Ratings and Reviews by MathBrush

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View this member's reviews by tag: 15-30 minutes 2-10 hours about 1 hour about 2 hours IF Comp 2015 Infocom less than 15 minutes more than 10 hours Spring Thing 2016
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American Angst, by ODD PIZZA!
4 of 4 people found the following review helpful:
An ambitious amnesia horror RPG with some rough edges, April 21, 2018
Related reviews: about 1 hour

This game was not what I expected. With warnings about graphic violence and explicit language, the title 'American Angst', and the logo of an American flag-colored smily face, I expected something like a mix between 'The Purge' and 'Saw' and anti-Donald Trump revenge horror.

I got something else instead, and was pleasantly surprised. This game is an amnesia-based horror game that tells the story passively through set pieces, until the end when all is revealed.

It uses extensive styling, with special 'emphasis' boxes, an 8-bit looking battle interface, and special designs for links and devices. Profanity occurs about once or twice a screen, but my chrome extension blocked it easily.

The game saves automatically, and takes you back to checkpoints if you die.

I found the story compelling, and was surprised by the ending(s).

The game has rough patches, though. The credits don't list a single tester, and it shows. There are several mis-spellings (such as the word 'matrace' for mattress) and small grammatical errors (like 'the flashlight doubles for a nighstick' instead of 'doubles as').

Similarly, there are many game elements which should improve interactivity but end up not doing much. There is a panic stat which doesn't seem to do much besides letting you choose between having a panic attack or not. The battles are more random than strategy based. And choices aren't informed, some literally being 'left or right?' with no other information, making it feel like you don't have control.

Having had this game tested would have caught some of these issues. As it is, though, this is a well-done game and one of the best Twine games of 2017.

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Recursion., by Adrian Belmes
2 of 2 people found the following review helpful:
Love and pain in an endless world, April 18, 2018
Related reviews: 15-30 minutes

I love reading creepy stories and sci-fi stories, and one subgenre of both of those that I like is the time loop story. While such stories can be played just as a puzzler (get this sequence right to fix the machine, like Fingertips:Fingertips), I especially appreciate the ones that focus on human thought and feeling.

This game is well-written and focuses on character and depth. It is, as far as I can tell, completely linear (or completely cyclical, I guess I could say). It's like an endless roundabout with occasional exits that lead to the same roundabout. But it does have an overall narrative arc.

It contains some dark themes, and isn't really appropriate for children, I would say. I found it meaningful and well-done.

This uses slow text, which I usually dislike but found appropriate here (and not too slow). It also used music which I didn't listen to.

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Nouns, by Andrew Plotkin
2 of 2 people found the following review helpful:
A They Might Be Giants Nanobots tribute game with disappearing words, April 9, 2018*
Related reviews: less than 15 minutes

This game is part of the They Might Be Giants Nanobots tribute album. This 'album' consists of Twine games inspired by the songs and their lyrics, and is a sequel to the Apollo 18 Tribute Album of parser games in 2012.

I passed over Nouns at first, as it's fairly minimal. I was learning Twine at the time and downloading games to look at the code, and Nouns had a tiny, tiny 'game map'. Then I realized it was all javascript.

The game consists of one passage, almost all of whose words are links. Clicking on each link transforms the game.

I thought it was random at first, but on subsequent playthroughs, I realized there was a specific pattern involved. I liked it.

I only took off one star because I didn't engage with the game on an emotional level. Otherwise, the game is polished, descriptive, with good interactivity and a nice overall experience.

* This review was last edited on April 10, 2018
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Grand Academy for Future Villains, by Katherine Nehring
1 of 1 people found the following review helpful:
An epic meta-narrative tale about a villain, April 7, 2018*
Related reviews: about 2 hours

This game was a fun ride. You play as a new villain in a school for villains.

Everything is very self-aware; there are villains from every genre, and you study plot-twists and narrative arcs. Henchmen are trained on how to miss the heroes when shooting, etc.

What I think this game did exceptionally well was balancing your choices: there are 2-3 major things I wanted that I just couldn't do all at once (especially pleasing mom and becoming a monster).

I'm giving it four stars instead of five because I felt like the denouement was a bit rushed and I didn't feel properly satisfied at the end. However, I've had that feeling before with a few Choice of Games games (like The Sea Eternal), and usually I find a more satisfying ending on replay.

This game would make a great introduction to Choice of Games for people new to the company.

Disclaimer: I have worked for Choice of Games and received a free copy of this game.

Edit: Now that I've played through all the choicescript games, this one is high on my list for voice and character. I've bumped it up to 5 stars.

* This review was last edited on March 23, 2021
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The Ngah Angah School of Forbidden Wisdom, by Anssi Räisänen
3 of 3 people found the following review helpful:
A short and difficult eastern monastery game, April 6, 2018*
Related reviews: 15-30 minutes

I'm a fan of Anssi Raisanen's games, and this one in particular was interesting, but it lacked a few key features that other games from this author have.

It had one particularly clever puzzle involving an extra image included with the game, one maddening guess-the-verb puzzle, and one short and sweet puzzle. Overall, it was shorter than most Raisanen games, and with somewhat less good implementation.

