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Language: English (en)
Current Version: 1
Development System: Inform 6
Baf's Guide ID: 1637
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Number of Reviews: 2
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This is a (mostly) one-room game that has a single puzzle - escape from the room in which you have inadvertently trapped yourself. This is largely a set-piece to unleash the awe-inspiring power of the Large Machine itself, and to sort out what your various options will provide.
In solving this game I found it necessary to replicate much of its logic in programs of my own to provide a more sensible search space, but even this was not enough, because the items the Large Machine generates can be transformed by other means.
In sum: very silly, incredibly complex (and breakable if you try to make things too degenerate), and probably unsolvable by the unaided human mind. I enjoyed this game a great deal, but I have an unholy love of wordplay. Everyone else, beware - but at least admire it from a safe distance.
I do everything I can to complete games before I review them. I read walkthroughs, I look up old message boards, and, at last resort, I decompile to get the text.
This game is one of those rare ones (such as Hard Puzzle 2) where decompiling is worthless. In this case, the text of the game is literally split into two interleaving fragments, so that no whole words remain.
You have a huge anagram machine which makes anagrammed words out of anything you put in it. The results can be used, eaten, modified, entered, etc.
There are a lot of rough edges in the implementation, which is part of the overall effect. I don't know of anyone whose solved it. I got very far this time, but I forget how to do all the puzzles I had solved when I tried this last year. I'd love to see a team of people on a forum solve this one.
|Suveh Nux, by David Fisher|
Average member rating: (219 ratings)
An entry in the 2007 One Room Game Competition. You play a magician's servant who gets trapped in your master's vault; you'll need to learn some of his tricks if you want to get out.
|Lost Pig, by Admiral Jota|
Average member rating: (461 ratings)
Pig lost! Boss say that it Grunk fault. Say Grunk forget about closing gate. Maybe boss right. Grunk not remember forgetting, but maybe Grunk just forget. -- IFComp 2007 blurb
|Spy Snatcher, by Jonathan Partington and Jon Thackray|
Average member rating: (3 ratings)
Originally written on Cambridge University's "Phoenix" IBM mainframe computer as "Spycatcher". When released commercially by Topologika, it was renamed to "Spy Snatcher".
Word-play games by Emily Short
Games where the text of the game is part of the puzzle.
Unplayable (or almost unplayable) games you love by loudcat
I've been thinking about games with game-breaking bugs (or games that repeatedly crash and are hard to get through) that are otherwise really solid games. Do you have any games like this?
Solved without Hints by joncgoodwin
I'm very interested in hearing truthful accounts of at least somewhat difficult games (or games that don't solve themselves at least) solved completely without recourse to hints, walkthroughs, etc.
Games Centered Around Devices/Machines by Amanda Walker
I'm looking for games that heavily feature learning how to use a device or machine. For instance, the machine in Emily Short's Savoir-Faire, Art DiBianca's devices in the Grandma Bethlinda games, or the box in Paul Michael Winters's The...