrammed words out of anything you put in it. The results can be used, eaten, modified, entered, etc.

There are a lot of rough edges in the implementation, which is part of the overall effect. I don't know of anyone whose solved it. I got very far this time, but I forget how to do all the puzzles I had solved when I tried this last year. I'd love to see a team of people on a forum solve this one.

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Flint, by Alexis Kennedy, Failbetter Games
1 of 1 people found the following review helpful:
The premier fate-locked story of Fallen London, September 24, 2018
Related reviews: about 2 hours

I had played Fallen London for over a year before I purchased Flint. It is the most expensive story of Fallen London, one of the older ones, and most likely the longest.

Flint is split into two portions. The first ended faster than I thought it would. It mostly consisted of preparing for a trip. However, despite the fast-ish ending (which was still long; the first half felt as long as some exceptional stories), many interesting things happened. The game plunges into deep lore that explains so much of the game (including the prison), nets you cool items/people, and has some exciting action sequences.

The second sequence was longer, and had several lucrative opportunities, and ended in some highly unusual and unique interactions that I found poignant and touching, and which feels like one of the most important events possible in the life of a character.

The story ends with both strong lore rewards and strong in-game monetarial awards.

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This Is A Real Thing That Happened, by Carolyn VanEseltine
2 of 2 people found the following review helpful:
A moral lesson, experiment, or thoughtpiece as an Inform game, September 19, 2018
Related reviews: less than 15 minutes

I found this game to be touching. It's an online-only Inform game that asks you to make a certain moral choice.

It has a unique sort of interactivity that is only available in an online game. Due to the specific response I got, I'm not sure if this kind of interactivity is still operational.

It is short, and deals with the nature of story vs. game (among other things).

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Lost and Found, by Felicity Drake
1 of 1 people found the following review helpful:
An intriguing short story about a missing woman in Japan, September 19, 2018
Related reviews: 15-30 minutes

I played this game because it has been one of the most-rated games this year. It's a short-to-mid-length Twine game set in Japan with three endings.

I gave this game/story 5 stars based on my criteria:

-Polish. The writing is smooth, the images add to the story, and the structure seems thought-out.
-Interactivity. I wanted to pursue the main thread of the story but feel like I had some investment. This game is fairly linear and branches in some "do you want to win or not win?" kind of ways. But it worked for me.
-Descriptive writing. This story is vivid and very descriptive.
-Emotional impact. I found the story effective from two angles: one about a man showing concern for a fellow human, and another angle where the protagonist is a deeply concerning example of a man believing that he has the privilege to become obsessed with and interfere with a woman's life.
-I would play this again.

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Project Hyrax: Beyond Time, by MidnightOwl Studios
2 of 2 people found the following review helpful:
A real-time messaging game with an involved story and some rough patches, September 7, 2018*
Related reviews: more than 10 hours

I purchased Project Hyrax a month or two ago.

The design and formatting are well done. It's a text-based game where you receive messages from a time traveller.

The writing seems like it is not from a native speaker, with numerous typos and grammatical errors. Also, many of the choices are clearly irrelevant to what happens after, adding nothing to the gameplay, and only two choices are available at a time.

However, the timed messages and the length of the game drew it out to over a month as I tried to finish it to write a review. It eventually grew on me, and I found myself having a good time.

I would have given it 4 stars for that reason, but it froze on me after many, many choices, and I couldn't get it unfrozen.

* This review was last edited on September 8, 2018
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Escape from the Crazy Place, by J. J. Guest, Loz Etheridge and friends
5 of 5 people found the following review helpful:
A sprawling absurd Twine game with a tangled and deep backstory, August 20, 2018*
Related reviews: 15-30 minutes

Escape from the Crazy Place is a sprawling, labyrinthine Twine game with significantly more content than games such as Birdland. It's absurdist, surreal, dreamlike, and ridiculous.

It's history is almost more absurd (parts of this may be inaccurate; play the TADS version to see more). It began as a physical handwritten CYOA book in school over 30 years ago, passed around by students and added to over time. That copy was lost, rewritten from memory.

It became an online html game before anyone was doing much CYOA html, then it became TADS in 2006. Now, years later, it's been redone in Twine.

It has dozens of authors. It has parts that are clever and exciting.

But it also has parts that are less exciting. One reason passing around a physical CYOA book in school is thrilling is because you can see the heft and size of it and think, "oh man, this puppy is huge!". Flipping through can give you an idea of its contents.

Escape from the Crazy Place is online, though, so you don't really know what you're getting. And the first passages are the oldest, by those with the least experience, referencing 80's and adolescents. The first about also loops around itself somewhat, making it even harder to get a grip on the size of the game.

I kept pushing through (playing with my 6 year old son) and we found a lot of really great content. That experience made me think that this is a good game to play collaboratively, just as it was written.

* This review was last edited on August 21, 2018
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Fhtagn! - Tales of the Creeping Madness, by Design Imps
3 of 3 people found the following review helpful:
An entertaining fusion of Lovecraftian horror with the roaring twenties, July 18, 2018*
Related reviews: about 1 hour

I received a review copy of this game, and played through a couple of games.

This is a single- or multi-player board game that goes through 6 rounds. In each of the six rounds, you are trying to increase your 7 stats. These stats allow you to pass challenges. In the end, you see if your stats will qualify you for a 'role', determining if you win or not. The roles have 2 hidden stat requirements which you must guess from their descriptions.

I've played many commercial IF games in the last couple of years, and I would put this one in the top tier in terms of polish. The music, graphics, animations, and overall presentation are professional and engaging.

Writing-wise, I was strongly reminded of Fallen London in its more humorous sidequests. You are playing as a cultist each time. A good amount of text was repeated on two playthroughs, more repetition than is typical for a pure text game, but less repetition than I'm used to in a board game. It allows for mods (several of which are already developed), which increases the replay value.

The game was charming and funny. I found myself excited by the game map with its bouncy art of classic locations like an old town hall, an asylum, a speakeasy, etc.

The interaction was a little fiddly. It took me two playthroughs and two readings of the tutorial to fully understand what was going on, and I'm not really convinced of the 'elder sign' mechanic. The game doesn't tell you how to pass certain tests, including the test to see if you win, but you can spend elder signs to see what tests include. Replay also helps you know what tests require.

However, I enjoyed both of my playthroughs. Because I hadn't paid for the game, I considered what price I'd pay for the game. I thought, "Is this $20 range like Sunless Skies? Because that would be pretty steep." When I saw it was $4.99, I thought, "That's more than fair for the price you're paying."

So if you're a fan of Lovecraftian references, gothic humor, Ruby Gloom-style art, or complex board games like Arkham Asylum, this is a good game for you.

* This review was last edited on July 19, 2018
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With Those We Love Alive, by Porpentine and Brenda Neotenomie
2 of 2 people found the following review helpful:
A dreamlike dark fantasy in service to the empress, June 10, 2018
Related reviews: 15-30 minutes

This game is one of Porpentine's best games, by her own admission and the acclaim of others.

It has music and takes the unusual tack of having you draw symbols on your skin as the game progresses. I chose not to do so, but many who have played have done so, and you can search for some of their images.

The game casts you as an artificer for a massive, insectoid alien queen. Isolation and body change are themes, as you wander a city and castle and spend time on yourselves.

The game has music and interesting styling. The story includes friendship and love and bizarre, alien history.

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