But if you're playing through the author's whole collection, I wouldn't skip out.

* This review was last edited on April 7, 2018
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Beam, by Madrone Eddy
0 of 1 people found the following review helpful:
A short, lonely Quest game in a futuristic setting, April 6, 2018
Related reviews: 15-30 minutes

This is an odd little game with some major implementation problems.

You start out in a room with a tree and a mysterious force. Exiting this room proved too difficult for many IFComp reviewers in 2006. Evidently, it requires an action that is explicity denied by the GUI. This seems to be an oversight, and not a puzzle.

The rest of the game involves exploring a series of generic rooms. There is a minimal walkthrough, but it seems to leave out several interesting portions of the game. I was intrigued, but unable to discover more than a few hidden set pieces.

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I Think The Waves Are Watching Me, by Bob McCabe
2 of 2 people found the following review helpful:
A bizarre game with great depth and replay value and tricky UI, April 5, 2018*
Related reviews: 2-10 hours

This was one of the few IFComp 2015 games that I never reviewed. On my old laptop, it wouldn't even run; every page of text would be immediately erased.

It works on my new laptop, though. And what an unusual game it is.

It runs in a command-prompt type window, and uses single-letter commands with occasional typing of names and numbers.

It is a surreal game, with huge standing waves surrounding a 25-location town and people getting murdered left and right, each murder announced by red lightning.

A hallucinogenic bunny hops around guiding you.

I've never come close to finding the murderer, but I've discovered many of the game's secrets over my 4 playthroughs. The best involved a tightly-timed sequence at a bar leading to a length CYOA sequence.

This is a game with several flaws, such as the fact that you can't scroll back through text due to it disappearing, and it's incredibly easy to hit a button and miss a whole page of text. There is no save command.

But these flaws enhance it; it makes you approach the game more cautiously. This game is a masterpiece in a way. But it requires length play.

* This review was last edited on April 6, 2018
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The Eagle's Heir, by Jo Graham and Amy Griswold
1 of 1 people found the following review helpful:
A just-off-reality alternate timeline game where Napoleon survived, April 4, 2018
Related reviews: 2-10 hours

Disclaimer: I write for Choice of Games and received this copy for free.

This game is set in an alternate reality where Robert Fulton had more freedom to work with steam and Napoleon survived long enough for succession to be a question. The game is meticulously researched to be as close to baseline reality as possible.

You play the personal bodyguard and childhood friend of Alexandre Walewski, the illegitimate but favored heir of Napoleon. You deal with court intrigue and assassination attempts as you mold the future of France.

I didn't like the beginning of this game, so much that I set it aside for months. I just didn't find it compelling.

But one of the biggest strengths that Choice of Games has is the length of their games. Once I played a few more chapters, I had spent so much time with these characters that I became emotionally invested. I was very satisfied with my outcomes.

I also enjoyed the chance you had to make major changes in the outcomes of different chapters, and to take charge.

I don't give 5 stars to all choice of games games; this one was, in my mind, special.

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My Mind's Mishmash, by Robert Street
1 of 1 people found the following review helpful:
A 5-Episode virtual reality mecha game in ADRIFT, April 4, 2018
Related reviews: 2-10 hours

ADRIFT usually has the weakest of the popular parsers (Inform, TADS, Quest, etc.), and this game is no exception.

The concept is interesting: you play as a human playing a virtual reality video game after the main game has ended. There are several layers of reality, similar to Wreck-it-Ralph. You play in a single layer, though.

The video game is about giant mechas fighting aliens. The after-the-game playthrough that occupies most of Mishmash is a stealth game using a 'ghost cap'.

I enjoyed the opening scenario, but the game quickly devolved into walkthrough-only territory.

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Game Producer!, by Jason Bergman
2 of 3 people found the following review helpful:
A puzzle game with intentional and unintentional insights to game industry, April 2, 2018*
Related reviews: about 1 hour

This game is a puzzle game with three difficulties (corresponding to more or less turns) and gender options.

You have to cram through a packed day of tasks to get a game produced.

I worked in the game industry in the early 2000's, and all of this was very familiar. The caffeine-fueled late nights testing bugs, the feuds, the wheeling and dealing, and the shiny, beautiful golden master CD. I was on the outside of it, but it was intense.

This game is really tricky, and not all solutions are coded for, even fairly reasonable ones.

This game also offers unintentional glimpses into game culture, which also ring true in an unpleasant way. The main puzzle involving a woman executive has her being embarrassed to ask you to open a box that she's struggling with. All women are assumed to have long hair, etc. The penknife you have is a Mexican penknife, about which the game says the following:

"* What's up with the "Mexican army knife"?

Again, no politics, I just needed something that could cut twine but still be flimsy enough to break off after one use. Given the comparatively small size and budget of the Mexican army, it seemed like an easy gag. Plus I got to put in a funny line about a hazy trip to Tijuana."

All of these things that I mentioned were fairly innocuous in the game culture when this is written, but don't hold up to modern scrutiny.

* This review was last edited on April 3, 2018
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