This game is by (I think) a commercial team that had a different approach to IF than most of the authors in the competition.
This game is lavishly decorated as a book, with occasional beautiful illustrations.
You play as a wolf who is friends with a young child.
It has essentially one choice per 'chapter', with the later chapters having the strongest effects. This is in contrast to most twine-style games, which encourage frequent irrelevant choices or gradual choices. This game's style is exactly what I would expect Netflix's choose your own adventure shows to be like: long segments punctuated with individual, large-effect choices.